312 lines
11 KiB
Rust
312 lines
11 KiB
Rust
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// Copyright (C) 2025 Emilis Bliūdžius
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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use core::num::NonZeroU8;
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#[allow(unused)]
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use pretty_assertions::{assert_eq, assert_ne, assert_str_eq};
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use crate::{
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diedto::DiedTo,
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game::{
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Game, GameSettings, SetupRole,
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night::changes::{ChangesLookup, NightChange},
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},
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game_test::{GameExt, SettingsExt, gen_players, init_log},
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player::Protection,
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};
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#[test]
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fn shapeshift() {
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init_log();
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let players = gen_players(1..10);
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let mut player_ids = players.iter().map(|p| p.player_id);
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let target = player_ids.next().unwrap();
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let shapeshifter = player_ids.next().unwrap();
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let wolf = player_ids.next().unwrap();
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let mut settings = GameSettings::empty();
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settings.add_and_assign(SetupRole::Villager, target);
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settings.add_and_assign(SetupRole::Shapeshifter, shapeshifter);
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settings.add_and_assign(SetupRole::Werewolf, wolf);
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settings.fill_remaining_slots_with_villagers(9);
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let game = Game::new(&players, settings).unwrap();
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let all_changes = [
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NightChange::Kill {
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target: game.character_by_player_id(target).character_id(),
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died_to: DiedTo::Wolfpack {
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killing_wolf: game.character_by_player_id(wolf).character_id(),
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night: NonZeroU8::new(1).unwrap(),
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},
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},
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NightChange::Shapeshift {
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source: game.character_by_player_id(shapeshifter).character_id(),
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into: game.character_by_player_id(target).character_id(),
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},
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];
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let changes = ChangesLookup::new(&all_changes);
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assert_eq!(
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changes.died_to(
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game.character_by_player_id(target).character_id(),
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1,
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game.village()
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),
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Ok(None)
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);
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assert_eq!(
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changes.died_to(
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game.character_by_player_id(shapeshifter).character_id(),
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1,
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game.village()
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),
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Ok(Some(DiedTo::Shapeshift {
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into: game.character_by_player_id(target).character_id(),
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night: NonZeroU8::new(1).unwrap()
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}))
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);
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}
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#[test]
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fn guardian_protect() {
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init_log();
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let players = gen_players(1..10);
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let mut player_ids = players.iter().map(|p| p.player_id);
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let target = player_ids.next().unwrap();
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let guardian = player_ids.next().unwrap();
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let wolf = player_ids.next().unwrap();
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let mut settings = GameSettings::empty();
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settings.add_and_assign(SetupRole::Villager, target);
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settings.add_and_assign(SetupRole::Guardian, guardian);
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settings.add_and_assign(SetupRole::Werewolf, wolf);
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settings.fill_remaining_slots_with_villagers(9);
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let game = Game::new(&players, settings).unwrap();
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let all_changes = [
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NightChange::Kill {
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target: game.character_by_player_id(target).character_id(),
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died_to: DiedTo::Wolfpack {
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killing_wolf: game.character_by_player_id(wolf).character_id(),
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night: NonZeroU8::new(1).unwrap(),
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},
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},
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NightChange::Protection {
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target: game.character_by_player_id(target).character_id(),
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protection: Protection::Guardian {
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source: game.character_by_player_id(guardian).character_id(),
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guarding: false,
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},
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},
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];
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let changes = ChangesLookup::new(&all_changes);
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assert_eq!(
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changes.died_to(
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game.character_by_player_id(target).character_id(),
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1,
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game.village()
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),
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Ok(None)
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);
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assert_eq!(
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changes.died_to(
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game.character_by_player_id(guardian).character_id(),
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1,
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game.village()
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),
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Ok(None)
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);
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}
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#[test]
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fn guardian_guard() {
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init_log();
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let players = gen_players(1..10);
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let mut player_ids = players.iter().map(|p| p.player_id);
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let target = player_ids.next().unwrap();
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let guardian = player_ids.next().unwrap();
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let wolf = player_ids.next().unwrap();
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let mut settings = GameSettings::empty();
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settings.add_and_assign(SetupRole::Villager, target);
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settings.add_and_assign(SetupRole::Guardian, guardian);
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settings.add_and_assign(SetupRole::Werewolf, wolf);
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settings.fill_remaining_slots_with_villagers(9);
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let game = Game::new(&players, settings).unwrap();
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let all_changes = [
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NightChange::Kill {
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target: game.character_by_player_id(target).character_id(),
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died_to: DiedTo::Wolfpack {
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killing_wolf: game.character_by_player_id(wolf).character_id(),
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night: NonZeroU8::new(1).unwrap(),
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},
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},
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NightChange::Protection {
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target: game.character_by_player_id(target).character_id(),
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protection: Protection::Guardian {
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source: game.character_by_player_id(guardian).character_id(),
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guarding: true,
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},
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},
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];
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let changes = ChangesLookup::new(&all_changes);
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assert_eq!(
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changes.died_to(
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game.character_by_player_id(target).character_id(),
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1,
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game.village()
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),
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Ok(None)
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);
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assert_eq!(
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changes.died_to(
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game.character_by_player_id(guardian).character_id(),
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1,
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game.village()
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),
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Ok(Some(DiedTo::Wolfpack {
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killing_wolf: game.character_by_player_id(wolf).character_id(),
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night: NonZeroU8::new(1).unwrap()
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}))
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);
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assert_eq!(
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changes.died_to(
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game.character_by_player_id(wolf).character_id(),
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1,
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game.village()
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),
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Ok(Some(DiedTo::GuardianProtecting {
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source: game.character_by_player_id(guardian).character_id(),
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protecting: game.character_by_player_id(target).character_id(),
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protecting_from: game.character_by_player_id(wolf).character_id(),
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protecting_from_cause: Box::new(DiedTo::Wolfpack {
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killing_wolf: game.character_by_player_id(wolf).character_id(),
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night: NonZeroU8::new(1).unwrap(),
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}),
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night: NonZeroU8::new(1).unwrap(),
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}))
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);
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}
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#[test]
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fn guardian_protect_from_multiple_attackers() {
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init_log();
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let players = gen_players(1..10);
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let mut player_ids = players.iter().map(|p| p.player_id);
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let target = player_ids.next().unwrap();
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let guardian = player_ids.next().unwrap();
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let wolf = player_ids.next().unwrap();
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let militia = player_ids.next().unwrap();
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let mut settings = GameSettings::empty();
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settings.add_and_assign(SetupRole::Villager, target);
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settings.add_and_assign(SetupRole::Villager, militia);
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settings.add_and_assign(SetupRole::Guardian, guardian);
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settings.add_and_assign(SetupRole::Werewolf, wolf);
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settings.fill_remaining_slots_with_villagers(9);
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let game = Game::new(&players, settings).unwrap();
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let all_changes = [
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NightChange::Kill {
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target: game.character_by_player_id(target).character_id(),
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died_to: DiedTo::Wolfpack {
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killing_wolf: game.character_by_player_id(wolf).character_id(),
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night: NonZeroU8::new(1).unwrap(),
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},
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},
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NightChange::Kill {
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target: game.character_by_player_id(target).character_id(),
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died_to: DiedTo::Militia {
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killer: game.character_by_player_id(militia).character_id(),
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night: NonZeroU8::new(1).unwrap(),
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},
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},
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NightChange::Protection {
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target: game.character_by_player_id(target).character_id(),
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protection: Protection::Guardian {
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source: game.character_by_player_id(guardian).character_id(),
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guarding: false,
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},
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},
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];
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let changes = ChangesLookup::new(&all_changes);
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assert_eq!(
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changes.died_to(
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game.character_by_player_id(target).character_id(),
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1,
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game.village()
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),
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Ok(None)
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);
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assert_eq!(
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changes.died_to(
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game.character_by_player_id(guardian).character_id(),
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1,
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game.village()
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),
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Ok(None)
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);
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}
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#[test]
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fn guardian_protect_someone_else_unprotected_dies() {
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init_log();
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let players = gen_players(1..10);
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let mut player_ids = players.iter().map(|p| p.player_id);
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let target = player_ids.next().unwrap();
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let guardian = player_ids.next().unwrap();
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let wolf = player_ids.next().unwrap();
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let mut settings = GameSettings::empty();
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settings.add_and_assign(SetupRole::Seer, target);
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settings.add_and_assign(SetupRole::Guardian, guardian);
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settings.add_and_assign(SetupRole::Werewolf, wolf);
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settings.fill_remaining_slots_with_villagers(9);
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let game = Game::new(&players, settings).unwrap();
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let all_changes = [
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NightChange::Kill {
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target: game.character_by_player_id(target).character_id(),
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died_to: DiedTo::Wolfpack {
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killing_wolf: game.character_by_player_id(wolf).character_id(),
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night: NonZeroU8::new(1).unwrap(),
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},
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},
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NightChange::Protection {
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target: game.living_villager().character_id(),
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protection: Protection::Guardian {
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source: game.character_by_player_id(guardian).character_id(),
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guarding: false,
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},
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},
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];
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let changes = ChangesLookup::new(&all_changes);
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assert_eq!(
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changes.died_to(
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game.character_by_player_id(target).character_id(),
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1,
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game.village()
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),
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Ok(Some(DiedTo::Wolfpack {
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killing_wolf: game.character_by_player_id(wolf).character_id(),
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night: NonZeroU8::new(1).unwrap()
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}))
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);
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assert_eq!(
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changes.died_to(
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game.character_by_player_id(guardian).character_id(),
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1,
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game.village()
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),
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Ok(None)
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);
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}
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