werewolves/werewolves-proto/src/game_test/role/scapegoat.rs

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use core::num::NonZero;
use crate::{
diedto::DiedTo,
game::{Game, GameSettings, OrRandom, SetupRole, night::NightChange},
game_test::{ActionResultExt, GameExt, gen_players},
message::night::{ActionPrompt, ActionPromptTitle},
role::{Alignment, RoleTitle},
};
#[allow(unused)]
use pretty_assertions::{assert_eq, assert_ne, assert_str_eq};
#[test]
fn redeemed_scapegoat_role_changes() {
let players = gen_players(1..10);
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let scapegoat_player_id = players[0].player_id;
let seer_player_id = players[1].player_id;
let wolf_player_id = players[2].player_id;
let wolf_target_2_player_id = players[3].player_id;
let mut settings = GameSettings::default();
{
let scapegoat_slot = settings.new_slot(RoleTitle::Scapegoat);
let mut scapegoat_slot = settings
.slots()
.iter()
.find(|s| s.slot_id == scapegoat_slot)
.unwrap()
.clone();
scapegoat_slot.role = SetupRole::Scapegoat {
redeemed: OrRandom::Determined(true),
};
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scapegoat_slot.assign_to = Some(scapegoat_player_id);
settings.update_slot(scapegoat_slot);
}
{
let mut slot = settings
.slots()
.iter()
.find(|s| matches!(s.role, SetupRole::Werewolf))
.unwrap()
.clone();
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slot.assign_to = Some(wolf_player_id);
settings.update_slot(slot);
}
{
let slot = settings.new_slot(RoleTitle::Seer);
let mut slot = settings
.slots()
.iter()
.find(|s| s.slot_id == slot)
.unwrap()
.clone();
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slot.assign_to = Some(seer_player_id);
settings.update_slot(slot);
}
for _ in 0..6 {
settings.new_slot(RoleTitle::Villager);
}
let mut game = Game::new(&players, settings).unwrap();
game.r#continue().r#continue();
assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro);
game.r#continue().sleep();
assert_eq!(game.next().title(), ActionPromptTitle::Seer);
let wolf_char_id = game
.village()
.characters()
.into_iter()
.find(|c| c.player_id() == wolf_player_id)
.unwrap()
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.character_id();
game.mark_and_check(wolf_char_id);
assert_eq!(game.r#continue().seer(), Alignment::Wolves);
game.next_expect_day();
assert_eq!(game.execute().title(), ActionPromptTitle::CoverOfDarkness);
game.r#continue().r#continue();
assert_eq!(game.next().title(), ActionPromptTitle::WolfPackKill);
let seer = game
.village()
.characters()
.into_iter()
.find(|c| c.player_id() == seer_player_id)
.unwrap()
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.character_id();
game.mark_and_check(seer);
game.r#continue().sleep();
assert_eq!(game.next().title(), ActionPromptTitle::Seer);
game.mark_and_check(wolf_char_id);
assert_eq!(game.r#continue().seer(), Alignment::Wolves);
game.next_expect_day();
assert_eq!(
*game
.village()
.character_by_id(seer)
.unwrap()
.died_to()
.unwrap(),
DiedTo::Wolfpack {
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killing_wolf: wolf_char_id,
night: NonZero::new(1).unwrap()
}
);
assert_eq!(game.execute().title(), ActionPromptTitle::CoverOfDarkness);
game.r#continue().r#continue();
assert_eq!(game.next().title(), ActionPromptTitle::WolfPackKill);
let wolf_target_2 = game
.village()
.characters()
.iter()
.find(|c| c.player_id() == wolf_target_2_player_id)
.unwrap()
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.character_id();
game.mark_and_check(wolf_target_2);
game.r#continue().sleep();
let scapegoat = game
.village()
.characters()
.into_iter()
.find(|c| c.player_id() == scapegoat_player_id)
.unwrap()
.clone();
assert_eq!(
game.next(),
ActionPrompt::RoleChange {
character_id: scapegoat.identity(),
new_role: RoleTitle::Seer
}
);
game.r#continue().sleep();
match game.game_state() {
crate::game::GameState::Night { night } => night
.changes()
.iter()
.find(|c| match c {
NightChange::RoleChange(char, role) => {
char == &scapegoat.character_id() && role == &RoleTitle::Seer
}
_ => false,
})
.expect("no role change"),
_ => unreachable!(),
};
game.next_expect_day();
let day_scapegoat = game
.village()
.character_by_id(scapegoat.character_id())
.unwrap();
assert_eq!(day_scapegoat.role().title(), RoleTitle::Seer);
}