werewolves/werewolves-proto/src/game/village.rs

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use core::num::NonZeroU8;
use rand::{Rng, seq::SliceRandom};
use serde::{Deserialize, Serialize};
use super::Result;
use crate::{
error::GameError,
game::{DateTime, GameOver, GameSettings},
message::{Identification, Target},
player::{Character, CharacterId, PlayerId},
role::{Role, RoleTitle},
};
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Village {
characters: Vec<Character>,
date_time: DateTime,
}
impl Village {
pub fn new(players: &[Identification], settings: GameSettings) -> Result<Self> {
if settings.min_players_needed() > players.len() {
return Err(GameError::TooManyRoles {
players: players.len() as u8,
roles: settings.min_players_needed() as u8,
});
}
settings.check()?;
let roles_spread = settings.spread();
let potential_apprentice_havers = roles_spread
.iter()
.filter(|r| r.is_mentor())
.map(|r| r.title_to_role_excl_apprentice())
.collect::<Box<[_]>>();
let mut roles = roles_spread
.into_iter()
.chain(
(0..settings.villagers_needed_for_player_count(players.len())?)
.map(|_| RoleTitle::Villager),
)
.map(|title| match title {
RoleTitle::Apprentice => Role::Apprentice(Box::new(
potential_apprentice_havers
[rand::rng().random_range(0..potential_apprentice_havers.len())]
.clone(),
)),
_ => title.title_to_role_excl_apprentice(),
})
.collect::<Box<[_]>>();
assert_eq!(players.len(), roles.len());
roles.shuffle(&mut rand::rng());
Ok(Self {
characters: players
.iter()
.cloned()
.zip(roles)
.map(|(player, role)| Character::new(player, role))
.collect(),
date_time: DateTime::Night { number: 0 },
})
}
pub const fn date_time(&self) -> DateTime {
self.date_time
}
pub fn find_by_character_id(&self, character_id: &CharacterId) -> Option<&Character> {
self.characters
.iter()
.find(|c| c.character_id() == character_id)
}
pub fn find_by_character_id_mut(
&mut self,
character_id: &CharacterId,
) -> Option<&mut Character> {
self.characters
.iter_mut()
.find(|c| c.character_id() == character_id)
}
fn living_wolves_count(&self) -> usize {
self.characters
.iter()
.filter(|c| c.is_wolf() && c.alive())
.count()
}
fn living_villager_count(&self) -> usize {
self.characters
.iter()
.filter(|c| c.is_village() && c.alive())
.count()
}
pub fn is_game_over(&self) -> Option<GameOver> {
let wolves = self.living_wolves_count();
let villagers = self.living_villager_count();
if wolves == 0 {
return Some(GameOver::VillageWins);
}
if wolves >= villagers {
return Some(GameOver::WolvesWin);
}
None
}
pub fn execute(&mut self, characters: &[CharacterId]) -> Result<Option<GameOver>> {
let day = match self.date_time {
DateTime::Day { number } => number,
DateTime::Night { number: _ } => return Err(GameError::NoExecutionsAtNight),
};
if characters.is_empty() {
return Err(GameError::NoTrialNotAllowed);
}
let targets = self
.characters
.iter_mut()
.filter(|c| characters.contains(c.character_id()))
.collect::<Box<[_]>>();
if targets.len() != characters.len() {
return Err(GameError::CannotFindTargetButShouldBeThere);
}
for t in targets {
t.execute(day)?;
}
self.date_time = self.date_time.next();
Ok(self.is_game_over())
}
pub fn to_day(&mut self) -> Result<DateTime> {
if self.date_time.is_day() {
return Err(GameError::AlreadyDaytime);
}
self.date_time = self.date_time.next();
Ok(self.date_time)
}
pub fn living_wolf_pack_players(&self) -> Box<[Character]> {
self.characters
.iter()
.filter(|c| c.role().wolf() && c.alive())
.cloned()
.collect()
}
pub fn living_players(&self) -> Box<[Target]> {
self.characters
.iter()
.filter(|c| c.alive())
.map(Character::target)
.collect()
}
pub fn target_by_id(&self, character_id: &CharacterId) -> Option<Target> {
self.character_by_id(character_id).map(Character::target)
}
pub fn living_villagers(&self) -> Box<[Target]> {
self.characters
.iter()
.filter(|c| c.alive() && c.is_village())
.map(Character::target)
.collect()
}
pub fn living_players_excluding(&self, exclude: &CharacterId) -> Box<[Target]> {
self.characters
.iter()
.filter(|c| c.alive() && c.character_id() != exclude)
.map(Character::target)
.collect()
}
pub fn dead_targets(&self) -> Box<[Target]> {
self.characters
.iter()
.filter(|c| !c.alive())
.map(Character::target)
.collect()
}
pub fn dead_characters(&self) -> Box<[&Character]> {
self.characters.iter().filter(|c| !c.alive()).collect()
}
pub fn living_characters_by_role(&self, role: RoleTitle) -> Box<[Character]> {
self.characters
.iter()
.filter(|c| c.role().title() == role)
.cloned()
.collect()
}
pub fn characters(&self) -> Box<[Character]> {
self.characters.iter().cloned().collect()
}
pub fn character_by_id_mut(&mut self, character_id: &CharacterId) -> Option<&mut Character> {
self.characters
.iter_mut()
.find(|c| c.character_id() == character_id)
}
pub fn character_by_id(&self, character_id: &CharacterId) -> Option<&Character> {
self.characters
.iter()
.find(|c| c.character_id() == character_id)
}
pub fn character_by_player_id(&self, player_id: &PlayerId) -> Option<&Character> {
self.characters.iter().find(|c| c.player_id() == player_id)
}
}
impl RoleTitle {
pub fn title_to_role_excl_apprentice(self) -> Role {
match self {
RoleTitle::Villager => Role::Villager,
RoleTitle::Scapegoat => Role::Scapegoat,
RoleTitle::Seer => Role::Seer,
RoleTitle::Arcanist => Role::Arcanist,
RoleTitle::Elder => Role::Elder {
knows_on_night: NonZeroU8::new(rand::rng().random_range(1u8..3)).unwrap(),
},
RoleTitle::Werewolf => Role::Werewolf,
RoleTitle::AlphaWolf => Role::AlphaWolf { killed: None },
RoleTitle::DireWolf => Role::DireWolf,
RoleTitle::Shapeshifter => Role::Shapeshifter { shifted_into: None },
RoleTitle::Apprentice => panic!("title_to_role_excl_apprentice got an apprentice role"),
RoleTitle::Protector => Role::Protector {
last_protected: None,
},
RoleTitle::Gravedigger => Role::Gravedigger,
RoleTitle::Hunter => Role::Hunter { target: None },
RoleTitle::Militia => Role::Militia { targeted: None },
RoleTitle::MapleWolf => Role::MapleWolf {
last_kill_on_night: 0,
},
RoleTitle::Guardian => Role::Guardian {
last_protected: None,
},
}
}
}