2025-06-23 09:48:28 +01:00
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use core::num::NonZeroU8;
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2025-10-05 10:52:37 +01:00
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use rand::Rng;
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2025-06-23 09:48:28 +01:00
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use serde::{Deserialize, Serialize};
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use super::Result;
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use crate::{
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character::{Character, CharacterId},
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diedto::DiedTo,
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2025-06-23 09:48:28 +01:00
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error::GameError,
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game::{DateTime, GameOver, GameSettings},
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message::{CharacterIdentity, Identification},
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player::PlayerId,
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role::{Role, RoleTitle},
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};
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct Village {
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characters: Box<[Character]>,
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date_time: DateTime,
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}
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impl Village {
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pub fn new(players: &[Identification], settings: GameSettings) -> Result<Self> {
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if settings.min_players_needed() > players.len() {
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return Err(GameError::TooManyRoles {
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players: players.len() as u8,
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roles: settings.min_players_needed() as u8,
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});
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}
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2025-10-04 17:50:29 +01:00
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let mut characters = settings.assign(players)?;
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assert_eq!(characters.len(), players.len());
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characters.sort_by_key(|l| l.number());
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Ok(Self {
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characters,
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date_time: DateTime::Night { number: 0 },
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})
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}
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2025-10-03 22:47:38 +01:00
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pub fn killing_wolf(&self) -> Option<&Character> {
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let wolves = self.characters.iter().filter(|c| c.is_wolf());
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{
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let ww = wolves
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.clone()
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.filter(|w| matches!(w.role_title(), RoleTitle::Werewolf))
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.collect::<Box<[_]>>();
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if !ww.is_empty() {
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return Some(ww[rand::random_range(0..ww.len())]);
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}
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}
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{
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let wolves = wolves.collect::<Box<[_]>>();
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if wolves.is_empty() {
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return None;
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}
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Some(wolves[rand::random_range(0..wolves.len())])
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}
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}
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2025-06-23 09:48:28 +01:00
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pub const fn date_time(&self) -> DateTime {
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self.date_time
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}
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pub fn find_by_character_id_mut(
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&mut self,
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character_id: CharacterId,
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) -> Option<&mut Character> {
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self.characters
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.iter_mut()
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.find(|c| c.character_id() == character_id)
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}
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2025-09-26 21:15:52 +01:00
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fn living_wolves_count(&self) -> usize {
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self.characters
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.iter()
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.filter(|c| c.is_wolf() && c.alive())
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.count()
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}
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fn living_villager_count(&self) -> usize {
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self.characters
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.iter()
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.filter(|c| c.is_village() && c.alive())
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.count()
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}
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pub fn is_game_over(&self) -> Option<GameOver> {
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let wolves = self.living_wolves_count();
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let villagers = self.living_villager_count();
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if wolves == 0 {
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return Some(GameOver::VillageWins);
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}
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if wolves >= villagers {
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return Some(GameOver::WolvesWin);
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}
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None
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}
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pub fn execute(&mut self, characters: &[CharacterId]) -> Result<Option<GameOver>> {
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let day = match self.date_time {
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DateTime::Day { number } => number,
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DateTime::Night { number: _ } => return Err(GameError::NoExecutionsAtNight),
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};
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let targets = self
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.characters
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.iter_mut()
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.filter(|c| characters.contains(&c.character_id()))
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.collect::<Box<[_]>>();
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for t in targets {
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t.execute(day)?;
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}
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self.date_time = self.date_time.next();
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Ok(self.is_game_over())
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}
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pub fn to_day(&mut self) -> Result<DateTime> {
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if self.date_time.is_day() {
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return Err(GameError::AlreadyDaytime);
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}
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self.date_time = self.date_time.next();
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Ok(self.date_time)
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}
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pub fn living_wolf_pack_players(&self) -> Box<[Character]> {
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self.characters
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.iter()
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.filter(|c| c.is_wolf() && c.alive())
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.cloned()
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.collect()
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}
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2025-09-28 02:13:34 +01:00
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pub fn killing_wolf_id(&self) -> CharacterId {
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let wolves = self.living_wolf_pack_players();
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if let Some(ww) = wolves
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.iter()
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.find(|w| matches!(w.role_title(), RoleTitle::Werewolf))
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{
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ww.character_id()
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} else if let Some(non_ss_wolf) = wolves
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.iter()
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.find(|w| w.is_wolf() && !matches!(w.role_title(), RoleTitle::Shapeshifter))
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{
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non_ss_wolf.character_id()
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} else {
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wolves.into_iter().next().unwrap().character_id()
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}
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}
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2025-10-02 17:52:12 +01:00
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pub fn living_players(&self) -> Box<[CharacterIdentity]> {
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self.characters
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.iter()
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.filter(|c| c.alive())
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.map(Character::identity)
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.collect()
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}
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2025-10-06 20:45:15 +01:00
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pub fn target_by_id(&self, character_id: CharacterId) -> Result<CharacterIdentity> {
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self.character_by_id(character_id).map(Character::identity)
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}
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2025-10-02 17:52:12 +01:00
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pub fn living_villagers(&self) -> Box<[CharacterIdentity]> {
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self.characters
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.iter()
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.filter(|c| c.alive() && c.is_village())
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.map(Character::identity)
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.collect()
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}
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2025-10-05 10:52:37 +01:00
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pub fn living_players_excluding(&self, exclude: CharacterId) -> Box<[CharacterIdentity]> {
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self.characters
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.iter()
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.filter(|c| c.alive() && c.character_id() != exclude)
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.map(Character::identity)
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.collect()
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}
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2025-10-02 17:52:12 +01:00
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pub fn dead_targets(&self) -> Box<[CharacterIdentity]> {
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self.characters
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.iter()
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.filter(|c| !c.alive())
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2025-10-02 17:52:12 +01:00
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.map(Character::identity)
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2025-06-23 09:48:28 +01:00
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.collect()
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}
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pub fn dead_characters(&self) -> Box<[&Character]> {
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self.characters.iter().filter(|c| !c.alive()).collect()
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}
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2025-10-05 10:52:37 +01:00
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pub fn executed_known_elder(&self) -> bool {
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self.characters.iter().any(|d| {
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d.known_elder()
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&& d.died_to()
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.map(|d| matches!(d, DiedTo::Execution { .. }))
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.unwrap_or_default()
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2025-10-05 10:52:37 +01:00
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})
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}
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2025-10-06 20:45:15 +01:00
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pub fn executions_on_day(&self, on_day: NonZeroU8) -> Box<[Character]> {
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self.characters
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.iter()
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.filter(|c| match c.died_to() {
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Some(DiedTo::Execution { day }) => day.get() == on_day.get(),
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_ => false,
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})
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.cloned()
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.collect()
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}
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2025-06-23 09:48:28 +01:00
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pub fn living_characters_by_role(&self, role: RoleTitle) -> Box<[Character]> {
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self.characters
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.iter()
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.filter(|c| c.role_title() == role)
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.cloned()
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.collect()
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}
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pub fn characters(&self) -> Box<[Character]> {
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self.characters.iter().cloned().collect()
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}
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2025-10-06 20:45:15 +01:00
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pub fn character_by_id_mut(&mut self, character_id: CharacterId) -> Result<&mut Character> {
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self.characters
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.iter_mut()
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.find(|c| c.character_id() == character_id)
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.ok_or(GameError::InvalidTarget)
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}
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2025-10-06 20:45:15 +01:00
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pub fn character_by_id(&self, character_id: CharacterId) -> Result<&Character> {
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self.characters
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.iter()
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.find(|c| c.character_id() == character_id)
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.ok_or(GameError::InvalidTarget)
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}
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2025-10-05 10:52:37 +01:00
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pub fn character_by_player_id(&self, player_id: PlayerId) -> Option<&Character> {
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self.characters.iter().find(|c| c.player_id() == player_id)
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}
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}
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impl RoleTitle {
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pub fn title_to_role_excl_apprentice(self) -> Role {
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match self {
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RoleTitle::Villager => Role::Villager,
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2025-10-04 17:50:29 +01:00
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RoleTitle::Scapegoat => Role::Scapegoat {
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redeemed: rand::random(),
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},
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RoleTitle::Seer => Role::Seer,
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RoleTitle::Arcanist => Role::Arcanist,
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RoleTitle::Elder => Role::Elder {
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knows_on_night: NonZeroU8::new(rand::rng().random_range(1u8..3)).unwrap(),
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woken_for_reveal: false,
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lost_protection_night: None,
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},
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RoleTitle::Werewolf => Role::Werewolf,
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RoleTitle::AlphaWolf => Role::AlphaWolf { killed: None },
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RoleTitle::DireWolf => Role::DireWolf,
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RoleTitle::Shapeshifter => Role::Shapeshifter { shifted_into: None },
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RoleTitle::Protector => Role::Protector {
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last_protected: None,
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},
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RoleTitle::Gravedigger => Role::Gravedigger,
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RoleTitle::Hunter => Role::Hunter { target: None },
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RoleTitle::Militia => Role::Militia { targeted: None },
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RoleTitle::MapleWolf => Role::MapleWolf {
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last_kill_on_night: 0,
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},
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RoleTitle::Guardian => Role::Guardian {
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last_protected: None,
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},
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RoleTitle::Apprentice => Role::Villager,
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RoleTitle::Adjudicator => Role::Adjudicator,
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RoleTitle::PowerSeer => Role::PowerSeer,
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RoleTitle::Mortician => Role::Mortician,
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RoleTitle::Beholder => Role::Beholder,
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RoleTitle::MasonLeader => Role::MasonLeader {
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recruits_available: 1,
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recruits: Box::new([]),
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},
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RoleTitle::Empath => Role::Empath { cursed: false },
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RoleTitle::Vindicator => Role::Vindicator,
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RoleTitle::Diseased => Role::Diseased,
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RoleTitle::BlackKnight => Role::BlackKnight { attacked: false },
|
|
|
|
|
RoleTitle::Weightlifter => Role::Weightlifter,
|
|
|
|
|
RoleTitle::PyreMaster => Role::PyreMaster {
|
|
|
|
|
villagers_killed: 0,
|
|
|
|
|
},
|
2025-06-23 09:48:28 +01:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|