122 lines
3.8 KiB
Rust
122 lines
3.8 KiB
Rust
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#[allow(unused)]
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use pretty_assertions::{assert_eq, assert_ne, assert_str_eq};
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use crate::{
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game::{Game, GameSettings, GameState, SetupRole},
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game_test::{ActionPromptTitleExt, ActionResultExt, GameExt, SettingsExt, gen_players},
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message::{
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host::ServerToHostMessage,
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night::{ActionPrompt, ActionPromptTitle, ActionResponse},
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},
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role::RoleTitle,
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};
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#[test]
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fn previous_shapeshifter_undone_redone() {
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let players = gen_players(1..21);
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let shapeshifter_player_id = players[0].player_id;
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let wolf_player_id = players[1].player_id;
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let mut settings = GameSettings::empty();
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settings.add_and_assign(SetupRole::Shapeshifter, shapeshifter_player_id);
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settings.add_and_assign(SetupRole::Werewolf, wolf_player_id);
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settings.fill_remaining_slots_with_villagers(20);
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let mut game = Game::new(&players, settings).unwrap();
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game.r#continue().r#continue();
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assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro);
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game.r#continue().sleep();
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game.next_expect_day();
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game.execute().title().wolf_pack_kill();
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let ss_target = game.living_villager();
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game.mark(ss_target.character_id());
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game.r#continue().r#continue();
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game.next().title().shapeshifter();
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game.response(ActionResponse::Shapeshift).r#continue();
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assert_eq!(
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game.next(),
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ActionPrompt::RoleChange {
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character_id: ss_target.identity(),
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new_role: RoleTitle::Werewolf
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}
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);
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match game.game_state_mut() {
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GameState::Night { night } => night.previous_state().unwrap(),
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GameState::Day { .. } => unreachable!(),
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}
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assert_eq!(
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game.get_state(),
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ServerToHostMessage::ActionPrompt(ActionPrompt::Shapeshifter {
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character_id: game
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.character_by_player_id(shapeshifter_player_id)
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.identity()
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})
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);
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game.response(ActionResponse::Shapeshift).r#continue();
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assert_eq!(
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game.next(),
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ActionPrompt::RoleChange {
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character_id: ss_target.identity(),
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new_role: RoleTitle::Werewolf
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}
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);
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game.r#continue().sleep();
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game.next_expect_day();
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}
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#[test]
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fn previous_shapeshifter_undone_and_changed_to_no() {
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let players = gen_players(1..21);
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let shapeshifter_player_id = players[0].player_id;
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let wolf_player_id = players[1].player_id;
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let mut settings = GameSettings::empty();
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settings.add_and_assign(SetupRole::Shapeshifter, shapeshifter_player_id);
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settings.add_and_assign(SetupRole::Werewolf, wolf_player_id);
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settings.fill_remaining_slots_with_villagers(20);
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let mut game = Game::new(&players, settings).unwrap();
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game.r#continue().r#continue();
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assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro);
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game.r#continue().sleep();
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game.next_expect_day();
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game.execute().title().wolf_pack_kill();
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let ss_target = game.living_villager();
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game.mark(ss_target.character_id());
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game.r#continue().r#continue();
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game.next().title().shapeshifter();
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game.response(ActionResponse::Shapeshift).r#continue();
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assert_eq!(
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game.next(),
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ActionPrompt::RoleChange {
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character_id: ss_target.identity(),
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new_role: RoleTitle::Werewolf
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}
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);
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match game.game_state_mut() {
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GameState::Night { night } => night.previous_state().unwrap(),
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GameState::Day { .. } => unreachable!(),
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}
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assert_eq!(
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game.get_state(),
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ServerToHostMessage::ActionPrompt(ActionPrompt::Shapeshifter {
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character_id: game
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.character_by_player_id(shapeshifter_player_id)
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.identity()
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})
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);
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game.r#continue().sleep();
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game.next_expect_day();
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assert_eq!(
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game.character_by_player_id(ss_target.player_id())
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.role_changes(),
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&[]
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);
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}
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