werewolves/werewolves-proto/src/game_test/previous.rs

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2025-10-07 21:18:31 +01:00
#[allow(unused)]
use pretty_assertions::{assert_eq, assert_ne, assert_str_eq};
use crate::{
game::{Game, GameSettings, GameState, SetupRole},
game_test::{ActionPromptTitleExt, ActionResultExt, GameExt, SettingsExt, gen_players},
message::{
host::ServerToHostMessage,
night::{ActionPrompt, ActionPromptTitle, ActionResponse},
},
role::RoleTitle,
};
#[test]
fn previous_shapeshifter_undone_redone() {
let players = gen_players(1..21);
let shapeshifter_player_id = players[0].player_id;
let wolf_player_id = players[1].player_id;
let mut settings = GameSettings::empty();
settings.add_and_assign(SetupRole::Shapeshifter, shapeshifter_player_id);
settings.add_and_assign(SetupRole::Werewolf, wolf_player_id);
settings.fill_remaining_slots_with_villagers(20);
let mut game = Game::new(&players, settings).unwrap();
game.r#continue().r#continue();
assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro);
game.r#continue().sleep();
game.next_expect_day();
game.execute().title().wolf_pack_kill();
let ss_target = game.living_villager();
game.mark(ss_target.character_id());
game.r#continue().r#continue();
game.next().title().shapeshifter();
game.response(ActionResponse::Shapeshift).r#continue();
assert_eq!(
game.next(),
ActionPrompt::RoleChange {
character_id: ss_target.identity(),
new_role: RoleTitle::Werewolf
}
);
match game.game_state_mut() {
GameState::Night { night } => night.previous_state().unwrap(),
GameState::Day { .. } => unreachable!(),
}
assert_eq!(
game.get_state(),
ServerToHostMessage::ActionPrompt(ActionPrompt::Shapeshifter {
character_id: game
.character_by_player_id(shapeshifter_player_id)
.identity()
})
);
game.response(ActionResponse::Shapeshift).r#continue();
assert_eq!(
game.next(),
ActionPrompt::RoleChange {
character_id: ss_target.identity(),
new_role: RoleTitle::Werewolf
}
);
game.r#continue().sleep();
game.next_expect_day();
}
#[test]
fn previous_shapeshifter_undone_and_changed_to_no() {
let players = gen_players(1..21);
let shapeshifter_player_id = players[0].player_id;
let wolf_player_id = players[1].player_id;
let mut settings = GameSettings::empty();
settings.add_and_assign(SetupRole::Shapeshifter, shapeshifter_player_id);
settings.add_and_assign(SetupRole::Werewolf, wolf_player_id);
settings.fill_remaining_slots_with_villagers(20);
let mut game = Game::new(&players, settings).unwrap();
game.r#continue().r#continue();
assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro);
game.r#continue().sleep();
game.next_expect_day();
game.execute().title().wolf_pack_kill();
let ss_target = game.living_villager();
game.mark(ss_target.character_id());
game.r#continue().r#continue();
game.next().title().shapeshifter();
game.response(ActionResponse::Shapeshift).r#continue();
assert_eq!(
game.next(),
ActionPrompt::RoleChange {
character_id: ss_target.identity(),
new_role: RoleTitle::Werewolf
}
);
match game.game_state_mut() {
GameState::Night { night } => night.previous_state().unwrap(),
GameState::Day { .. } => unreachable!(),
}
assert_eq!(
game.get_state(),
ServerToHostMessage::ActionPrompt(ActionPrompt::Shapeshifter {
character_id: game
.character_by_player_id(shapeshifter_player_id)
.identity()
})
);
game.r#continue().sleep();
game.next_expect_day();
assert_eq!(
game.character_by_player_id(ss_target.player_id())
.role_changes(),
&[]
);
}