2025-11-05 20:24:51 +00:00
|
|
|
// Copyright (C) 2025 Emilis Bliūdžius
|
|
|
|
|
//
|
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
|
|
|
// it under the terms of the GNU Affero General Public License as
|
|
|
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
|
|
|
// License, or (at your option) any later version.
|
|
|
|
|
//
|
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
|
// GNU Affero General Public License for more details.
|
|
|
|
|
//
|
|
|
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
|
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
2025-10-12 23:48:52 +01:00
|
|
|
use crate::{
|
|
|
|
|
game::{Game, GameSettings, SetupRole},
|
|
|
|
|
game_test::{
|
|
|
|
|
ActionPromptTitleExt, ActionResultExt, GameExt, SettingsExt, gen_players, init_log,
|
|
|
|
|
},
|
2025-11-13 23:33:06 +00:00
|
|
|
message::night::ActionPromptTitle,
|
|
|
|
|
role::Role,
|
2025-10-12 23:48:52 +01:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
|
fn can_change_targets() {
|
|
|
|
|
init_log();
|
|
|
|
|
let players = gen_players(1..10);
|
|
|
|
|
let hunter = players[0].player_id;
|
|
|
|
|
let wolf = players[1].player_id;
|
|
|
|
|
let mut settings = GameSettings::empty();
|
|
|
|
|
settings.add_and_assign(SetupRole::Werewolf, wolf);
|
|
|
|
|
settings.add_and_assign(SetupRole::Hunter, hunter);
|
|
|
|
|
settings.fill_remaining_slots_with_villagers(9);
|
|
|
|
|
let mut game = Game::new(&players, settings).unwrap();
|
|
|
|
|
game.r#continue().r#continue();
|
|
|
|
|
assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro);
|
|
|
|
|
game.r#continue().sleep();
|
|
|
|
|
|
|
|
|
|
game.next_expect_day();
|
|
|
|
|
let hunt_target = game.living_villager();
|
|
|
|
|
game.execute().title().wolf_pack_kill();
|
|
|
|
|
game.mark(
|
|
|
|
|
game.living_villager_excl(hunt_target.player_id())
|
|
|
|
|
.character_id(),
|
|
|
|
|
);
|
|
|
|
|
game.r#continue().sleep();
|
|
|
|
|
|
|
|
|
|
game.next().title().hunter();
|
|
|
|
|
game.mark(hunt_target.character_id());
|
|
|
|
|
game.r#continue().sleep();
|
|
|
|
|
|
|
|
|
|
game.next_expect_day();
|
|
|
|
|
|
|
|
|
|
match game.character_by_player_id(hunter).role() {
|
|
|
|
|
Role::Hunter {
|
|
|
|
|
target: Some(target),
|
|
|
|
|
} => assert_eq!(*target, hunt_target.character_id()),
|
|
|
|
|
Role::Hunter { target: None } => panic!("did not record target"),
|
|
|
|
|
_ => panic!("not a guardian?"),
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
let hunt_target = game.living_villager_excl(hunt_target.player_id());
|
|
|
|
|
|
|
|
|
|
game.execute().title().wolf_pack_kill();
|
|
|
|
|
game.mark(
|
|
|
|
|
game.living_villager_excl(hunt_target.player_id())
|
|
|
|
|
.character_id(),
|
|
|
|
|
);
|
|
|
|
|
game.r#continue().sleep();
|
|
|
|
|
|
|
|
|
|
game.next().title().hunter();
|
|
|
|
|
game.mark(hunt_target.character_id());
|
|
|
|
|
game.r#continue().sleep();
|
|
|
|
|
|
|
|
|
|
game.next_expect_day();
|
|
|
|
|
|
|
|
|
|
match game.character_by_player_id(hunter).role() {
|
|
|
|
|
Role::Hunter {
|
|
|
|
|
target: Some(target),
|
|
|
|
|
} => assert_eq!(*target, hunt_target.character_id()),
|
|
|
|
|
Role::Hunter { target: None } => panic!("did not record target"),
|
|
|
|
|
_ => panic!("not a guardian?"),
|
|
|
|
|
}
|
|
|
|
|
}
|