werewolves/werewolves-proto/src/game_test/role/lone_wolf.rs

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2025-10-07 02:52:06 +01:00
#[allow(unused)]
use pretty_assertions::{assert_eq, assert_ne, assert_str_eq};
use crate::{
diedto::DiedTo,
game::{Game, GameSettings, OrRandom, SetupRole},
game_test::{ActionPromptTitleExt, ActionResultExt, GameExt, SettingsExt, gen_players},
message::night::ActionPromptTitle,
};
#[test]
fn no_kill_on_executing_wolf_aligned_villager() {
let players = gen_players(1..21);
let lone_wolf_player_id = players[0].player_id;
let wolf_player_id = players[1].player_id;
let scapegoat_player_id = players[2].player_id;
let mut settings = GameSettings::empty();
settings.add_and_assign(SetupRole::LoneWolf, lone_wolf_player_id);
settings.add_and_assign(SetupRole::Werewolf, wolf_player_id);
settings.add_and_assign(
SetupRole::Scapegoat {
redeemed: OrRandom::Determined(false),
},
scapegoat_player_id,
);
settings.fill_remaining_slots_with_villagers(20);
let mut game = Game::new(&players, settings).unwrap();
game.r#continue().r#continue();
assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro);
game.r#continue().sleep();
game.next_expect_day();
game.mark_for_execution(
game.character_by_player_id(scapegoat_player_id)
.character_id(),
);
game.execute().title().wolf_pack_kill();
game.mark(game.living_villager().character_id());
game.r#continue().sleep();
game.next_expect_day();
}
#[test]
fn gets_a_kill_after_wolf_execution_and_can_kill_a_wolf() {
let players = gen_players(1..21);
let lone_wolf_player_id = players[0].player_id;
let wolf_player_id = players[1].player_id;
let sacrificial_wolf_player_id = players[2].player_id;
let mut settings = GameSettings::empty();
settings.add_and_assign(SetupRole::LoneWolf, lone_wolf_player_id);
settings.add_and_assign(SetupRole::Werewolf, wolf_player_id);
settings.add_and_assign(SetupRole::Werewolf, sacrificial_wolf_player_id);
settings.fill_remaining_slots_with_villagers(20);
let mut game = Game::new(&players, settings).unwrap();
game.r#continue().r#continue();
assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro);
game.r#continue().sleep();
game.next_expect_day();
game.mark_for_execution(
game.character_by_player_id(sacrificial_wolf_player_id)
.character_id(),
);
game.execute().title().wolf_pack_kill();
game.mark(game.living_villager().character_id());
game.r#continue().sleep();
game.next().title().lone_wolf();
game.mark(game.character_by_player_id(wolf_player_id).character_id());
game.r#continue().sleep();
game.next_expect_day();
assert_eq!(
game.character_by_player_id(wolf_player_id)
.died_to()
.cloned(),
Some(DiedTo::LoneWolf {
killer: game
.character_by_player_id(lone_wolf_player_id)
.character_id(),
night: 1
})
);
}