werewolves/werewolves-proto/src/game_test/role/mortician.rs

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2025-10-07 01:47:59 +01:00
use core::num::NonZeroU8;
#[allow(unused)]
use pretty_assertions::{assert_eq, assert_ne, assert_str_eq};
use crate::{
diedto::DiedTo,
game::{Game, GameSettings, SetupRole},
game_test::{ActionPromptTitleExt, ActionResultExt, GameExt, SettingsExt, gen_players},
message::night::{ActionPrompt, ActionPromptTitle},
};
#[test]
fn no_dead_doesnt_prompt() {
let players = gen_players(1..10);
let mortician_player_id = players[0].player_id;
let wolf_player_id = players[1].player_id;
let mut settings = GameSettings::empty();
settings.add_and_assign(SetupRole::Mortician, mortician_player_id);
settings.add_and_assign(SetupRole::Werewolf, wolf_player_id);
settings.fill_remaining_slots_with_villagers(9);
let mut game = Game::new(&players, settings).unwrap();
game.r#continue().r#continue();
assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro);
game.r#continue().sleep();
game.next_expect_day();
assert_eq!(game.execute().title(), ActionPromptTitle::WolfPackKill);
game.mark(game.living_villager().character_id());
game.r#continue().sleep();
game.next_expect_day();
}