werewolves/werewolves-proto/src/game_test/role/direwolf.rs

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// Copyright (C) 2025 Emilis Bliūdžius
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
use crate::{
game::{Game, GameSettings, OrRandom, SetupRole},
game_test::{
ActionPromptTitleExt, ActionResultExt, GameExt, SettingsExt, gen_players, init_log,
},
};
#[allow(unused)]
use pretty_assertions::{assert_eq, assert_ne, assert_str_eq};
#[test]
fn block_on_wolf_kill_target_prevents_kill() {
init_log();
let players = gen_players(1..21);
let mut player_ids = players.iter().map(|p| p.player_id);
let scapegoat = player_ids.next().unwrap();
let direwolf = player_ids.next().unwrap();
let wolf = player_ids.next().unwrap();
let mut settings = GameSettings::empty();
settings.add_and_assign(
SetupRole::Scapegoat {
redeemed: OrRandom::Determined(false),
},
scapegoat,
);
settings.add_and_assign(SetupRole::DireWolf, direwolf);
settings.add_and_assign(SetupRole::Werewolf, wolf);
settings.fill_remaining_slots_with_villagers(20);
let mut game = Game::new(&players, settings).unwrap();
game.r#continue().r#continue();
game.next().title().wolves_intro();
game.r#continue().r#continue();
game.next().title().direwolf();
game.mark_villager();
game.r#continue().sleep();
game.next_expect_day();
game.execute().title().wolf_pack_kill();
let scapegoat_char_id = game.character_by_player_id(scapegoat).character_id();
game.mark(scapegoat_char_id);
game.r#continue().r#continue();
game.next().title().direwolf();
game.mark(scapegoat_char_id);
game.r#continue().sleep();
game.next_expect_day();
assert_eq!(
game.character_by_player_id(scapegoat).died_to().cloned(),
None
);
}
#[test]
fn block_on_guardian_target_prevents_the_visit() {
init_log();
let players = gen_players(1..21);
let mut player_ids = players.iter().map(|p| p.player_id);
let scapegoat = player_ids.next().unwrap();
let guardian = player_ids.next().unwrap();
let direwolf = player_ids.next().unwrap();
let wolf = player_ids.next().unwrap();
let mut settings = GameSettings::empty();
settings.add_and_assign(
SetupRole::Scapegoat {
redeemed: OrRandom::Determined(false),
},
scapegoat,
);
settings.add_and_assign(SetupRole::Guardian, guardian);
settings.add_and_assign(SetupRole::DireWolf, direwolf);
settings.add_and_assign(SetupRole::Werewolf, wolf);
settings.fill_remaining_slots_with_villagers(20);
let mut game = Game::new(&players, settings).unwrap();
game.r#continue().r#continue();
game.next().title().wolves_intro();
game.r#continue().r#continue();
game.next().title().direwolf();
game.mark_villager();
game.r#continue().sleep();
game.next_expect_day();
game.execute().title().guardian();
let scapegoat_char_id = game.character_by_player_id(scapegoat).character_id();
game.mark(scapegoat_char_id);
game.r#continue().sleep();
game.next().title().wolf_pack_kill();
game.mark_villager();
game.r#continue().r#continue();
game.next().title().direwolf();
game.mark(scapegoat_char_id);
game.r#continue().sleep();
game.next_expect_day();
assert_eq!(
game.character_by_player_id(guardian)
.guardian()
.unwrap()
.clone(),
None
);
}