pages for prompts, daytime setup
This commit is contained in:
parent
42a240b0ea
commit
08db7f9bfc
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@ -56,6 +56,10 @@ impl Game {
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pub fn process(&mut self, message: HostGameMessage) -> Result<ServerToHostMessage> {
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match (&mut self.state, message) {
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(GameState::Night { night }, HostGameMessage::Night(HostNightMessage::NextPage)) => {
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night.next_page();
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self.process(HostGameMessage::GetState)
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}
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(GameState::Night { night }, HostGameMessage::Night(HostNightMessage::Next)) => {
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night.next()?;
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self.process(HostGameMessage::GetState)
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@ -106,6 +110,7 @@ impl Game {
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DateTime::Day { number } => number,
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DateTime::Night { number: _ } => unreachable!(),
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},
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settings: village.settings(),
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})
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}
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(GameState::Night { night }, HostGameMessage::GetState) => {
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@ -115,8 +120,8 @@ impl Game {
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res.clone(),
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));
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}
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if let Some(prompt) = night.current_prompt() {
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return Ok(ServerToHostMessage::ActionPrompt(prompt.clone()));
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if let Some((prompt, page)) = night.current_prompt() {
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return Ok(ServerToHostMessage::ActionPrompt(prompt.clone(), page));
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}
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match night.next() {
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Ok(_) => self.process(HostGameMessage::GetState),
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@ -137,7 +142,10 @@ impl Game {
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GameState::Night { night },
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HostGameMessage::Night(HostNightMessage::ActionResponse(resp)),
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) => match night.received_response(resp.clone()) {
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Ok(ServerAction::Prompt(prompt)) => Ok(ServerToHostMessage::ActionPrompt(prompt)),
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Ok(ServerAction::Prompt(prompt)) => Ok(ServerToHostMessage::ActionPrompt(
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prompt,
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night.page().unwrap_or_default(),
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)),
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Ok(ServerAction::Result(res)) => Ok(ServerToHostMessage::ActionResult(
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night.current_character().map(|c| c.identity()),
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res,
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@ -236,6 +236,7 @@ enum NightState {
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current_prompt: ActionPrompt,
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current_result: Option<ActionResult>,
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current_changes: Vec<NightChange>,
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current_page: usize,
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},
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Complete,
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}
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@ -294,6 +295,7 @@ impl Night {
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current_prompt: ActionPrompt::CoverOfDarkness,
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current_changes: Vec::new(),
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current_result: None,
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current_page: 0,
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};
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Ok(Self {
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@ -341,7 +343,15 @@ impl Night {
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current_prompt,
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current_result,
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current_changes,
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} => (current_prompt, current_result, current_changes),
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current_page,
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} => {
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if let Some(page_back) = current_page.checked_sub(1) {
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*current_page = page_back;
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return Ok(());
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} else {
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(current_prompt, current_result, current_changes)
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}
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}
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NightState::Complete => return Err(GameError::NightOver),
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};
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if let Some((prompt, _, changes)) = self.used_actions.pop() {
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@ -621,6 +631,13 @@ impl Night {
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Ok(())
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}
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pub const fn page(&self) -> Option<usize> {
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match &self.night_state {
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NightState::Active { current_page, .. } => Some(*current_page),
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NightState::Complete => None,
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}
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}
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pub fn received_response(&mut self, resp: ActionResponse) -> Result<ServerAction> {
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match self.received_response_with_role_blocks(resp)? {
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BlockResolvedOutcome::PromptUpdate(prompt) => match &mut self.night_state {
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@ -643,7 +660,7 @@ impl Night {
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} => current_result.replace(result.clone()),
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NightState::Complete => return Err(GameError::NightOver),
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};
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if let NightChange::Shapeshift { source, into } = &change {
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if let NightChange::Shapeshift { source, .. } = &change {
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// needs to be resolved _now_ so that the target can be woken
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// for the role change with the wolves
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self.apply_shapeshift(source)?;
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@ -692,7 +709,7 @@ impl Night {
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) -> Result<ResponseOutcome> {
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let (current_cover, current_wolfy) = self
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.current_prompt()
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.map(|current_prompt| {
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.map(|(current_prompt, _)| {
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(
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*current_prompt == ActionPrompt::CoverOfDarkness,
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current_prompt.is_wolfy(),
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@ -752,7 +769,12 @@ impl Night {
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match self.received_response_consecutive_wolves_dont_sleep(resp)? {
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ResponseOutcome::PromptUpdate(update) => Ok(BlockResolvedOutcome::PromptUpdate(update)),
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ResponseOutcome::ActionComplete(ActionComplete { result, change }) => {
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match self.current_prompt().ok_or(GameError::NightOver)?.unless() {
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match self
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.current_prompt()
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.ok_or(GameError::NightOver)?
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.0
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.unless()
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{
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Some(Unless::TargetBlocked(unless_blocked)) => {
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if self.changes_from_actions().into_iter().any(|c| match c {
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NightChange::RoleBlock {
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@ -1285,13 +1307,14 @@ impl Night {
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}
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}
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pub const fn current_prompt(&self) -> Option<&ActionPrompt> {
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pub const fn current_prompt(&self) -> Option<(&ActionPrompt, usize)> {
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match &self.night_state {
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NightState::Active {
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current_prompt,
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current_result: _,
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current_page,
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..
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} => Some(current_prompt),
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} => Some((current_prompt, *current_page)),
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NightState::Complete => None,
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}
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}
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@ -1351,6 +1374,7 @@ impl Night {
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current_prompt,
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current_result: Some(result),
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current_changes,
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..
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} => {
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self.used_actions.push((
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current_prompt.clone(),
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@ -1377,6 +1401,7 @@ impl Night {
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current_prompt: prompt,
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current_result: None,
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current_changes: Vec::new(),
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current_page: 0,
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};
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} else {
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self.night_state = NightState::Complete;
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@ -1534,6 +1559,13 @@ impl Night {
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.collect(),
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)
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}
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pub fn next_page(&mut self) {
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match &mut self.night_state {
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NightState::Active { current_page, .. } => *current_page += 1,
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_ => {}
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}
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}
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}
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pub enum ServerAction {
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@ -1,4 +1,5 @@
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use core::num::NonZeroU8;
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use std::{rc::Rc, sync::Arc};
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use rand::Rng;
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use serde::{Deserialize, Serialize};
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@ -18,6 +19,7 @@ use crate::{
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pub struct Village {
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characters: Box<[Character]>,
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date_time: DateTime,
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settings: GameSettings,
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}
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impl Village {
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@ -33,11 +35,16 @@ impl Village {
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characters.sort_by_key(|l| l.number());
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Ok(Self {
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settings,
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characters,
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date_time: DateTime::Night { number: 0 },
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})
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}
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pub fn settings(&self) -> GameSettings {
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self.settings.clone()
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}
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pub fn killing_wolf(&self) -> Option<&Character> {
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let wolves = self.characters.iter().filter(|c| c.is_wolf());
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@ -209,6 +209,7 @@ impl ServerToHostMessageExt for ServerToHostMessage {
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characters,
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marked,
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day,
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..
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} => (characters, marked, day),
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resp => panic!("expected daytime, got {resp:?}"),
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}
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@ -216,12 +217,8 @@ impl ServerToHostMessageExt for ServerToHostMessage {
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fn prompt(self) -> ActionPrompt {
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match self {
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Self::ActionPrompt(prompt) => prompt,
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Self::Daytime {
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characters: _,
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marked: _,
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day: _,
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} => panic!("{}", "[got daytime]".bold().red()),
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Self::ActionPrompt(prompt, _) => prompt,
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Self::Daytime { .. } => panic!("{}", "[got daytime]".bold().red()),
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msg => panic!("expected server message <<{msg:?}>> to be an ActionPrompt"),
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}
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}
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@ -447,6 +444,7 @@ impl GameExt for Game {
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characters,
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marked,
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day,
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..
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} => (characters, marked, day),
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res => panic!("unexpected response to next_expect_day: {res:?}"),
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}
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@ -474,6 +472,7 @@ impl GameExt for Game {
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characters,
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marked,
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day,
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..
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} => (characters, marked, day),
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res => panic!("unexpected response to mark_for_execution: {res:?}"),
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}
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@ -547,7 +546,7 @@ fn starts_with_wolf_intro() {
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let resp = game.process(HostGameMessage::GetState).unwrap();
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assert_eq!(
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resp,
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ServerToHostMessage::ActionPrompt(ActionPrompt::CoverOfDarkness)
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ServerToHostMessage::ActionPrompt(ActionPrompt::CoverOfDarkness, 0)
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)
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}
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@ -578,7 +577,7 @@ fn no_wolf_kill_n1() {
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assert!(matches!(
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game.process(HostGameMessage::Night(HostNightMessage::Next))
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.unwrap(),
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ServerToHostMessage::ActionPrompt(ActionPrompt::WolvesIntro { wolves: _ })
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ServerToHostMessage::ActionPrompt(ActionPrompt::WolvesIntro { wolves: _ }, 0)
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));
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assert_eq!(
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game.process(HostGameMessage::Night(HostNightMessage::ActionResponse(
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@ -587,15 +586,7 @@ fn no_wolf_kill_n1() {
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.unwrap(),
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ServerToHostMessage::ActionResult(None, ActionResult::GoBackToSleep),
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);
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assert!(matches!(
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game.process(HostGameMessage::Night(HostNightMessage::Next))
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.unwrap(),
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ServerToHostMessage::Daytime {
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characters: _,
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marked: _,
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day: _,
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}
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));
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game.next_expect_day();
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}
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#[test]
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@ -616,7 +607,7 @@ fn yes_wolf_kill_n2() {
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assert!(matches!(
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game.process(HostGameMessage::Night(HostNightMessage::Next))
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.unwrap(),
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ServerToHostMessage::ActionPrompt(ActionPrompt::WolvesIntro { wolves: _ })
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ServerToHostMessage::ActionPrompt(ActionPrompt::WolvesIntro { wolves: _ }, 0)
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));
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assert_eq!(
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game.process(HostGameMessage::Night(HostNightMessage::ActionResponse(
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@ -626,15 +617,7 @@ fn yes_wolf_kill_n2() {
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.result(),
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ActionResult::GoBackToSleep,
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);
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assert!(matches!(
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game.process(HostGameMessage::Night(HostNightMessage::Next))
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.unwrap(),
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ServerToHostMessage::Daytime {
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characters: _,
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marked: _,
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day: _,
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}
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));
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game.next_expect_day();
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let execution_target = game
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.village()
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@ -653,6 +636,7 @@ fn yes_wolf_kill_n2() {
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characters: _,
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marked,
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day: _,
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..
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} => assert_eq!(marked.to_vec(), vec![execution_target]),
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resp => panic!("unexpected server message: {resp:#?}"),
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}
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@ -660,7 +644,7 @@ fn yes_wolf_kill_n2() {
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assert_eq!(
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game.process(HostGameMessage::Day(HostDayMessage::Execute))
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.unwrap(),
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ServerToHostMessage::ActionPrompt(ActionPrompt::CoverOfDarkness)
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ServerToHostMessage::ActionPrompt(ActionPrompt::CoverOfDarkness, 0)
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);
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assert_eq!(
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game.process(HostGameMessage::Night(HostNightMessage::ActionResponse(
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@ -673,10 +657,13 @@ fn yes_wolf_kill_n2() {
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assert!(matches!(
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game.process(HostGameMessage::Night(HostNightMessage::Next))
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.unwrap(),
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ServerToHostMessage::ActionPrompt(ActionPrompt::WolfPackKill {
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living_villagers: _,
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marked: _,
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})
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ServerToHostMessage::ActionPrompt(
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ActionPrompt::WolfPackKill {
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living_villagers: _,
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marked: _,
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},
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0
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)
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));
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}
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@ -720,6 +707,7 @@ fn wolfpack_kill_all_targets_valid() {
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characters: _,
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marked,
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day: _,
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..
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} => assert_eq!(marked.to_vec(), vec![execution_target]),
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resp => panic!("unexpected server message: {resp:#?}"),
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}
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@ -48,11 +48,14 @@ fn previous_shapeshifter_undone_redone() {
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}
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assert_eq!(
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game.get_state(),
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ServerToHostMessage::ActionPrompt(ActionPrompt::Shapeshifter {
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character_id: game
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.character_by_player_id(shapeshifter_player_id)
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.identity()
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})
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ServerToHostMessage::ActionPrompt(
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ActionPrompt::Shapeshifter {
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character_id: game
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.character_by_player_id(shapeshifter_player_id)
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.identity()
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},
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0
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)
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);
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game.response(ActionResponse::Shapeshift).r#continue();
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assert_eq!(
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@ -104,11 +107,14 @@ fn previous_shapeshifter_undone_and_changed_to_no() {
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}
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assert_eq!(
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game.get_state(),
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ServerToHostMessage::ActionPrompt(ActionPrompt::Shapeshifter {
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character_id: game
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.character_by_player_id(shapeshifter_player_id)
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.identity()
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})
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ServerToHostMessage::ActionPrompt(
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ActionPrompt::Shapeshifter {
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character_id: game
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.character_by_player_id(shapeshifter_player_id)
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.identity()
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},
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0
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)
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);
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game.r#continue().sleep();
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|
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@ -40,11 +40,7 @@ fn protect_stops_shapeshift() {
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.unwrap(),
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ServerToHostMessage::ActionResult(None, ActionResult::Continue)
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);
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assert!(matches!(
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game.process(HostGameMessage::Night(HostNightMessage::Next))
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.unwrap(),
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ServerToHostMessage::ActionPrompt(ActionPrompt::WolvesIntro { wolves: _ })
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));
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game.next().title().wolves_intro();
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assert_eq!(
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game.process(HostGameMessage::Night(HostNightMessage::ActionResponse(
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ActionResponse::Continue
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@ -52,15 +48,7 @@ fn protect_stops_shapeshift() {
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.unwrap(),
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ServerToHostMessage::ActionResult(None, ActionResult::GoBackToSleep),
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);
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assert!(matches!(
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game.process(HostGameMessage::Night(HostNightMessage::Next))
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.unwrap(),
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ServerToHostMessage::Daytime {
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characters: _,
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marked: _,
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day: _,
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}
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));
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game.next_expect_day();
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let execution_target = game
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.village()
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@ -75,11 +63,9 @@ fn protect_stops_shapeshift() {
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)))
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.unwrap()
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{
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ServerToHostMessage::Daytime {
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characters: _,
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marked,
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day: _,
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} => assert_eq!(marked.to_vec(), vec![execution_target]),
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ServerToHostMessage::Daytime { marked, .. } => {
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assert_eq!(marked.to_vec(), vec![execution_target])
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}
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resp => panic!("unexpected server message: {resp:#?}"),
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}
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@ -96,11 +82,14 @@ fn protect_stops_shapeshift() {
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.process(HostGameMessage::Night(HostNightMessage::Next))
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.unwrap()
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{
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ServerToHostMessage::ActionPrompt(ActionPrompt::Protector {
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character_id: prot_char_id,
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targets,
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marked: None,
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}) => (
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ServerToHostMessage::ActionPrompt(
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ActionPrompt::Protector {
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character_id: prot_char_id,
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targets,
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marked: None,
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},
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0,
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) => (
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targets
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.into_iter()
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.map(|c| game.village().character_by_id(c.character_id).unwrap())
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|
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@ -124,9 +113,12 @@ fn protect_stops_shapeshift() {
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)))
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.unwrap()
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{
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ServerToHostMessage::ActionPrompt(ActionPrompt::Protector {
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marked: Some(mark), ..
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}) => assert_eq!(mark, prot_and_wolf_target, "marked target"),
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ServerToHostMessage::ActionPrompt(
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ActionPrompt::Protector {
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marked: Some(mark), ..
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},
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0,
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) => assert_eq!(mark, prot_and_wolf_target, "marked target"),
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resp => panic!("unexpected response: {resp:?}"),
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}
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|
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@ -37,6 +37,7 @@ pub enum HostGameMessage {
|
|||
pub enum HostNightMessage {
|
||||
ActionResponse(ActionResponse),
|
||||
Next,
|
||||
NextPage,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
|
||||
|
|
@ -69,8 +70,9 @@ pub enum ServerToHostMessage {
|
|||
characters: Box<[CharacterState]>,
|
||||
marked: Box<[CharacterId]>,
|
||||
day: NonZeroU8,
|
||||
settings: GameSettings,
|
||||
},
|
||||
ActionPrompt(ActionPrompt),
|
||||
ActionPrompt(ActionPrompt, usize),
|
||||
ActionResult(Option<CharacterIdentity>, ActionResult),
|
||||
Lobby(Box<[PlayerState]>),
|
||||
QrMode(bool),
|
||||
|
|
|
|||
|
|
@ -1,11 +1,14 @@
|
|||
use core::ops::{Deref, DerefMut};
|
||||
use core::{
|
||||
num::NonZeroU8,
|
||||
ops::{Deref, DerefMut},
|
||||
};
|
||||
|
||||
use tokio::sync::broadcast::Sender;
|
||||
use tokio::sync::broadcast::{self, Sender};
|
||||
use werewolves_proto::{
|
||||
error::GameError,
|
||||
game::{Game, GameSettings},
|
||||
message::{
|
||||
ClientMessage, Identification, PlayerState, ServerMessage,
|
||||
ClientMessage, Identification, PlayerState, PublicIdentity, ServerMessage,
|
||||
host::{HostLobbyMessage, HostMessage, ServerToHostMessage},
|
||||
},
|
||||
player::PlayerId,
|
||||
|
|
@ -335,6 +338,27 @@ impl DerefMut for LobbyPlayers {
|
|||
}
|
||||
|
||||
impl LobbyPlayers {
|
||||
pub fn with_dummies(dummy_count: NonZeroU8) -> Self {
|
||||
let (send, mut recv) = broadcast::channel(100);
|
||||
tokio::spawn(async move { while recv.recv().await.is_ok() {} });
|
||||
Self(
|
||||
(0..dummy_count.get())
|
||||
.map(|p| {
|
||||
(
|
||||
Identification {
|
||||
player_id: PlayerId::from_u128(p as u128 + 1),
|
||||
public: PublicIdentity {
|
||||
name: format!("Player {}", p as u16 + 1),
|
||||
pronouns: Some(String::from("he/him")),
|
||||
number: NonZeroU8::new(p + 1),
|
||||
},
|
||||
},
|
||||
send.clone(),
|
||||
)
|
||||
})
|
||||
.collect(),
|
||||
)
|
||||
}
|
||||
pub fn find(&self, player_id: PlayerId) -> Option<&Sender<ServerMessage>> {
|
||||
self.iter()
|
||||
.find_map(|(id, s)| (id.player_id == player_id).then_some(s))
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
use core::time::Duration;
|
||||
use core::{num::NonZeroU8, time::Duration};
|
||||
use std::sync::Arc;
|
||||
|
||||
use werewolves_proto::{
|
||||
|
|
@ -11,7 +11,7 @@ use crate::{
|
|||
communication::lobby::LobbyComms,
|
||||
connection::JoinedPlayers,
|
||||
game::{GameEnd, GameRunner},
|
||||
lobby::Lobby,
|
||||
lobby::{Lobby, LobbyPlayers},
|
||||
saver::Saver,
|
||||
};
|
||||
|
||||
|
|
@ -22,7 +22,13 @@ pub struct IdentifiedClientMessage {
|
|||
}
|
||||
|
||||
pub async fn run_game(joined_players: JoinedPlayers, comms: LobbyComms, mut saver: impl Saver) {
|
||||
let mut state = RunningState::Lobby(Lobby::new(joined_players, comms));
|
||||
let mut lobby = Lobby::new(joined_players, comms);
|
||||
if let Some(dummies) = option_env!("DUMMY_PLAYERS").and_then(|p| p.parse::<NonZeroU8>().ok()) {
|
||||
log::info!("creating {dummies} dummy players");
|
||||
lobby.set_players_in_lobby(LobbyPlayers::with_dummies(dummies));
|
||||
lobby.send_lobby_info_to_host().await.log_debug();
|
||||
}
|
||||
let mut state = RunningState::Lobby(lobby);
|
||||
loop {
|
||||
match &mut state {
|
||||
RunningState::Lobby(lobby) => {
|
||||
|
|
|
|||
|
|
@ -931,6 +931,13 @@ input {
|
|||
$village_bg: color.change($village_color, $alpha: 0.3);
|
||||
$village_border: color.change($village_color, $alpha: 1.0);
|
||||
|
||||
.targets {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
justify-content: space-evenly;
|
||||
}
|
||||
|
||||
.character {
|
||||
padding: 0.5cm;
|
||||
|
||||
|
|
@ -1305,3 +1312,15 @@ input {
|
|||
flex-direction: column;
|
||||
flex-wrap: nowrap;
|
||||
}
|
||||
|
||||
.page {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
flex-wrap: nowrap;
|
||||
align-items: center;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
// width: ;
|
||||
|
||||
& .next {}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -31,6 +31,7 @@ use crate::{
|
|||
action::{ActionResultView, Prompt},
|
||||
host::{DaytimePlayerList, Setup},
|
||||
},
|
||||
pages::RolePage,
|
||||
storage::StorageKey,
|
||||
};
|
||||
|
||||
|
|
@ -196,6 +197,7 @@ pub enum HostState {
|
|||
characters: Box<[CharacterState]>,
|
||||
marked_for_execution: Box<[CharacterId]>,
|
||||
day: NonZeroU8,
|
||||
settings: GameSettings,
|
||||
},
|
||||
GameOver {
|
||||
result: GameOver,
|
||||
|
|
@ -204,7 +206,7 @@ pub enum HostState {
|
|||
ackd: Box<[CharacterIdentity]>,
|
||||
waiting: Box<[CharacterIdentity]>,
|
||||
},
|
||||
Prompt(ActionPrompt),
|
||||
Prompt(ActionPrompt, usize),
|
||||
Result(Option<CharacterIdentity>, ActionResult),
|
||||
}
|
||||
|
||||
|
|
@ -217,10 +219,12 @@ impl From<ServerToHostMessage> for HostEvent {
|
|||
characters,
|
||||
day,
|
||||
marked: marked_for_execution,
|
||||
settings,
|
||||
} => HostEvent::SetState(HostState::Day {
|
||||
characters,
|
||||
day,
|
||||
marked_for_execution,
|
||||
settings,
|
||||
}),
|
||||
ServerToHostMessage::Lobby(players) => HostEvent::PlayerList(players),
|
||||
ServerToHostMessage::GameSettings(settings) => HostEvent::Settings(settings),
|
||||
|
|
@ -228,8 +232,8 @@ impl From<ServerToHostMessage> for HostEvent {
|
|||
ServerToHostMessage::GameOver(game_over) => {
|
||||
HostEvent::SetState(HostState::GameOver { result: game_over })
|
||||
}
|
||||
ServerToHostMessage::ActionPrompt(prompt) => {
|
||||
HostEvent::SetState(HostState::Prompt(prompt))
|
||||
ServerToHostMessage::ActionPrompt(prompt, page) => {
|
||||
HostEvent::SetState(HostState::Prompt(prompt, page))
|
||||
}
|
||||
ServerToHostMessage::ActionResult(_, ActionResult::Continue) => HostEvent::Continue,
|
||||
ServerToHostMessage::ActionResult(ident, result) => {
|
||||
|
|
@ -309,7 +313,7 @@ impl Component for Host {
|
|||
},
|
||||
HostState::Lobby { players, settings } => {
|
||||
if self.big_screen {
|
||||
self.lobby_big_screen_show_setup(players, settings)
|
||||
self.lobby_big_screen_show_setup(settings)
|
||||
} else {
|
||||
self.lobby_setup(players, settings)
|
||||
}
|
||||
|
|
@ -318,30 +322,35 @@ impl Component for Host {
|
|||
characters,
|
||||
day,
|
||||
marked_for_execution,
|
||||
settings,
|
||||
} => {
|
||||
let on_mark = crate::callback::send_fn(
|
||||
|target| {
|
||||
HostMessage::InGame(HostGameMessage::Day(HostDayMessage::MarkForExecution(
|
||||
target,
|
||||
)))
|
||||
},
|
||||
self.send.clone(),
|
||||
);
|
||||
let on_execute = crate::callback::send_message(
|
||||
HostMessage::InGame(HostGameMessage::Day(HostDayMessage::Execute)),
|
||||
self.send.clone(),
|
||||
);
|
||||
html! {
|
||||
<DaytimePlayerList
|
||||
day={day}
|
||||
marked={marked_for_execution}
|
||||
big_screen={self.big_screen}
|
||||
characters={
|
||||
characters.into_iter().map(|c| c.into()).collect::<Box<[_]>>()
|
||||
}
|
||||
on_execute={on_execute}
|
||||
on_mark={on_mark}
|
||||
/>
|
||||
if self.big_screen {
|
||||
self.lobby_big_screen_show_setup(settings)
|
||||
} else {
|
||||
let on_mark = crate::callback::send_fn(
|
||||
|target| {
|
||||
HostMessage::InGame(HostGameMessage::Day(
|
||||
HostDayMessage::MarkForExecution(target),
|
||||
))
|
||||
},
|
||||
self.send.clone(),
|
||||
);
|
||||
let on_execute = crate::callback::send_message(
|
||||
HostMessage::InGame(HostGameMessage::Day(HostDayMessage::Execute)),
|
||||
self.send.clone(),
|
||||
);
|
||||
html! {
|
||||
<DaytimePlayerList
|
||||
day={day}
|
||||
marked={marked_for_execution}
|
||||
big_screen={self.big_screen}
|
||||
characters={
|
||||
characters.into_iter().map(|c| c.into()).collect::<Box<[_]>>()
|
||||
}
|
||||
on_execute={on_execute}
|
||||
on_mark={on_mark}
|
||||
/>
|
||||
}
|
||||
}
|
||||
}
|
||||
HostState::RoleReveal { ackd, waiting } => {
|
||||
|
|
@ -364,7 +373,7 @@ impl Component for Host {
|
|||
<RoleReveal ackd={ackd} waiting={waiting} on_force_ready={on_force_ready}/>
|
||||
}
|
||||
}
|
||||
HostState::Prompt(prompt) => {
|
||||
HostState::Prompt(prompt, page) => {
|
||||
let send = self.send.clone();
|
||||
let on_complete = Callback::from(move |msg| {
|
||||
let mut send = send.clone();
|
||||
|
|
@ -374,9 +383,12 @@ impl Component for Host {
|
|||
}
|
||||
});
|
||||
});
|
||||
let pages = prompt.role_pages(self.big_screen);
|
||||
|
||||
html! {
|
||||
<Prompt
|
||||
pages={pages}
|
||||
page_idx={page}
|
||||
prompt={prompt}
|
||||
big_screen={self.big_screen}
|
||||
on_complete={on_complete}
|
||||
|
|
@ -494,17 +506,10 @@ impl Component for Host {
|
|||
});
|
||||
}
|
||||
|
||||
HostState::Prompt(_)
|
||||
HostState::Prompt(_, _)
|
||||
| HostState::Result(_, _)
|
||||
| HostState::RoleReveal {
|
||||
ackd: _,
|
||||
waiting: _,
|
||||
}
|
||||
| HostState::Day {
|
||||
characters: _,
|
||||
day: _,
|
||||
marked_for_execution: _,
|
||||
} => {
|
||||
| HostState::RoleReveal { .. }
|
||||
| HostState::Day { .. } => {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
@ -526,7 +531,7 @@ impl Component for Host {
|
|||
*s = settings;
|
||||
true
|
||||
}
|
||||
HostState::Prompt(_)
|
||||
HostState::Prompt(_, _)
|
||||
| HostState::Result(_, _)
|
||||
| HostState::Disconnected
|
||||
| HostState::RoleReveal {
|
||||
|
|
@ -534,11 +539,7 @@ impl Component for Host {
|
|||
waiting: _,
|
||||
}
|
||||
| HostState::GameOver { result: _ }
|
||||
| HostState::Day {
|
||||
characters: _,
|
||||
day: _,
|
||||
marked_for_execution: _,
|
||||
} => {
|
||||
| HostState::Day { .. } => {
|
||||
log::info!("ignoring settings get");
|
||||
false
|
||||
}
|
||||
|
|
@ -588,7 +589,7 @@ impl Component for Host {
|
|||
}
|
||||
|
||||
impl Host {
|
||||
fn lobby_big_screen_show_setup(&self, _: Rc<[PlayerState]>, settings: GameSettings) -> Html {
|
||||
fn lobby_big_screen_show_setup(&self, settings: GameSettings) -> Html {
|
||||
if !self.qr_mode {
|
||||
return html! {
|
||||
<Setup settings={settings}/>
|
||||
|
|
|
|||
|
|
@ -33,15 +33,20 @@ pub fn TargetPicker(
|
|||
}
|
||||
})
|
||||
.collect::<Html>();
|
||||
let continue_button = continue_callback.clone().map(|continue_callback| {
|
||||
html! {
|
||||
<Button on_click={continue_callback}>
|
||||
{"continue"}
|
||||
</Button>
|
||||
}
|
||||
});
|
||||
|
||||
html! {
|
||||
<div class="target-picker">
|
||||
<div class="targets">
|
||||
{targets}
|
||||
</div>
|
||||
<Button on_click={continue_callback.clone().unwrap_or_default()}>
|
||||
{"continue"}
|
||||
</Button>
|
||||
{continue_button}
|
||||
</div>
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
use core::ops::Not;
|
||||
use std::rc::Rc;
|
||||
|
||||
use werewolves_proto::{
|
||||
character::CharacterId,
|
||||
|
|
@ -22,6 +23,10 @@ pub struct ActionPromptProps {
|
|||
#[prop_or_default]
|
||||
pub big_screen: bool,
|
||||
pub on_complete: Callback<HostMessage>,
|
||||
#[prop_or_default]
|
||||
pub page_idx: usize,
|
||||
#[prop_or_default]
|
||||
pub pages: Rc<[Html]>,
|
||||
}
|
||||
|
||||
fn identity_html(props: &ActionPromptProps, ident: Option<&CharacterIdentity>) -> Option<Html> {
|
||||
|
|
@ -41,6 +46,31 @@ fn identity_html(props: &ActionPromptProps, ident: Option<&CharacterIdentity>) -
|
|||
|
||||
#[function_component]
|
||||
pub fn Prompt(props: &ActionPromptProps) -> Html {
|
||||
if let Some(page) = props.pages.get(props.page_idx).map(|page| {
|
||||
let next = props.big_screen.not().then(|| {
|
||||
let send = props.on_complete.clone();
|
||||
let on_page_next = Callback::from(move |_| {
|
||||
send.emit(HostMessage::InGame(HostGameMessage::Night(
|
||||
HostNightMessage::NextPage,
|
||||
)))
|
||||
});
|
||||
html! {
|
||||
<Button on_click={on_page_next} classes={classes!("next")}>
|
||||
{"next"}
|
||||
</Button>
|
||||
}
|
||||
});
|
||||
|
||||
html! {
|
||||
<div class="page">
|
||||
{page.clone()}
|
||||
{next}
|
||||
</div>
|
||||
}
|
||||
}) {
|
||||
return page;
|
||||
}
|
||||
|
||||
let on_complete = props.on_complete.clone();
|
||||
let continue_callback = props.big_screen.not().then(|| {
|
||||
Callback::from(move |_| {
|
||||
|
|
|
|||
|
|
@ -0,0 +1,41 @@
|
|||
use core::ops::Not;
|
||||
use std::rc::Rc;
|
||||
|
||||
use werewolves_proto::message::{PublicIdentity, night::ActionPrompt};
|
||||
use yew::prelude::*;
|
||||
|
||||
use crate::components::Identity;
|
||||
|
||||
werewolves_macros::include_path!("werewolves/src/pages/role_page");
|
||||
pub trait RolePage {
|
||||
fn role_pages(&self, big_screen: bool) -> Rc<[yew::Html]>;
|
||||
}
|
||||
|
||||
impl RolePage for ActionPrompt {
|
||||
fn role_pages(&self, big_screen: bool) -> Rc<[yew::Html]> {
|
||||
match self {
|
||||
ActionPrompt::Beholder { character_id, .. } => {
|
||||
let ident = big_screen.not().then(|| {
|
||||
html! {
|
||||
<Identity ident={Into::<PublicIdentity>::into(character_id)} />
|
||||
}
|
||||
});
|
||||
Rc::new([
|
||||
html! {
|
||||
<>
|
||||
{ident.clone()}
|
||||
<BeholderPage1 />
|
||||
</>
|
||||
},
|
||||
html! {
|
||||
<>
|
||||
{ident}
|
||||
<BeholderPage2 />
|
||||
</>
|
||||
},
|
||||
])
|
||||
}
|
||||
_ => Rc::new([]),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,21 @@
|
|||
use yew::prelude::*;
|
||||
|
||||
#[function_component]
|
||||
pub fn BeholderPage1() -> Html {
|
||||
html! {
|
||||
<div>
|
||||
<h1>{"this is a beholder"}</h1>
|
||||
<h2>{"there's information on this page"}</h2>
|
||||
</div>
|
||||
}
|
||||
}
|
||||
|
||||
#[function_component]
|
||||
pub fn BeholderPage2() -> Html {
|
||||
html! {
|
||||
<div>
|
||||
<h1>{"more information on beholder"}</h1>
|
||||
<h2>{"idk, hi?"}</h2>
|
||||
</div>
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue