bugfix: shapeshifted PRs no longer get prompted
This commit is contained in:
parent
92484b1451
commit
391e4ea6d7
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@ -494,6 +494,32 @@ impl Night {
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}
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pub fn previous_state(&mut self) -> Result<()> {
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#[cfg(test)]
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{
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use colored::Colorize;
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log::info!(
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"{}({}): {}: [{}]; {}: [{}]",
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"previous_state".bold(),
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"initial".bold().yellow(),
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"queue state".dimmed(),
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self.action_queue
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.iter()
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.map(|a| a.title().to_string())
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.collect::<Vec<_>>()
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.join(", ")
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.bold()
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.green(),
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"used actions state".dimmed(),
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self.used_actions
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.iter()
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.map(|(a, _, _)| a.title().to_string())
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.collect::<Vec<_>>()
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.join(", ")
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.bold()
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.yellow()
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);
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}
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let all_current_changes = self.current_changes();
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let (current_prompt, current_result, current_changes) = match &mut self.night_state {
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NightState::Active {
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current_prompt,
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@ -534,6 +560,15 @@ impl Night {
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_ => None,
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});
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#[cfg(test)]
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{
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use colored::Colorize;
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log::info!(
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"{} [{}]",
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"setting current prompt to".dimmed(),
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prompt.title().to_string().bold().red(),
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);
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}
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core::mem::swap(&mut prompt, current_prompt);
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let last_prompt = prompt;
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let next_prompt_ss_related_role_change = match (&last_prompt, ss_target) {
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@ -551,9 +586,60 @@ impl Night {
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// role change associated with the shapeshift
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self.action_queue.push_front(last_prompt);
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}
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// Check if the prompt is from someone shifted. in that case, it goes back in.
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if let Some(source) = current_prompt.character_id()
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&& !current_prompt.is_wolfy()
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&& !matches!(
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current_prompt,
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ActionPrompt::RoleChange {
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new_role: RoleTitle::Werewolf,
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..
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}
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)
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&& let Some(NightChange::Shapeshift { into, .. }) =
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ChangesLookup::new(&all_current_changes).shapeshift_change()
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&& source == into
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{
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#[cfg(test)]
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{
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use colored::Colorize;
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log::info!(
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"{source} is shifted, got prompt [{}] but calling previous_state again",
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current_prompt.title().to_string().bold().red()
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);
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}
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return self.previous_state();
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}
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*current_result = CurrentResult::None;
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*current_changes = Vec::new();
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#[cfg(test)]
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{
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use colored::Colorize;
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log::info!(
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"{}({}): {}: [{}]; {}: [{}]",
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"previous_state".bold(),
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"final".bold().green(),
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"queue state".dimmed(),
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self.action_queue
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.iter()
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.map(|a| a.title().to_string())
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.collect::<Vec<_>>()
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.join(", ")
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.bold()
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.green(),
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"used actions state".dimmed(),
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self.used_actions
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.iter()
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.map(|(a, _, _)| a.title().to_string())
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.collect::<Vec<_>>()
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.join(", ")
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.bold()
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.yellow()
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);
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}
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Ok(())
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} else {
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Err(GameError::NoPreviousState)
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@ -902,9 +988,21 @@ impl Night {
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&self,
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outcome: ResponseOutcome,
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) -> ResponseOutcome {
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let ss_change = ChangesLookup::new(&self.current_changes()).shapeshift_change();
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let same_char = self
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.current_character_id()
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.and_then(|curr| {
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let is_shifted = ss_change
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.as_ref()
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.and_then(|c| match c {
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NightChange::Shapeshift { into, .. } => Some(*into == curr),
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_ => None,
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})
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.unwrap_or_default();
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if is_shifted {
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return None;
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}
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self.action_queue
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.iter()
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.next()
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@ -19,7 +19,10 @@ use crate::{
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character::CharacterId,
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diedto::DiedTo,
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error::GameError,
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game::night::{CurrentResult, Night, NightState, changes::NightChange},
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game::night::{
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CurrentResult, Night, NightState,
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changes::{ChangesLookup, NightChange},
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},
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message::night::{ActionPrompt, ActionResult, ActionType},
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role::{RoleBlock, RoleTitle},
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};
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@ -82,22 +85,66 @@ impl Night {
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} => return Err(GameError::AwaitingResponse),
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NightState::Complete => return Err(GameError::NightOver),
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}
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if let Some(prompt) = self.pull_next_prompt_with_dead_ignore()? {
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if let ActionPrompt::Insomniac { character_id } = &prompt
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&& self.get_visits_for(character_id.character_id).is_empty()
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{
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// skip!
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self.used_actions.pop(); // it will be re-added
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return self.next();
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loop {
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if let Some(prompt) = self.pull_next_prompt_with_dead_ignore()? {
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if let ActionPrompt::Insomniac { character_id } = &prompt
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&& self.get_visits_for(character_id.character_id).is_empty()
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{
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// skip!
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self.used_actions.pop(); // it will be re-added
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return self.next();
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}
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let current_changes = self.current_changes();
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if let Some(NightChange::Shapeshift { into, .. }) =
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ChangesLookup::new(¤t_changes).shapeshift_change()
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&& !prompt.is_wolfy()
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&& let Some(char) = prompt.character_id()
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&& char == into
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{
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#[cfg(test)]
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{
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use colored::Colorize;
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log::info!(
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"{char} is shifted, ignoring prompt [{}]",
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prompt.title().to_string().bold().red()
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);
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}
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self.used_actions.push((
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prompt.clone(),
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ActionResult::GoBackToSleep,
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Vec::new(),
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));
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continue;
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}
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#[cfg(test)]
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{
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use colored::Colorize;
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log::info!(
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"{}: {}: [{}]; {}: [{}]",
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"next".bold(),
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"setting prompt to".dimmed(),
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prompt.title().to_string().bold().purple(),
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"queue".dimmed(),
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self.action_queue
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.iter()
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.map(|a| a.title().to_string())
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.collect::<Vec<_>>()
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.join(", ")
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.bold()
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.cyan()
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);
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}
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self.night_state = NightState::Active {
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current_prompt: prompt,
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current_result: CurrentResult::None,
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current_changes: Vec::new(),
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current_page: 0,
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};
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break;
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} else {
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self.night_state = NightState::Complete;
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break;
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}
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self.night_state = NightState::Active {
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current_prompt: prompt,
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current_result: CurrentResult::None,
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current_changes: Vec::new(),
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current_page: 0,
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};
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} else {
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self.night_state = NightState::Complete;
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}
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Ok(())
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@ -30,7 +30,7 @@ use crate::{
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night::{ActionPrompt, ActionPromptTitle, ActionResponse, ActionResult, Visits},
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},
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player::PlayerId,
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role::{Alignment, Killer, Powerful, RoleTitle},
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role::{Alignment, AlignmentEq, Killer, Powerful, RoleTitle},
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};
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use colored::Colorize;
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use core::{num::NonZeroU8, ops::Range};
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@ -182,7 +182,7 @@ pub trait ActionResultExt {
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fn r#continue(&self);
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fn seer(&self) -> Alignment;
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fn insomniac(&self) -> Visits;
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fn arcanist(&self) -> bool;
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fn arcanist(&self) -> AlignmentEq;
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fn role_blocked(&self);
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fn gravedigger(&self) -> Option<RoleTitle>;
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fn power_seer(&self) -> Powerful;
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@ -248,9 +248,9 @@ impl ActionResultExt for ActionResult {
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}
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}
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fn arcanist(&self) -> bool {
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fn arcanist(&self) -> AlignmentEq {
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match self {
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ActionResult::Arcanist(same) => same.same(),
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ActionResult::Arcanist(same) => same.clone(),
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resp => panic!("expected an arcanist result, got {resp:?}"),
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}
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}
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@ -949,6 +949,17 @@ fn big_game_test_based_on_story_test() {
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.shapeshift_failed();
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game.r#continue().sleep();
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game.next().title().maple_wolf();
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game.mark(
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game.living_villager_excl(protect.player_id())
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.character_id(),
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);
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game.r#continue().sleep();
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game.next().title().hunter();
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game.mark(game.character_by_player_id(insomniac).character_id());
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game.r#continue().sleep();
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game.next().title().seer();
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game.mark(game.character_by_player_id(werewolf).character_id());
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game.r#continue().seer();
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@ -985,17 +996,6 @@ fn big_game_test_based_on_story_test() {
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assert!(!game.r#continue().empath());
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game.r#continue().sleep();
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game.next().title().maple_wolf();
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game.mark(
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game.living_villager_excl(protect.player_id())
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.character_id(),
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);
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game.r#continue().sleep();
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game.next().title().hunter();
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game.mark(game.character_by_player_id(insomniac).character_id());
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game.r#continue().sleep();
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game.next().title().insomniac();
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game.r#continue().insomniac();
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game.r#continue().sleep();
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@ -1033,6 +1033,13 @@ fn big_game_test_based_on_story_test() {
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game.next().title().shapeshifter();
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game.r#continue().sleep();
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game.next().title().maple_wolf();
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game.r#continue().sleep();
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game.next().title().hunter();
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game.mark(game.character_by_player_id(insomniac).character_id());
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game.r#continue().sleep();
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game.next().title().seer();
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game.mark(game.character_by_player_id(werewolf).character_id());
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game.r#continue().seer();
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@ -1069,13 +1076,6 @@ fn big_game_test_based_on_story_test() {
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assert!(game.r#continue().empath());
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game.r#continue().sleep();
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game.next().title().maple_wolf();
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game.r#continue().sleep();
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game.next().title().hunter();
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game.mark(game.character_by_player_id(insomniac).character_id());
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game.r#continue().sleep();
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game.next().title().insomniac();
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game.r#continue().insomniac();
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game.r#continue().sleep();
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@ -1114,6 +1114,13 @@ fn big_game_test_based_on_story_test() {
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);
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game.r#continue().sleep();
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game.next().title().maple_wolf();
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game.r#continue().sleep();
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game.next().title().hunter();
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game.mark(game.character_by_player_id(insomniac).character_id());
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game.r#continue().sleep();
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game.next().title().seer();
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game.mark(game.character_by_player_id(shapeshifter).character_id());
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game.r#continue().seer();
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@ -1145,13 +1152,6 @@ fn big_game_test_based_on_story_test() {
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assert_eq!(game.r#continue().mortician(), DiedToTitle::Wolfpack);
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game.r#continue().sleep();
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game.next().title().maple_wolf();
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game.r#continue().sleep();
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game.next().title().hunter();
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game.mark(game.character_by_player_id(insomniac).character_id());
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game.r#continue().sleep();
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game.next().title().insomniac();
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game.r#continue().insomniac();
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game.r#continue().sleep();
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@ -1166,6 +1166,14 @@ fn big_game_test_based_on_story_test() {
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game.mark(game.character_by_player_id(mortician).character_id());
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game.r#continue().sleep();
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game.next().title().maple_wolf();
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game.mark(game.character_by_player_id(hunter).character_id());
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game.r#continue().sleep();
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game.next().title().hunter();
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game.mark(game.character_by_player_id(empath).character_id());
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game.r#continue().sleep();
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game.next().title().seer();
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game.mark(game.character_by_player_id(insomniac).character_id());
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game.r#continue().seer();
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@ -1200,14 +1208,6 @@ fn big_game_test_based_on_story_test() {
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);
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game.r#continue().sleep();
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game.next().title().maple_wolf();
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game.mark(game.character_by_player_id(hunter).character_id());
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game.r#continue().sleep();
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game.next().title().hunter();
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game.mark(game.character_by_player_id(empath).character_id());
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game.r#continue().sleep();
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game.next().title().insomniac();
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game.r#continue().insomniac();
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game.r#continue().sleep();
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|
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@ -361,6 +361,17 @@ fn previous_prompt() {
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.shapeshift_failed();
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game.r#continue().sleep();
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game.next().title().maple_wolf();
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game.mark(
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game.living_villager_excl(protect.player_id())
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.character_id(),
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);
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game.r#continue().sleep();
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game.next().title().hunter();
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game.mark(game.character_by_player_id(insomniac).character_id());
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game.r#continue().sleep();
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game.next().title().seer();
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game.mark(game.character_by_player_id(werewolf).character_id());
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game.r#continue().seer();
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@ -397,17 +408,6 @@ fn previous_prompt() {
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assert!(!game.r#continue().empath());
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game.r#continue().sleep();
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game.next().title().maple_wolf();
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game.mark(
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game.living_villager_excl(protect.player_id())
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.character_id(),
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);
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game.r#continue().sleep();
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game.next().title().hunter();
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game.mark(game.character_by_player_id(insomniac).character_id());
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game.r#continue().sleep();
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game.next().title().insomniac();
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game.r#continue().insomniac();
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game.r#continue().sleep();
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|
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@ -238,15 +238,15 @@ fn elder_executed_knows_no_powers_incl_hunter_activation() {
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game.mark(villagers.next().unwrap());
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game.r#continue().sleep();
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game.next().title().hunter();
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game.mark(game.character_by_player_id(wolf_player_id).character_id());
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game.r#continue().sleep();
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game.next().title().seer();
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game.mark(game.living_villager_excl(seer_player_id).character_id());
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assert_eq!(game.r#continue().seer(), Alignment::Village);
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game.r#continue().sleep();
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game.next().title().hunter();
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game.mark(game.character_by_player_id(wolf_player_id).character_id());
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game.r#continue().sleep();
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game.next_expect_day();
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assert_eq!(
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|
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@ -19,7 +19,7 @@ use crate::{
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game::{Game, GameSettings, SetupRole},
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game_test::{ActionPromptTitleExt, ActionResultExt, GameExt, SettingsExt, gen_players},
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message::night::{ActionPromptTitle, Visits},
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role::{Role, RoleTitle},
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role::{AlignmentEq, Role, RoleTitle},
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};
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#[test]
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@ -54,7 +54,7 @@ fn sees_visits() {
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let mut villagers = game.villager_character_ids().into_iter();
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game.mark(villagers.next().unwrap());
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game.mark(villagers.next().unwrap());
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assert_eq!(game.r#continue().arcanist(), true);
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assert_eq!(game.r#continue().arcanist(), AlignmentEq::Same);
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game.r#continue().sleep();
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game.next_expect_day();
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@ -77,7 +77,7 @@ fn sees_visits() {
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game.character_by_player_id(insomniac_player_id)
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.character_id(),
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);
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assert_eq!(game.r#continue().arcanist(), true);
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assert_eq!(game.r#continue().arcanist(), AlignmentEq::Same);
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game.r#continue().sleep();
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game.next().title().insomniac();
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|
|
@ -124,7 +124,7 @@ fn direwolf_block_prevents_visits_so_they_are_not_seen() {
|
|||
let mut villagers = game.villager_character_ids().into_iter();
|
||||
game.mark(villagers.next().unwrap());
|
||||
game.mark(villagers.next().unwrap());
|
||||
assert_eq!(game.r#continue().arcanist(), true);
|
||||
assert_eq!(game.r#continue().arcanist(), AlignmentEq::Same);
|
||||
game.r#continue().sleep();
|
||||
|
||||
game.next_expect_day();
|
||||
|
|
@ -185,7 +185,7 @@ fn dead_people_still_get_prompts_to_trigger_visits() {
|
|||
let mut villagers = game.villager_character_ids().into_iter();
|
||||
game.mark(villagers.next().unwrap());
|
||||
game.mark(villagers.next().unwrap());
|
||||
assert_eq!(game.r#continue().arcanist(), true);
|
||||
assert_eq!(game.r#continue().arcanist(), AlignmentEq::Same);
|
||||
game.r#continue().sleep();
|
||||
|
||||
game.next_expect_day();
|
||||
|
|
@ -202,7 +202,7 @@ fn dead_people_still_get_prompts_to_trigger_visits() {
|
|||
game.next().title().arcanist();
|
||||
game.mark(game.character_by_player_id(seer).character_id());
|
||||
game.mark(game.character_by_player_id(insomniac).character_id());
|
||||
assert!(game.r#continue().arcanist());
|
||||
assert_eq!(game.r#continue().arcanist(), AlignmentEq::Same);
|
||||
game.r#continue().sleep();
|
||||
|
||||
game.next().title().insomniac();
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ use pretty_assertions::{assert_eq, assert_ne, assert_str_eq};
|
|||
|
||||
use crate::{
|
||||
character::CharacterId,
|
||||
game::{Game, GameSettings, SetupRole},
|
||||
game::{Game, GameSettings, GameState, SetupRole, night::changes::ChangesLookup},
|
||||
game_test::{
|
||||
ActionPromptTitleExt, ActionResultExt, GameExt, ServerToHostMessageExt, SettingsExt,
|
||||
gen_players, init_log,
|
||||
|
|
@ -223,6 +223,7 @@ fn i_would_simply_refuse() {
|
|||
|
||||
#[test]
|
||||
fn shapeshift_fail_can_continue() {
|
||||
init_log();
|
||||
let players = gen_players(1..21);
|
||||
let mut player_ids = players.iter().map(|p| p.player_id);
|
||||
let shapeshifter = player_ids.next().unwrap();
|
||||
|
|
@ -277,3 +278,161 @@ fn shapeshift_fail_can_continue() {
|
|||
|
||||
game.next_expect_day();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn shapeshift_removes_village_prompt() {
|
||||
init_log();
|
||||
let players = gen_players(1..21);
|
||||
let mut player_ids = players.iter().map(|p| p.player_id);
|
||||
let shapeshifter = player_ids.next().unwrap();
|
||||
let wolf = player_ids.next().unwrap();
|
||||
let gravedigger = player_ids.next().unwrap();
|
||||
let mut settings = GameSettings::empty();
|
||||
settings.add_and_assign(SetupRole::Shapeshifter, shapeshifter);
|
||||
settings.add_and_assign(SetupRole::Werewolf, wolf);
|
||||
settings.add_and_assign(SetupRole::Gravedigger, gravedigger);
|
||||
settings.fill_remaining_slots_with_villagers(players.len());
|
||||
let mut game = Game::new(&players, settings).unwrap();
|
||||
game.r#continue().r#continue();
|
||||
assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro);
|
||||
game.r#continue().sleep();
|
||||
|
||||
game.next_expect_day();
|
||||
|
||||
game.mark_for_execution(game.living_villager().character_id());
|
||||
game.execute().title().wolf_pack_kill();
|
||||
game.mark(game.character_by_player_id(gravedigger).character_id());
|
||||
game.r#continue().r#continue();
|
||||
|
||||
game.next().title().shapeshifter();
|
||||
|
||||
match game
|
||||
.process(HostGameMessage::Night(HostNightMessage::ActionResponse(
|
||||
ActionResponse::Shapeshift,
|
||||
)))
|
||||
.unwrap()
|
||||
{
|
||||
ServerToHostMessage::ActionResult(Some(ident), ActionResult::Continue) => {
|
||||
assert_eq!(ident, game.character_by_player_id(shapeshifter).identity());
|
||||
}
|
||||
other => panic!("expected shift, got {other:?}"),
|
||||
};
|
||||
|
||||
assert_eq!(
|
||||
game.next(),
|
||||
ActionPrompt::RoleChange {
|
||||
character_id: game.character_by_player_id(gravedigger).identity(),
|
||||
new_role: RoleTitle::Werewolf
|
||||
}
|
||||
);
|
||||
game.r#continue().sleep();
|
||||
|
||||
game.next_expect_day();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn shapeshift_removes_village_prompt_but_previous_can_bring_it_back() {
|
||||
init_log();
|
||||
let players = gen_players(1..21);
|
||||
let mut player_ids = players.iter().map(|p| p.player_id);
|
||||
let shapeshifter = player_ids.next().unwrap();
|
||||
let wolf = player_ids.next().unwrap();
|
||||
let gravedigger = player_ids.next().unwrap();
|
||||
let beholder = player_ids.next().unwrap();
|
||||
let mut settings = GameSettings::empty();
|
||||
settings.add_and_assign(SetupRole::Shapeshifter, shapeshifter);
|
||||
settings.add_and_assign(SetupRole::Werewolf, wolf);
|
||||
settings.add_and_assign(SetupRole::Gravedigger, gravedigger);
|
||||
settings.add_and_assign(SetupRole::Beholder, beholder);
|
||||
settings.fill_remaining_slots_with_villagers(players.len());
|
||||
let mut game = Game::new(&players, settings).unwrap();
|
||||
game.r#continue().r#continue();
|
||||
assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro);
|
||||
game.r#continue().sleep();
|
||||
|
||||
game.next_expect_day();
|
||||
|
||||
let executed = game.living_villager();
|
||||
game.mark_for_execution(executed.character_id());
|
||||
game.execute().title().wolf_pack_kill();
|
||||
game.mark(game.character_by_player_id(gravedigger).character_id());
|
||||
game.r#continue().r#continue();
|
||||
|
||||
game.next().title().shapeshifter();
|
||||
|
||||
match game
|
||||
.process(HostGameMessage::Night(HostNightMessage::ActionResponse(
|
||||
ActionResponse::Shapeshift,
|
||||
)))
|
||||
.unwrap()
|
||||
{
|
||||
ServerToHostMessage::ActionResult(Some(ident), ActionResult::Continue) => {
|
||||
assert_eq!(ident, game.character_by_player_id(shapeshifter).identity());
|
||||
}
|
||||
other => panic!("expected shift, got {other:?}"),
|
||||
};
|
||||
|
||||
assert_eq!(
|
||||
game.next(),
|
||||
ActionPrompt::RoleChange {
|
||||
character_id: game.character_by_player_id(gravedigger).identity(),
|
||||
new_role: RoleTitle::Werewolf
|
||||
}
|
||||
);
|
||||
game.r#continue().sleep();
|
||||
|
||||
game.next().title().beholder();
|
||||
|
||||
assert_eq!(
|
||||
game.prev(),
|
||||
ServerToHostMessage::ActionPrompt(
|
||||
ActionPrompt::RoleChange {
|
||||
character_id: game.character_by_player_id(gravedigger).identity(),
|
||||
new_role: RoleTitle::Werewolf
|
||||
},
|
||||
0
|
||||
)
|
||||
);
|
||||
|
||||
assert_eq!(
|
||||
game.prev(),
|
||||
ServerToHostMessage::ActionPrompt(
|
||||
ActionPrompt::Shapeshifter {
|
||||
character_id: game.character_by_player_id(shapeshifter).identity()
|
||||
},
|
||||
0
|
||||
)
|
||||
);
|
||||
let current_changes = match game.game_state() {
|
||||
GameState::Night { night } => night.current_changes(),
|
||||
GameState::Day { .. } => unreachable!(),
|
||||
};
|
||||
assert_eq!(
|
||||
ChangesLookup::new(¤t_changes).shapeshift_change(),
|
||||
None
|
||||
);
|
||||
game.r#continue().sleep();
|
||||
|
||||
game.next().title().gravedigger();
|
||||
game.mark(executed.character_id());
|
||||
assert_eq!(game.r#continue().gravedigger(), Some(RoleTitle::Villager));
|
||||
game.r#continue().sleep();
|
||||
|
||||
game.next().title().beholder();
|
||||
game.mark_villager();
|
||||
game.r#continue().sleep();
|
||||
|
||||
game.next_expect_day();
|
||||
assert_eq!(
|
||||
game.character_by_player_id(gravedigger).role_title(),
|
||||
RoleTitle::Gravedigger
|
||||
);
|
||||
assert_eq!(
|
||||
game.character_by_player_id(shapeshifter)
|
||||
.shapeshifter_ref()
|
||||
.unwrap()
|
||||
.shifted_into
|
||||
.clone(),
|
||||
None
|
||||
);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -95,7 +95,7 @@ pub enum ActionPrompt {
|
|||
dead_players: Box<[CharacterIdentity]>,
|
||||
marked: Option<CharacterId>,
|
||||
},
|
||||
#[checks(ActionType::Other)]
|
||||
#[checks(ActionType::VillageKill)]
|
||||
Hunter {
|
||||
character_id: CharacterIdentity,
|
||||
current_target: Option<CharacterIdentity>,
|
||||
|
|
@ -108,7 +108,7 @@ pub enum ActionPrompt {
|
|||
living_players: Box<[CharacterIdentity]>,
|
||||
marked: Option<CharacterId>,
|
||||
},
|
||||
#[checks(ActionType::Other)]
|
||||
#[checks(ActionType::VillageKill)]
|
||||
MapleWolf {
|
||||
character_id: CharacterIdentity,
|
||||
nights_til_starvation: u8,
|
||||
|
|
|
|||
Loading…
Reference in New Issue