beholder tests
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@ -57,6 +57,7 @@ pub trait ActionPromptTitleExt {
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fn direwolf(&self);
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fn masons_wake(&self);
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fn masons_leader_recruit(&self);
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fn beholder(&self);
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}
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impl ActionPromptTitleExt for ActionPromptTitle {
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@ -111,6 +112,9 @@ impl ActionPromptTitleExt for ActionPromptTitle {
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fn masons_leader_recruit(&self) {
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assert_eq!(*self, ActionPromptTitle::MasonLeaderRecruit)
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}
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fn beholder(&self) {
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assert_eq!(*self, ActionPromptTitle::Beholder)
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}
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}
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pub trait ActionResultExt {
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@ -136,6 +140,21 @@ impl ActionResultExt for ActionResult {
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}
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}
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pub trait AlignmentExt {
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fn village(&self);
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fn wolves(&self);
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}
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impl AlignmentExt for Alignment {
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fn village(&self) {
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assert_eq!(*self, Alignment::Village)
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}
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fn wolves(&self) {
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assert_eq!(*self, Alignment::Wolves)
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}
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}
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pub trait ServerToHostMessageExt {
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fn prompt(self) -> ActionPrompt;
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fn result(self) -> ActionResult;
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@ -0,0 +1,68 @@
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use core::num::NonZeroU8;
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#[allow(unused)]
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use pretty_assertions::{assert_eq, assert_ne, assert_str_eq};
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use crate::{
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game::{Game, GameSettings, SetupRole},
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game_test::{
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ActionPromptTitleExt, ActionResultExt, AlignmentExt, GameExt, SettingsExt, gen_players,
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},
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message::night::{ActionPrompt, ActionPromptTitle},
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};
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#[test]
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fn beholding_seer() {
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let players = gen_players(1..10);
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let seer_player_id = players[0].player_id;
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let wolf_player_id = players[1].player_id;
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let beholder_player_id = players[2].player_id;
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let mut settings = GameSettings::empty();
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settings.add_and_assign(SetupRole::Seer, seer_player_id);
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settings.add_and_assign(SetupRole::Werewolf, wolf_player_id);
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settings.add_and_assign(SetupRole::Beholder, beholder_player_id);
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settings.fill_remaining_slots_with_villagers(9);
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let mut game = Game::new(&players, settings).unwrap();
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game.r#continue().r#continue();
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assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro);
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game.r#continue().sleep();
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game.next().title().seer();
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game.mark(game.character_by_player_id(wolf_player_id).character_id());
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game.r#continue().seer().wolves();
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game.next().title().beholder();
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game.mark(game.character_by_player_id(seer_player_id).character_id());
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game.r#continue().seer().wolves();
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game.next_expect_day();
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}
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#[test]
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fn beholding_wolf() {
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let players = gen_players(1..10);
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let wolf_player_id = players[1].player_id;
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let beholder_player_id = players[2].player_id;
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let mut settings = GameSettings::empty();
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settings.add_and_assign(SetupRole::Werewolf, wolf_player_id);
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settings.add_and_assign(SetupRole::Beholder, beholder_player_id);
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settings.fill_remaining_slots_with_villagers(9);
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let mut game = Game::new(&players, settings).unwrap();
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game.r#continue().r#continue();
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assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro);
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game.r#continue().sleep();
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game.next().title().beholder();
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game.mark(game.character_by_player_id(wolf_player_id).character_id());
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game.r#continue().sleep();
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game.next_expect_day();
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game.execute().title().wolf_pack_kill();
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game.mark(game.living_villager_excl(beholder_player_id).character_id());
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game.r#continue().sleep();
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game.next().title().beholder();
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game.mark(game.character_by_player_id(wolf_player_id).character_id());
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game.r#continue().sleep();
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game.next_expect_day();
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}
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@ -1,3 +1,4 @@
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mod beholder;
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mod elder;
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mod mason;
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mod scapegoat;
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