removed unprocessed changes from story
improved some error messages better icons for !=, insomniac, hunter, apprentice blocks now apply retroactively
|
|
@ -73,6 +73,8 @@ pub enum GameError {
|
||||||
NightNeedsNext,
|
NightNeedsNext,
|
||||||
#[error("night zero actions can only be obtained on night zero")]
|
#[error("night zero actions can only be obtained on night zero")]
|
||||||
NotNightZero,
|
NotNightZero,
|
||||||
|
#[error("this action cannot happen on night zero")]
|
||||||
|
CannotHappenOnNightZero,
|
||||||
#[error("wolves intro in progress")]
|
#[error("wolves intro in progress")]
|
||||||
WolvesIntroInProgress,
|
WolvesIntroInProgress,
|
||||||
#[error("a game is still ongoing")]
|
#[error("a game is still ongoing")]
|
||||||
|
|
@ -99,4 +101,8 @@ pub enum GameError {
|
||||||
MilitiaSpent,
|
MilitiaSpent,
|
||||||
#[error("this role doesn't mark anyone")]
|
#[error("this role doesn't mark anyone")]
|
||||||
RoleDoesntMark,
|
RoleDoesntMark,
|
||||||
|
#[error("cannot shapeshift on a non-shapeshifter prompt")]
|
||||||
|
ShapeshiftingIsForShapeshifters,
|
||||||
|
#[error("must select a target")]
|
||||||
|
MustSelectTarget,
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -19,7 +19,10 @@ use crate::{
|
||||||
character::CharacterId,
|
character::CharacterId,
|
||||||
diedto::DiedTo,
|
diedto::DiedTo,
|
||||||
error::GameError,
|
error::GameError,
|
||||||
game::{Village, night::changes::ChangesLookup},
|
game::{
|
||||||
|
Village,
|
||||||
|
night::changes::{ChangesLookup, NightChange},
|
||||||
|
},
|
||||||
player::Protection,
|
player::Protection,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
@ -36,7 +39,11 @@ pub enum KillOutcome {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl KillOutcome {
|
impl KillOutcome {
|
||||||
pub fn apply_to_village(self, village: &mut Village) -> Result<()> {
|
pub fn apply_to_village(
|
||||||
|
self,
|
||||||
|
village: &mut Village,
|
||||||
|
recorded_changes: Option<&mut Vec<NightChange>>,
|
||||||
|
) -> Result<()> {
|
||||||
match self {
|
match self {
|
||||||
KillOutcome::Single(character_id, died_to) => {
|
KillOutcome::Single(character_id, died_to) => {
|
||||||
village
|
village
|
||||||
|
|
@ -64,15 +71,22 @@ impl KillOutcome {
|
||||||
// check if guardian exists before we mutably borrow killer, which would
|
// check if guardian exists before we mutably borrow killer, which would
|
||||||
// prevent us from borrowing village to check after.
|
// prevent us from borrowing village to check after.
|
||||||
village.character_by_id(guardian)?;
|
village.character_by_id(guardian)?;
|
||||||
village
|
let guardian_kill = DiedTo::GuardianProtecting {
|
||||||
.character_by_id_mut(original_killer)?
|
|
||||||
.kill(DiedTo::GuardianProtecting {
|
|
||||||
night,
|
night,
|
||||||
source: guardian,
|
source: guardian,
|
||||||
protecting: original_target,
|
protecting: original_target,
|
||||||
protecting_from: original_killer,
|
protecting_from: original_killer,
|
||||||
protecting_from_cause: Box::new(original_kill.clone()),
|
protecting_from_cause: Box::new(original_kill.clone()),
|
||||||
|
};
|
||||||
|
if let Some(recorded_changes) = recorded_changes {
|
||||||
|
recorded_changes.push(NightChange::Kill {
|
||||||
|
target: original_killer,
|
||||||
|
died_to: guardian_kill.clone(),
|
||||||
});
|
});
|
||||||
|
}
|
||||||
|
village
|
||||||
|
.character_by_id_mut(original_killer)?
|
||||||
|
.kill(guardian_kill);
|
||||||
village.character_by_id_mut(guardian)?.kill(original_kill);
|
village.character_by_id_mut(guardian)?.kill(original_kill);
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -169,12 +169,13 @@ impl Game {
|
||||||
Ok(_) => self.process(HostGameMessage::GetState),
|
Ok(_) => self.process(HostGameMessage::GetState),
|
||||||
Err(GameError::NightOver) => {
|
Err(GameError::NightOver) => {
|
||||||
let changes = night.collect_changes()?;
|
let changes = night.collect_changes()?;
|
||||||
let village = night.village().with_night_changes(&changes)?;
|
let (village, recorded_changes) =
|
||||||
|
night.village().with_night_changes(&changes)?;
|
||||||
self.history.add(
|
self.history.add(
|
||||||
night.village().time(),
|
night.village().time(),
|
||||||
GameActions::NightDetails(NightDetails::new(
|
GameActions::NightDetails(NightDetails::new(
|
||||||
&night.used_actions(),
|
&night.used_actions(),
|
||||||
changes,
|
recorded_changes,
|
||||||
)),
|
)),
|
||||||
)?;
|
)?;
|
||||||
self.state = GameState::Day {
|
self.state = GameState::Day {
|
||||||
|
|
|
||||||
|
|
@ -706,6 +706,11 @@ impl Night {
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn received_response(&mut self, resp: ActionResponse) -> Result<ServerAction> {
|
pub fn received_response(&mut self, resp: ActionResponse) -> Result<ServerAction> {
|
||||||
|
if let ActionResponse::ContinueToResult = &resp
|
||||||
|
&& let Some(result) = self.current_result()
|
||||||
|
{
|
||||||
|
return Ok(ServerAction::Result(result.clone()));
|
||||||
|
}
|
||||||
match self.received_response_with_role_blocks(resp)? {
|
match self.received_response_with_role_blocks(resp)? {
|
||||||
BlockResolvedOutcome::PromptUpdate(prompt) => match &mut self.night_state {
|
BlockResolvedOutcome::PromptUpdate(prompt) => match &mut self.night_state {
|
||||||
NightState::Active {
|
NightState::Active {
|
||||||
|
|
|
||||||
|
|
@ -14,6 +14,7 @@
|
||||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
use core::ops::Not;
|
use core::ops::Not;
|
||||||
|
|
||||||
|
use super::Result;
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
use werewolves_macros::Extract;
|
use werewolves_macros::Extract;
|
||||||
|
|
||||||
|
|
@ -21,6 +22,7 @@ use crate::{
|
||||||
aura::Aura,
|
aura::Aura,
|
||||||
character::CharacterId,
|
character::CharacterId,
|
||||||
diedto::DiedTo,
|
diedto::DiedTo,
|
||||||
|
game::{Village, kill},
|
||||||
player::Protection,
|
player::Protection,
|
||||||
role::{RoleBlock, RoleTitle},
|
role::{RoleBlock, RoleTitle},
|
||||||
};
|
};
|
||||||
|
|
@ -71,6 +73,29 @@ pub enum NightChange {
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl NightChange {
|
||||||
|
pub const fn target(&self) -> Option<CharacterId> {
|
||||||
|
match self {
|
||||||
|
NightChange::HunterTarget { target, .. }
|
||||||
|
| NightChange::Kill { target, .. }
|
||||||
|
| NightChange::RoleBlock { target, .. }
|
||||||
|
| NightChange::Shapeshift { into: target, .. }
|
||||||
|
| NightChange::Protection { target, .. }
|
||||||
|
| NightChange::MasonRecruit {
|
||||||
|
recruiting: target, ..
|
||||||
|
}
|
||||||
|
| NightChange::EmpathFoundScapegoat {
|
||||||
|
scapegoat: target, ..
|
||||||
|
}
|
||||||
|
| NightChange::ApplyAura { target, .. } => Some(*target),
|
||||||
|
|
||||||
|
NightChange::ElderReveal { .. }
|
||||||
|
| NightChange::RoleChange(..)
|
||||||
|
| NightChange::LostAura { .. } => None,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
pub struct ChangesLookup<'a>(&'a [NightChange], Vec<usize>);
|
pub struct ChangesLookup<'a>(&'a [NightChange], Vec<usize>);
|
||||||
|
|
||||||
impl<'a> ChangesLookup<'a> {
|
impl<'a> ChangesLookup<'a> {
|
||||||
|
|
@ -78,6 +103,30 @@ impl<'a> ChangesLookup<'a> {
|
||||||
Self(changes, Vec::new())
|
Self(changes, Vec::new())
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn collect_remaining(&self) -> Box<[NightChange]> {
|
||||||
|
self.0
|
||||||
|
.iter()
|
||||||
|
.enumerate()
|
||||||
|
.filter_map(|(idx, c)| self.1.contains(&idx).not().then_some(c))
|
||||||
|
.cloned()
|
||||||
|
.collect()
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn died_to(
|
||||||
|
&mut self,
|
||||||
|
character_id: CharacterId,
|
||||||
|
night: u8,
|
||||||
|
village: &Village,
|
||||||
|
) -> Result<Option<DiedTo>> {
|
||||||
|
if let Some(died_to) = self.killed(character_id)
|
||||||
|
&& kill::resolve_kill(self, character_id, died_to, night, village)?.is_some()
|
||||||
|
{
|
||||||
|
Ok(Some(died_to.clone()))
|
||||||
|
} else {
|
||||||
|
Ok(None)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
pub fn killed(&self, target: CharacterId) -> Option<&'a DiedTo> {
|
pub fn killed(&self, target: CharacterId) -> Option<&'a DiedTo> {
|
||||||
self.0.iter().enumerate().find_map(|(idx, c)| {
|
self.0.iter().enumerate().find_map(|(idx, c)| {
|
||||||
self.1
|
self.1
|
||||||
|
|
|
||||||
|
|
@ -16,16 +16,19 @@
|
||||||
use core::num::NonZeroU8;
|
use core::num::NonZeroU8;
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
|
character::CharacterId,
|
||||||
diedto::DiedTo,
|
diedto::DiedTo,
|
||||||
error::GameError,
|
error::GameError,
|
||||||
game::night::{CurrentResult, Night, NightState, changes::NightChange},
|
game::night::{CurrentResult, Night, NightState, changes::NightChange},
|
||||||
message::night::{ActionPrompt, ActionResult},
|
message::night::{ActionPrompt, ActionResult},
|
||||||
|
role::RoleBlock,
|
||||||
};
|
};
|
||||||
|
|
||||||
use super::Result;
|
use super::Result;
|
||||||
impl Night {
|
impl Night {
|
||||||
#[allow(clippy::should_implement_trait)]
|
#[allow(clippy::should_implement_trait)]
|
||||||
pub fn next(&mut self) -> Result<()> {
|
pub fn next(&mut self) -> Result<()> {
|
||||||
|
self.retroactive_role_blocks()?;
|
||||||
self.next_state_process_maple_starving()?;
|
self.next_state_process_maple_starving()?;
|
||||||
|
|
||||||
match &self.night_state {
|
match &self.night_state {
|
||||||
|
|
@ -145,4 +148,44 @@ impl Night {
|
||||||
|
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn retroactive_role_blocks(&mut self) -> Result<()> {
|
||||||
|
let blocks = match &self.night_state {
|
||||||
|
NightState::Active {
|
||||||
|
current_changes, ..
|
||||||
|
} => current_changes
|
||||||
|
.iter()
|
||||||
|
.filter_map(|c| match c {
|
||||||
|
NightChange::RoleBlock {
|
||||||
|
target, block_type, ..
|
||||||
|
} => Some((*target, *block_type)),
|
||||||
|
_ => None,
|
||||||
|
})
|
||||||
|
.collect::<Box<[_]>>(),
|
||||||
|
NightState::Complete => return Err(GameError::NightOver),
|
||||||
|
};
|
||||||
|
for (target, block_type) in blocks {
|
||||||
|
match block_type {
|
||||||
|
RoleBlock::Direwolf => self.apply_direwolf_block_retroactively(target),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
fn apply_direwolf_block_retroactively(&mut self, target: CharacterId) {
|
||||||
|
self.used_actions
|
||||||
|
.iter_mut()
|
||||||
|
.filter_map(|(prompt, res, changes)| match prompt.marked() {
|
||||||
|
Some((marked, None)) => (marked == target).then_some((res, changes)),
|
||||||
|
Some((marked1, Some(marked2))) => {
|
||||||
|
(marked1 == target || marked2 == target).then_some((res, changes))
|
||||||
|
}
|
||||||
|
None => None,
|
||||||
|
})
|
||||||
|
.for_each(|(result, changes)| {
|
||||||
|
changes.clear();
|
||||||
|
*result = ActionResult::RoleBlocked;
|
||||||
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -80,7 +80,7 @@ impl Night {
|
||||||
.ok_or(GameError::InvalidTarget)?,
|
.ok_or(GameError::InvalidTarget)?,
|
||||||
}),
|
}),
|
||||||
})),
|
})),
|
||||||
_ => Err(GameError::InvalidMessageForGameState),
|
_ => Err(GameError::ShapeshiftingIsForShapeshifters),
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
ActionResponse::Continue => {
|
ActionResponse::Continue => {
|
||||||
|
|
@ -107,6 +107,7 @@ impl Night {
|
||||||
}));
|
}));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
ActionResponse::ContinueToResult => return self.process(ActionResponse::Continue),
|
||||||
};
|
};
|
||||||
|
|
||||||
match current_prompt {
|
match current_prompt {
|
||||||
|
|
@ -228,7 +229,7 @@ impl Night {
|
||||||
died_to: DiedTo::Militia {
|
died_to: DiedTo::Militia {
|
||||||
killer: character_id.character_id,
|
killer: character_id.character_id,
|
||||||
night: NonZeroU8::new(self.night)
|
night: NonZeroU8::new(self.night)
|
||||||
.ok_or(GameError::InvalidMessageForGameState)?,
|
.ok_or(GameError::CannotHappenOnNightZero)?,
|
||||||
},
|
},
|
||||||
}),
|
}),
|
||||||
})),
|
})),
|
||||||
|
|
@ -318,7 +319,7 @@ impl Night {
|
||||||
.ok_or(GameError::NoWolves)?
|
.ok_or(GameError::NoWolves)?
|
||||||
.character_id(),
|
.character_id(),
|
||||||
night: NonZeroU8::new(self.night)
|
night: NonZeroU8::new(self.night)
|
||||||
.ok_or(GameError::InvalidMessageForGameState)?,
|
.ok_or(GameError::CannotHappenOnNightZero)?,
|
||||||
},
|
},
|
||||||
}),
|
}),
|
||||||
})),
|
})),
|
||||||
|
|
@ -341,7 +342,7 @@ impl Night {
|
||||||
})
|
})
|
||||||
.ok_or(GameError::InvalidTarget)?,
|
.ok_or(GameError::InvalidTarget)?,
|
||||||
}),
|
}),
|
||||||
_ => return Err(GameError::InvalidMessageForGameState),
|
_ => return Err(GameError::ShapeshiftingIsForShapeshifters),
|
||||||
},
|
},
|
||||||
}))
|
}))
|
||||||
}
|
}
|
||||||
|
|
@ -356,7 +357,7 @@ impl Night {
|
||||||
died_to: DiedTo::AlphaWolf {
|
died_to: DiedTo::AlphaWolf {
|
||||||
killer: character_id.character_id,
|
killer: character_id.character_id,
|
||||||
night: NonZeroU8::new(self.night)
|
night: NonZeroU8::new(self.night)
|
||||||
.ok_or(GameError::InvalidMessageForGameState)?,
|
.ok_or(GameError::CannotHappenOnNightZero)?,
|
||||||
},
|
},
|
||||||
}),
|
}),
|
||||||
})),
|
})),
|
||||||
|
|
@ -537,7 +538,7 @@ impl Night {
|
||||||
| ActionPrompt::Guardian { marked: None, .. }
|
| ActionPrompt::Guardian { marked: None, .. }
|
||||||
| ActionPrompt::WolfPackKill { marked: None, .. }
|
| ActionPrompt::WolfPackKill { marked: None, .. }
|
||||||
| ActionPrompt::DireWolf { marked: None, .. }
|
| ActionPrompt::DireWolf { marked: None, .. }
|
||||||
| ActionPrompt::Seer { marked: None, .. } => Err(GameError::InvalidMessageForGameState),
|
| ActionPrompt::Seer { marked: None, .. } => Err(GameError::MustSelectTarget),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -185,7 +185,14 @@ impl SetupRoleTitle {
|
||||||
}
|
}
|
||||||
AuraTitle::Insane => {
|
AuraTitle::Insane => {
|
||||||
matches!(self.category(), Category::Intel)
|
matches!(self.category(), Category::Intel)
|
||||||
&& !matches!(self, Self::MasonLeader | Self::Empath)
|
&& !matches!(
|
||||||
|
self,
|
||||||
|
Self::MasonLeader
|
||||||
|
| Self::Empath
|
||||||
|
| Self::Insomniac
|
||||||
|
| Self::Mortician
|
||||||
|
| Self::Gravedigger
|
||||||
|
)
|
||||||
}
|
}
|
||||||
AuraTitle::Bloodlet => false,
|
AuraTitle::Bloodlet => false,
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -455,7 +455,7 @@ impl GameStory {
|
||||||
village = match actions {
|
village = match actions {
|
||||||
GameActions::DayDetails(day_details) => village.with_day_changes(day_details)?,
|
GameActions::DayDetails(day_details) => village.with_day_changes(day_details)?,
|
||||||
GameActions::NightDetails(night_details) => {
|
GameActions::NightDetails(night_details) => {
|
||||||
village.with_night_changes(&night_details.changes)?
|
village.with_night_changes(&night_details.changes)?.0
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
@ -468,7 +468,7 @@ impl GameStory {
|
||||||
village = match actions {
|
village = match actions {
|
||||||
GameActions::DayDetails(day_details) => village.with_day_changes(day_details)?,
|
GameActions::DayDetails(day_details) => village.with_day_changes(day_details)?,
|
||||||
GameActions::NightDetails(night_details) => {
|
GameActions::NightDetails(night_details) => {
|
||||||
village.with_night_changes(&night_details.changes)?
|
village.with_night_changes(&night_details.changes)?.0
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
if time == at_time {
|
if time == at_time {
|
||||||
|
|
|
||||||
|
|
@ -12,14 +12,15 @@
|
||||||
//
|
//
|
||||||
// You should have received a copy of the GNU Affero General Public License
|
// You should have received a copy of the GNU Affero General Public License
|
||||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
use core::num::NonZeroU8;
|
use core::{num::NonZeroU8, ops::Not};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
aura::{Aura, AuraTitle},
|
aura::{Aura, AuraTitle},
|
||||||
diedto::DiedTo,
|
diedto::DiedTo,
|
||||||
error::GameError,
|
error::GameError,
|
||||||
game::{
|
game::{
|
||||||
GameTime, Village, kill,
|
GameTime, Village,
|
||||||
|
kill::{self, KillOutcome},
|
||||||
night::changes::{ChangesLookup, NightChange},
|
night::changes::{ChangesLookup, NightChange},
|
||||||
story::DayDetail,
|
story::DayDetail,
|
||||||
},
|
},
|
||||||
|
|
@ -43,7 +44,10 @@ impl Village {
|
||||||
|
|
||||||
Ok(new_village)
|
Ok(new_village)
|
||||||
}
|
}
|
||||||
pub fn with_night_changes(&self, all_changes: &[NightChange]) -> Result<Self> {
|
pub fn with_night_changes(
|
||||||
|
&self,
|
||||||
|
all_changes: &[NightChange],
|
||||||
|
) -> Result<(Self, Box<[NightChange]>)> {
|
||||||
let night = match self.time {
|
let night = match self.time {
|
||||||
GameTime::Day { .. } => return Err(GameError::NotNight),
|
GameTime::Day { .. } => return Err(GameError::NotNight),
|
||||||
GameTime::Night { number } => number,
|
GameTime::Night { number } => number,
|
||||||
|
|
@ -52,6 +56,9 @@ impl Village {
|
||||||
|
|
||||||
let mut new_village = self.clone();
|
let mut new_village = self.clone();
|
||||||
|
|
||||||
|
// recorded changes: changes sans failed kills, actions failed due to blocks, etc
|
||||||
|
let mut recorded_changes = all_changes.to_vec();
|
||||||
|
|
||||||
// dispose of the current drunk token for every drunk in the village
|
// dispose of the current drunk token for every drunk in the village
|
||||||
new_village
|
new_village
|
||||||
.characters_mut()
|
.characters_mut()
|
||||||
|
|
@ -82,29 +89,48 @@ impl Village {
|
||||||
NightChange::HunterTarget { source, target } => {
|
NightChange::HunterTarget { source, target } => {
|
||||||
let hunter_character = new_village.character_by_id_mut(*source).unwrap();
|
let hunter_character = new_village.character_by_id_mut(*source).unwrap();
|
||||||
hunter_character.hunter_mut()?.replace(*target);
|
hunter_character.hunter_mut()?.replace(*target);
|
||||||
if changes.killed(*source).is_some()
|
if changes
|
||||||
&& changes.protected(source).is_none()
|
.died_to(hunter_character.character_id(), night, self)?
|
||||||
&& changes.protected(target).is_none()
|
.is_some()
|
||||||
{
|
&& let Some(kill) = kill::resolve_kill(
|
||||||
new_village
|
&mut changes,
|
||||||
.character_by_id_mut(*target)
|
*target,
|
||||||
.unwrap()
|
&DiedTo::Hunter {
|
||||||
.kill(DiedTo::Hunter {
|
|
||||||
killer: *source,
|
killer: *source,
|
||||||
night: NonZeroU8::new(night).unwrap(),
|
night: NonZeroU8::new(night)
|
||||||
})
|
.ok_or(GameError::CannotHappenOnNightZero)?,
|
||||||
|
},
|
||||||
|
night,
|
||||||
|
&new_village,
|
||||||
|
)?
|
||||||
|
{
|
||||||
|
kill.apply_to_village(&mut new_village, Some(&mut recorded_changes))?;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
NightChange::Kill { target, died_to } => {
|
NightChange::Kill { target, died_to } => {
|
||||||
if let Some(kill) =
|
if let Some(kill) =
|
||||||
kill::resolve_kill(&mut changes, *target, died_to, night, self)?
|
kill::resolve_kill(&mut changes, *target, died_to, night, self)?
|
||||||
{
|
{
|
||||||
kill.apply_to_village(&mut new_village)?;
|
if let KillOutcome::Guarding {
|
||||||
|
guardian,
|
||||||
|
original_kill,
|
||||||
|
..
|
||||||
|
} = &kill
|
||||||
|
{
|
||||||
|
recorded_changes.retain(|c| c != change);
|
||||||
|
recorded_changes.push(NightChange::Kill {
|
||||||
|
target: *guardian,
|
||||||
|
died_to: original_kill.clone(),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
kill.apply_to_village(&mut new_village, Some(&mut recorded_changes))?;
|
||||||
if let DiedTo::MapleWolf { source, .. } = died_to
|
if let DiedTo::MapleWolf { source, .. } = died_to
|
||||||
&& let Ok(maple) = new_village.character_by_id_mut(*source)
|
&& let Ok(maple) = new_village.character_by_id_mut(*source)
|
||||||
{
|
{
|
||||||
*maple.maple_wolf_mut()? = night;
|
*maple.maple_wolf_mut()? = night;
|
||||||
}
|
}
|
||||||
|
} else {
|
||||||
|
recorded_changes.retain(|c| c != change);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
NightChange::Shapeshift { source, into } => {
|
NightChange::Shapeshift { source, into } => {
|
||||||
|
|
@ -122,6 +148,8 @@ impl Village {
|
||||||
night: NonZeroU8::new(night).unwrap(),
|
night: NonZeroU8::new(night).unwrap(),
|
||||||
});
|
});
|
||||||
// role change pushed in [apply_shapeshift]
|
// role change pushed in [apply_shapeshift]
|
||||||
|
} else {
|
||||||
|
recorded_changes.retain(|c| c != change);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -149,6 +177,11 @@ impl Village {
|
||||||
.character_by_id_mut(*source)?
|
.character_by_id_mut(*source)?
|
||||||
.direwolf_mut()?
|
.direwolf_mut()?
|
||||||
.replace(*target);
|
.replace(*target);
|
||||||
|
|
||||||
|
recorded_changes.retain(|c| {
|
||||||
|
matches!(c, NightChange::RoleBlock { .. })
|
||||||
|
|| c.target().map(|t| t == *target).unwrap_or_default().not()
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
NightChange::MasonRecruit {
|
NightChange::MasonRecruit {
|
||||||
|
|
@ -162,6 +195,7 @@ impl Village {
|
||||||
tried_recruiting: *recruiting,
|
tried_recruiting: *recruiting,
|
||||||
},
|
},
|
||||||
);
|
);
|
||||||
|
recorded_changes.retain(|c| c != change);
|
||||||
} else {
|
} else {
|
||||||
new_village
|
new_village
|
||||||
.character_by_id_mut(*mason_leader)?
|
.character_by_id_mut(*mason_leader)?
|
||||||
|
|
@ -253,6 +287,6 @@ impl Village {
|
||||||
if new_village.is_game_over().is_none() {
|
if new_village.is_game_over().is_none() {
|
||||||
new_village.to_day()?;
|
new_village.to_day()?;
|
||||||
}
|
}
|
||||||
Ok(new_village)
|
Ok((new_village, recorded_changes.into_boxed_slice()))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,123 @@
|
||||||
|
// Copyright (C) 2025 Emilis Bliūdžius
|
||||||
|
//
|
||||||
|
// This program is free software: you can redistribute it and/or modify
|
||||||
|
// it under the terms of the GNU Affero General Public License as
|
||||||
|
// published by the Free Software Foundation, either version 3 of the
|
||||||
|
// License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This program is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
// GNU Affero General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Affero General Public License
|
||||||
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
use crate::{
|
||||||
|
game::{Game, GameSettings, OrRandom, SetupRole},
|
||||||
|
game_test::{
|
||||||
|
ActionPromptTitleExt, ActionResultExt, GameExt, SettingsExt, gen_players, init_log,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
#[allow(unused)]
|
||||||
|
use pretty_assertions::{assert_eq, assert_ne, assert_str_eq};
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn block_on_wolf_kill_target_prevents_kill() {
|
||||||
|
init_log();
|
||||||
|
let players = gen_players(1..21);
|
||||||
|
let mut player_ids = players.iter().map(|p| p.player_id);
|
||||||
|
let scapegoat = player_ids.next().unwrap();
|
||||||
|
let direwolf = player_ids.next().unwrap();
|
||||||
|
let wolf = player_ids.next().unwrap();
|
||||||
|
|
||||||
|
let mut settings = GameSettings::empty();
|
||||||
|
settings.add_and_assign(
|
||||||
|
SetupRole::Scapegoat {
|
||||||
|
redeemed: OrRandom::Determined(false),
|
||||||
|
},
|
||||||
|
scapegoat,
|
||||||
|
);
|
||||||
|
settings.add_and_assign(SetupRole::DireWolf, direwolf);
|
||||||
|
settings.add_and_assign(SetupRole::Werewolf, wolf);
|
||||||
|
settings.fill_remaining_slots_with_villagers(20);
|
||||||
|
let mut game = Game::new(&players, settings).unwrap();
|
||||||
|
game.r#continue().r#continue();
|
||||||
|
game.next().title().wolves_intro();
|
||||||
|
game.r#continue().r#continue();
|
||||||
|
|
||||||
|
game.next().title().direwolf();
|
||||||
|
game.mark_villager();
|
||||||
|
game.r#continue().sleep();
|
||||||
|
|
||||||
|
game.next_expect_day();
|
||||||
|
game.execute().title().wolf_pack_kill();
|
||||||
|
let scapegoat_char_id = game.character_by_player_id(scapegoat).character_id();
|
||||||
|
game.mark(scapegoat_char_id);
|
||||||
|
game.r#continue().r#continue();
|
||||||
|
|
||||||
|
game.next().title().direwolf();
|
||||||
|
game.mark(scapegoat_char_id);
|
||||||
|
game.r#continue().sleep();
|
||||||
|
game.next_expect_day();
|
||||||
|
|
||||||
|
assert_eq!(
|
||||||
|
game.character_by_player_id(scapegoat).died_to().cloned(),
|
||||||
|
None
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn block_on_guardian_target_prevents_the_visit() {
|
||||||
|
init_log();
|
||||||
|
let players = gen_players(1..21);
|
||||||
|
let mut player_ids = players.iter().map(|p| p.player_id);
|
||||||
|
let scapegoat = player_ids.next().unwrap();
|
||||||
|
let guardian = player_ids.next().unwrap();
|
||||||
|
let direwolf = player_ids.next().unwrap();
|
||||||
|
let wolf = player_ids.next().unwrap();
|
||||||
|
|
||||||
|
let mut settings = GameSettings::empty();
|
||||||
|
settings.add_and_assign(
|
||||||
|
SetupRole::Scapegoat {
|
||||||
|
redeemed: OrRandom::Determined(false),
|
||||||
|
},
|
||||||
|
scapegoat,
|
||||||
|
);
|
||||||
|
settings.add_and_assign(SetupRole::Guardian, guardian);
|
||||||
|
settings.add_and_assign(SetupRole::DireWolf, direwolf);
|
||||||
|
settings.add_and_assign(SetupRole::Werewolf, wolf);
|
||||||
|
settings.fill_remaining_slots_with_villagers(20);
|
||||||
|
let mut game = Game::new(&players, settings).unwrap();
|
||||||
|
game.r#continue().r#continue();
|
||||||
|
game.next().title().wolves_intro();
|
||||||
|
game.r#continue().r#continue();
|
||||||
|
|
||||||
|
game.next().title().direwolf();
|
||||||
|
game.mark_villager();
|
||||||
|
game.r#continue().sleep();
|
||||||
|
|
||||||
|
game.next_expect_day();
|
||||||
|
game.execute().title().guardian();
|
||||||
|
let scapegoat_char_id = game.character_by_player_id(scapegoat).character_id();
|
||||||
|
game.mark(scapegoat_char_id);
|
||||||
|
game.r#continue().sleep();
|
||||||
|
|
||||||
|
game.next().title().wolf_pack_kill();
|
||||||
|
game.mark_villager();
|
||||||
|
game.r#continue().r#continue();
|
||||||
|
|
||||||
|
game.next().title().direwolf();
|
||||||
|
game.mark(scapegoat_char_id);
|
||||||
|
game.r#continue().sleep();
|
||||||
|
game.next_expect_day();
|
||||||
|
|
||||||
|
assert_eq!(
|
||||||
|
game.character_by_player_id(guardian)
|
||||||
|
.guardian()
|
||||||
|
.unwrap()
|
||||||
|
.clone(),
|
||||||
|
None
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
@ -14,6 +14,9 @@
|
||||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
use core::num::NonZeroU8;
|
use core::num::NonZeroU8;
|
||||||
|
|
||||||
|
#[allow(unused)]
|
||||||
|
use pretty_assertions::{assert_eq, assert_ne, assert_str_eq};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
diedto::DiedTo,
|
diedto::DiedTo,
|
||||||
error::GameError,
|
error::GameError,
|
||||||
|
|
@ -25,7 +28,7 @@ use crate::{
|
||||||
host::{HostGameMessage, HostNightMessage},
|
host::{HostGameMessage, HostNightMessage},
|
||||||
night::{ActionPromptTitle, ActionResponse},
|
night::{ActionPromptTitle, ActionResponse},
|
||||||
},
|
},
|
||||||
role::{PreviousGuardianAction, Role},
|
role::{PreviousGuardianAction, Role, RoleTitle},
|
||||||
};
|
};
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
|
|
@ -215,3 +218,54 @@ fn cannot_visit_previous_nights_guard_target() {
|
||||||
Err(GameError::InvalidTarget)
|
Err(GameError::InvalidTarget)
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn protects_from_militia() {
|
||||||
|
init_log();
|
||||||
|
let players = gen_players(1..21);
|
||||||
|
let mut player_ids = players.iter().map(|p| p.player_id);
|
||||||
|
let guardian = player_ids.next().unwrap();
|
||||||
|
let militia = player_ids.next().unwrap();
|
||||||
|
let wolf = player_ids.next().unwrap();
|
||||||
|
let mut settings = GameSettings::empty();
|
||||||
|
settings.add_and_assign(SetupRole::Militia, militia);
|
||||||
|
settings.add_and_assign(SetupRole::Guardian, guardian);
|
||||||
|
settings.add_and_assign(SetupRole::Werewolf, wolf);
|
||||||
|
settings.fill_remaining_slots_with_villagers(20);
|
||||||
|
let mut game = Game::new(&players, settings).unwrap();
|
||||||
|
game.r#continue().r#continue();
|
||||||
|
game.next().title().wolves_intro();
|
||||||
|
game.r#continue().sleep();
|
||||||
|
game.next_expect_day();
|
||||||
|
|
||||||
|
game.execute().title().guardian();
|
||||||
|
let mut villagers = game
|
||||||
|
.village()
|
||||||
|
.characters()
|
||||||
|
.into_iter()
|
||||||
|
.filter(|c| c.alive() && matches!(c.role().title(), RoleTitle::Villager));
|
||||||
|
let protected = villagers.next().unwrap();
|
||||||
|
game.mark(protected.character_id());
|
||||||
|
game.r#continue().sleep();
|
||||||
|
|
||||||
|
game.next().title().wolf_pack_kill();
|
||||||
|
game.mark(villagers.next().unwrap().character_id());
|
||||||
|
game.r#continue().sleep();
|
||||||
|
|
||||||
|
game.next().title().militia();
|
||||||
|
game.mark(protected.character_id());
|
||||||
|
game.r#continue().sleep();
|
||||||
|
|
||||||
|
game.next_expect_day();
|
||||||
|
|
||||||
|
assert_eq!(
|
||||||
|
game.character_by_player_id(protected.player_id())
|
||||||
|
.died_to()
|
||||||
|
.cloned(),
|
||||||
|
None
|
||||||
|
);
|
||||||
|
assert_eq!(
|
||||||
|
game.character_by_player_id(militia).role().clone(),
|
||||||
|
Role::Militia { targeted: None }
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -12,13 +12,13 @@
|
||||||
//
|
//
|
||||||
// You should have received a copy of the GNU Affero General Public License
|
// You should have received a copy of the GNU Affero General Public License
|
||||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
use core::num::NonZeroU8;
|
use core::num::{NonZero, NonZeroU8};
|
||||||
#[allow(unused)]
|
#[allow(unused)]
|
||||||
use pretty_assertions::{assert_eq, assert_ne, assert_str_eq};
|
use pretty_assertions::{assert_eq, assert_ne, assert_str_eq};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
diedto::DiedTo,
|
diedto::DiedTo,
|
||||||
game::{Game, GameSettings, SetupRole},
|
game::{Game, GameSettings, OrRandom, SetupRole},
|
||||||
game_test::{ActionPromptTitleExt, ActionResultExt, GameExt, SettingsExt, gen_players},
|
game_test::{ActionPromptTitleExt, ActionResultExt, GameExt, SettingsExt, gen_players},
|
||||||
message::night::{ActionPrompt, ActionPromptTitle},
|
message::night::{ActionPrompt, ActionPromptTitle},
|
||||||
};
|
};
|
||||||
|
|
@ -243,3 +243,63 @@ fn masons_wake_even_if_leader_died() {
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn masons_get_go_back_to_sleep() {
|
||||||
|
let players = gen_players(1..21);
|
||||||
|
let mut player_ids = players.iter().map(|p| p.player_id);
|
||||||
|
let mason = player_ids.next().unwrap();
|
||||||
|
let scapegoat = player_ids.next().unwrap();
|
||||||
|
let beholder = player_ids.next().unwrap();
|
||||||
|
let wolf = player_ids.next().unwrap();
|
||||||
|
let mut settings = GameSettings::empty();
|
||||||
|
settings.add_and_assign(
|
||||||
|
SetupRole::MasonLeader {
|
||||||
|
recruits_available: NonZeroU8::new(1).unwrap(),
|
||||||
|
},
|
||||||
|
mason,
|
||||||
|
);
|
||||||
|
settings.add_and_assign(
|
||||||
|
SetupRole::Scapegoat {
|
||||||
|
redeemed: OrRandom::Determined(false),
|
||||||
|
},
|
||||||
|
scapegoat,
|
||||||
|
);
|
||||||
|
settings.add_and_assign(SetupRole::Beholder, beholder);
|
||||||
|
settings.add_and_assign(SetupRole::Werewolf, wolf);
|
||||||
|
settings.fill_remaining_slots_with_villagers(20);
|
||||||
|
let mut game = Game::new(&players, settings).unwrap();
|
||||||
|
game.r#continue().r#continue();
|
||||||
|
game.next().title().wolves_intro();
|
||||||
|
game.r#continue().sleep();
|
||||||
|
game.next_expect_day();
|
||||||
|
|
||||||
|
assert_eq!(game.execute().title(), ActionPromptTitle::WolfPackKill);
|
||||||
|
game.mark_villager();
|
||||||
|
game.r#continue().sleep();
|
||||||
|
|
||||||
|
game.next().title().masons_leader_recruit();
|
||||||
|
game.mark(game.character_by_player_id(scapegoat).character_id());
|
||||||
|
game.r#continue().r#continue();
|
||||||
|
|
||||||
|
game.next().title().masons_wake();
|
||||||
|
game.r#continue().sleep();
|
||||||
|
|
||||||
|
game.next().title().beholder();
|
||||||
|
game.mark_villager();
|
||||||
|
game.r#continue().sleep();
|
||||||
|
|
||||||
|
game.next_expect_day();
|
||||||
|
game.execute().title().wolf_pack_kill();
|
||||||
|
game.mark_villager();
|
||||||
|
game.r#continue().sleep();
|
||||||
|
|
||||||
|
game.next().title().masons_wake();
|
||||||
|
game.r#continue().sleep();
|
||||||
|
|
||||||
|
game.next().title().beholder();
|
||||||
|
game.mark_villager();
|
||||||
|
game.r#continue().sleep();
|
||||||
|
|
||||||
|
game.next_expect_day();
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -16,6 +16,7 @@ mod apprentice;
|
||||||
mod beholder;
|
mod beholder;
|
||||||
mod black_knight;
|
mod black_knight;
|
||||||
mod bloodletter;
|
mod bloodletter;
|
||||||
|
mod direwolf;
|
||||||
mod diseased;
|
mod diseased;
|
||||||
mod elder;
|
mod elder;
|
||||||
mod empath;
|
mod empath;
|
||||||
|
|
|
||||||
|
|
@ -15,7 +15,7 @@
|
||||||
use core::{num::NonZeroU8, ops::Deref};
|
use core::{num::NonZeroU8, ops::Deref};
|
||||||
|
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
use werewolves_macros::{ChecksAs, Titles};
|
use werewolves_macros::{ChecksAs, Extract, Titles};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
character::CharacterId,
|
character::CharacterId,
|
||||||
|
|
@ -56,7 +56,7 @@ pub enum ActionType {
|
||||||
Beholder,
|
Beholder,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, ChecksAs, Titles)]
|
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, ChecksAs, Titles, Extract)]
|
||||||
pub enum ActionPrompt {
|
pub enum ActionPrompt {
|
||||||
#[checks(ActionType::Cover)]
|
#[checks(ActionType::Cover)]
|
||||||
CoverOfDarkness,
|
CoverOfDarkness,
|
||||||
|
|
@ -215,6 +215,58 @@ pub enum ActionPrompt {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl ActionPrompt {
|
impl ActionPrompt {
|
||||||
|
pub(crate) const fn marked(&self) -> Option<(CharacterId, Option<CharacterId>)> {
|
||||||
|
match self {
|
||||||
|
ActionPrompt::Seer { marked, .. }
|
||||||
|
| ActionPrompt::Protector { marked, .. }
|
||||||
|
| ActionPrompt::Gravedigger { marked, .. }
|
||||||
|
| ActionPrompt::Hunter { marked, .. }
|
||||||
|
| ActionPrompt::Militia { marked, .. }
|
||||||
|
| ActionPrompt::MapleWolf { marked, .. }
|
||||||
|
| ActionPrompt::Guardian { marked, .. }
|
||||||
|
| ActionPrompt::Adjudicator { marked, .. }
|
||||||
|
| ActionPrompt::PowerSeer { marked, .. }
|
||||||
|
| ActionPrompt::Mortician { marked, .. }
|
||||||
|
| ActionPrompt::Beholder { marked, .. }
|
||||||
|
| ActionPrompt::MasonLeaderRecruit { marked, .. }
|
||||||
|
| ActionPrompt::Empath { marked, .. }
|
||||||
|
| ActionPrompt::Vindicator { marked, .. }
|
||||||
|
| ActionPrompt::PyreMaster { marked, .. }
|
||||||
|
| ActionPrompt::WolfPackKill { marked, .. }
|
||||||
|
| ActionPrompt::AlphaWolf { marked, .. }
|
||||||
|
| ActionPrompt::DireWolf { marked, .. }
|
||||||
|
| ActionPrompt::LoneWolfKill { marked, .. }
|
||||||
|
| ActionPrompt::Bloodletter { marked, .. } => match *marked {
|
||||||
|
Some(marked) => Some((marked, None)),
|
||||||
|
None => None,
|
||||||
|
},
|
||||||
|
ActionPrompt::Arcanist {
|
||||||
|
marked: (None, Some(marked)),
|
||||||
|
..
|
||||||
|
}
|
||||||
|
| ActionPrompt::Arcanist {
|
||||||
|
marked: (Some(marked), None),
|
||||||
|
..
|
||||||
|
} => Some((*marked, None)),
|
||||||
|
ActionPrompt::Arcanist {
|
||||||
|
marked: (Some(marked1), Some(marked2)),
|
||||||
|
..
|
||||||
|
} => Some((*marked1, Some(*marked2))),
|
||||||
|
|
||||||
|
ActionPrompt::Arcanist {
|
||||||
|
marked: (None, None),
|
||||||
|
..
|
||||||
|
}
|
||||||
|
| ActionPrompt::CoverOfDarkness
|
||||||
|
| ActionPrompt::WolvesIntro { .. }
|
||||||
|
| ActionPrompt::RoleChange { .. }
|
||||||
|
| ActionPrompt::ElderReveal { .. }
|
||||||
|
| ActionPrompt::MasonsWake { .. }
|
||||||
|
| ActionPrompt::Shapeshifter { .. }
|
||||||
|
| ActionPrompt::Insomniac { .. }
|
||||||
|
| ActionPrompt::TraitorIntro { .. } => None,
|
||||||
|
}
|
||||||
|
}
|
||||||
pub(crate) const fn character_id(&self) -> Option<CharacterId> {
|
pub(crate) const fn character_id(&self) -> Option<CharacterId> {
|
||||||
match self {
|
match self {
|
||||||
ActionPrompt::TraitorIntro { character_id }
|
ActionPrompt::TraitorIntro { character_id }
|
||||||
|
|
@ -283,6 +335,17 @@ impl ActionPrompt {
|
||||||
| ActionPrompt::LoneWolfKill { .. } => false,
|
| ActionPrompt::LoneWolfKill { .. } => false,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn interactive(&self) -> bool {
|
||||||
|
match self {
|
||||||
|
Self::Shapeshifter { .. } => true,
|
||||||
|
_ => !matches!(
|
||||||
|
self.with_mark(CharacterId::new()),
|
||||||
|
Err(GameError::RoleDoesntMark)
|
||||||
|
),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
pub(crate) fn with_mark(&self, mark: CharacterId) -> Result<ActionPrompt> {
|
pub(crate) fn with_mark(&self, mark: CharacterId) -> Result<ActionPrompt> {
|
||||||
let mut prompt = self.clone();
|
let mut prompt = self.clone();
|
||||||
match &mut prompt {
|
match &mut prompt {
|
||||||
|
|
@ -490,6 +553,7 @@ pub enum ActionResponse {
|
||||||
MarkTarget(CharacterId),
|
MarkTarget(CharacterId),
|
||||||
Shapeshift,
|
Shapeshift,
|
||||||
Continue,
|
Continue,
|
||||||
|
ContinueToResult,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
|
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
|
||||||
|
|
|
||||||
|
|
@ -133,31 +133,37 @@ pub enum Role {
|
||||||
#[checks(Powerful::Powerful)]
|
#[checks(Powerful::Powerful)]
|
||||||
#[checks(Killer::NotKiller)]
|
#[checks(Killer::NotKiller)]
|
||||||
#[checks("is_mentor")]
|
#[checks("is_mentor")]
|
||||||
|
#[checks("doesnt_wake_if_died_tonight")]
|
||||||
Seer,
|
Seer,
|
||||||
#[checks(Alignment::Village)]
|
#[checks(Alignment::Village)]
|
||||||
#[checks(Powerful::Powerful)]
|
#[checks(Powerful::Powerful)]
|
||||||
#[checks(Killer::NotKiller)]
|
#[checks(Killer::NotKiller)]
|
||||||
#[checks("is_mentor")]
|
#[checks("is_mentor")]
|
||||||
|
#[checks("doesnt_wake_if_died_tonight")]
|
||||||
Arcanist,
|
Arcanist,
|
||||||
#[checks(Alignment::Village)]
|
#[checks(Alignment::Village)]
|
||||||
#[checks(Powerful::Powerful)]
|
#[checks(Powerful::Powerful)]
|
||||||
#[checks(Killer::NotKiller)]
|
#[checks(Killer::NotKiller)]
|
||||||
#[checks("is_mentor")]
|
#[checks("is_mentor")]
|
||||||
|
#[checks("doesnt_wake_if_died_tonight")]
|
||||||
Adjudicator,
|
Adjudicator,
|
||||||
#[checks(Alignment::Village)]
|
#[checks(Alignment::Village)]
|
||||||
#[checks(Powerful::Powerful)]
|
#[checks(Powerful::Powerful)]
|
||||||
#[checks(Killer::NotKiller)]
|
#[checks(Killer::NotKiller)]
|
||||||
#[checks("is_mentor")]
|
#[checks("is_mentor")]
|
||||||
|
#[checks("doesnt_wake_if_died_tonight")]
|
||||||
PowerSeer,
|
PowerSeer,
|
||||||
#[checks(Alignment::Village)]
|
#[checks(Alignment::Village)]
|
||||||
#[checks(Powerful::Powerful)]
|
#[checks(Powerful::Powerful)]
|
||||||
#[checks(Killer::NotKiller)]
|
#[checks(Killer::NotKiller)]
|
||||||
#[checks("is_mentor")]
|
#[checks("is_mentor")]
|
||||||
|
#[checks("doesnt_wake_if_died_tonight")]
|
||||||
Mortician,
|
Mortician,
|
||||||
#[checks(Alignment::Village)]
|
#[checks(Alignment::Village)]
|
||||||
#[checks(Powerful::Powerful)]
|
#[checks(Powerful::Powerful)]
|
||||||
#[checks(Killer::NotKiller)]
|
#[checks(Killer::NotKiller)]
|
||||||
#[checks("is_mentor")]
|
#[checks("is_mentor")]
|
||||||
|
#[checks("doesnt_wake_if_died_tonight")]
|
||||||
Beholder,
|
Beholder,
|
||||||
#[checks(Alignment::Village)]
|
#[checks(Alignment::Village)]
|
||||||
#[checks(Powerful::Powerful)]
|
#[checks(Powerful::Powerful)]
|
||||||
|
|
@ -199,6 +205,7 @@ pub enum Role {
|
||||||
#[checks(Powerful::Powerful)]
|
#[checks(Powerful::Powerful)]
|
||||||
#[checks(Killer::NotKiller)]
|
#[checks(Killer::NotKiller)]
|
||||||
#[checks("is_mentor")]
|
#[checks("is_mentor")]
|
||||||
|
#[checks("doesnt_wake_if_died_tonight")]
|
||||||
Gravedigger,
|
Gravedigger,
|
||||||
#[checks(Alignment::Village)]
|
#[checks(Alignment::Village)]
|
||||||
#[checks(Killer::Killer)]
|
#[checks(Killer::Killer)]
|
||||||
|
|
@ -243,6 +250,7 @@ pub enum Role {
|
||||||
#[checks(Alignment::Village)]
|
#[checks(Alignment::Village)]
|
||||||
#[checks(Powerful::Powerful)]
|
#[checks(Powerful::Powerful)]
|
||||||
#[checks(Killer::NotKiller)]
|
#[checks(Killer::NotKiller)]
|
||||||
|
#[checks("doesnt_wake_if_died_tonight")]
|
||||||
Insomniac,
|
Insomniac,
|
||||||
|
|
||||||
#[checks(Alignment::Wolves)]
|
#[checks(Alignment::Wolves)]
|
||||||
|
|
@ -487,7 +495,7 @@ pub enum ArcanistCheck {
|
||||||
pub const MAPLE_WOLF_ABSTAIN_LIMIT: NonZeroU8 = NonZeroU8::new(3).unwrap();
|
pub const MAPLE_WOLF_ABSTAIN_LIMIT: NonZeroU8 = NonZeroU8::new(3).unwrap();
|
||||||
pub const PYREMASTER_VILLAGER_KILLS_TO_DIE: NonZeroU8 = NonZeroU8::new(2).unwrap();
|
pub const PYREMASTER_VILLAGER_KILLS_TO_DIE: NonZeroU8 = NonZeroU8::new(2).unwrap();
|
||||||
|
|
||||||
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
|
#[derive(Debug, Clone, Copy, PartialEq, Serialize, Deserialize)]
|
||||||
pub enum RoleBlock {
|
pub enum RoleBlock {
|
||||||
Direwolf,
|
Direwolf,
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -296,7 +296,7 @@ impl GameRunner {
|
||||||
HostMessage::GetState => self.game.process(HostGameMessage::GetState),
|
HostMessage::GetState => self.game.process(HostGameMessage::GetState),
|
||||||
HostMessage::InGame(msg) => self.game.process(msg),
|
HostMessage::InGame(msg) => self.game.process(msg),
|
||||||
HostMessage::Lobby(_) | HostMessage::PostGame(_) | HostMessage::ForceRoleAckFor(_) => {
|
HostMessage::Lobby(_) | HostMessage::PostGame(_) | HostMessage::ForceRoleAckFor(_) => {
|
||||||
Err(GameError::InvalidMessageForGameState)
|
Err(GameError::GameOngoing)
|
||||||
}
|
}
|
||||||
HostMessage::Echo(echo) => Ok(echo),
|
HostMessage::Echo(echo) => Ok(echo),
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -2,9 +2,9 @@
|
||||||
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|
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|
||||||
|
|
||||||
<svg
|
<svg
|
||||||
width="45.363396mm"
|
width="58.49649mm"
|
||||||
height="45.36343mm"
|
height="55.059494mm"
|
||||||
viewBox="0 0 45.363396 45.36343"
|
viewBox="0 0 58.49649 55.059494"
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||||||
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|
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||||||
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|
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|
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inkscape:version="1.4.2 (ebf0e940d0, 2025-05-08)"
|
inkscape:version="1.4.2 (ebf0e940d0, 2025-05-08)"
|
||||||
|
|
@ -24,9 +24,9 @@
|
||||||
inkscape:deskcolor="#d1d1d1"
|
inkscape:deskcolor="#d1d1d1"
|
||||||
inkscape:document-units="mm"
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inkscape:document-units="mm"
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inkscape:zoom="1"
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inkscape:zoom="2.8284271"
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inkscape:window-height="1042"
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inkscape:window-height="1042"
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inkscape:window-x="0"
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inkscape:window-x="0"
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|
@ -35,8 +35,8 @@
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inkscape:current-layer="layer4"><inkscape:grid
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inkscape:current-layer="layer4"><inkscape:grid
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@ -48,46 +48,232 @@
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|
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|
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|
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|
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|
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|
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|
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|
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||||||
|
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|
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||||||
}
|
}
|
||||||
|
|
||||||
|
li.change,
|
||||||
|
li.choice {
|
||||||
|
width: fit-content;
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
.li-icon {
|
||||||
|
filter: brightness(5000%);
|
||||||
|
}
|
||||||
|
|
||||||
|
backdrop-filter: invert(15%);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.li-icon {
|
||||||
|
filter: grayscale(100%) brightness(150%);
|
||||||
|
}
|
||||||
|
|
||||||
.icon {
|
.icon {
|
||||||
width: 32px;
|
width: 32px;
|
||||||
height: 32px;
|
height: 32px;
|
||||||
|
|
@ -1853,6 +1874,19 @@ input {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.info-icon-list-grow {
|
||||||
|
padding: 20px 0 20px 0;
|
||||||
|
flex-grow: 1;
|
||||||
|
width: 100%;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: row;
|
||||||
|
flex-wrap: nowrap;
|
||||||
|
|
||||||
|
img {
|
||||||
|
flex-grow: 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
.info-player-list {
|
.info-player-list {
|
||||||
display: flex;
|
display: flex;
|
||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
|
|
@ -1862,7 +1896,8 @@ input {
|
||||||
justify-content: center;
|
justify-content: center;
|
||||||
gap: 10px;
|
gap: 10px;
|
||||||
|
|
||||||
&.masons {
|
&.masons,
|
||||||
|
&.large {
|
||||||
font-size: 2rem;
|
font-size: 2rem;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -1870,13 +1905,15 @@ input {
|
||||||
.two-column {
|
.two-column {
|
||||||
display: grid;
|
display: grid;
|
||||||
grid-template-columns: 3fr 2fr;
|
grid-template-columns: 3fr 2fr;
|
||||||
|
height: 100%;
|
||||||
}
|
}
|
||||||
|
|
||||||
.seer-check {
|
.seer-check {
|
||||||
display: flex;
|
display: flex;
|
||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
flex-wrap: nowrap;
|
flex-wrap: nowrap;
|
||||||
zoom: 90%;
|
height: 100%;
|
||||||
|
justify-content: space-around;
|
||||||
}
|
}
|
||||||
|
|
||||||
.role-title-span {
|
.role-title-span {
|
||||||
|
|
@ -1923,6 +1960,7 @@ input {
|
||||||
display: flex;
|
display: flex;
|
||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
justify-content: center;
|
justify-content: center;
|
||||||
|
gap: 10px;
|
||||||
}
|
}
|
||||||
|
|
||||||
.add-player {
|
.add-player {
|
||||||
|
|
@ -2005,10 +2043,28 @@ input {
|
||||||
display: flex;
|
display: flex;
|
||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
flex-wrap: nowrap;
|
flex-wrap: nowrap;
|
||||||
justify-content: center;
|
justify-content: space-around;
|
||||||
align-items: center;
|
align-items: center;
|
||||||
|
gap: 10px;
|
||||||
|
|
||||||
height: var(--information-height);
|
height: var(--information-height);
|
||||||
|
|
||||||
|
h1,
|
||||||
|
h2,
|
||||||
|
h3,
|
||||||
|
h4,
|
||||||
|
h5,
|
||||||
|
h6 {
|
||||||
|
margin: 0;
|
||||||
|
|
||||||
|
&:first-child {
|
||||||
|
padding-top: 10px;
|
||||||
|
}
|
||||||
|
|
||||||
|
&:last-child {
|
||||||
|
padding-bottom: 10px;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
.setup-aura {
|
.setup-aura {
|
||||||
|
|
@ -2042,3 +2098,11 @@ input {
|
||||||
flex-shrink: 1;
|
flex-shrink: 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.guardian-select {
|
||||||
|
max-height: 100vh;
|
||||||
|
}
|
||||||
|
|
||||||
|
.story-text {
|
||||||
|
font-size: 1.7em;
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -66,9 +66,16 @@ pub fn Prompt(props: &ActionPromptProps) -> Html {
|
||||||
if let Some(page) = props.pages.get(props.page_idx).map(|page| {
|
if let Some(page) = props.pages.get(props.page_idx).map(|page| {
|
||||||
let next = props.big_screen.not().then(|| {
|
let next = props.big_screen.not().then(|| {
|
||||||
let send = props.on_complete.clone();
|
let send = props.on_complete.clone();
|
||||||
|
let page_idx = props.page_idx;
|
||||||
|
let pages_total = props.pages.len();
|
||||||
|
let prompt = props.prompt.clone();
|
||||||
let on_page_next = Callback::from(move |_| {
|
let on_page_next = Callback::from(move |_| {
|
||||||
send.emit(HostMessage::InGame(HostGameMessage::Night(
|
send.emit(HostMessage::InGame(HostGameMessage::Night(
|
||||||
HostNightMessage::NextPage,
|
if page_idx + 1 >= pages_total && !prompt.interactive() {
|
||||||
|
HostNightMessage::ActionResponse(ActionResponse::ContinueToResult)
|
||||||
|
} else {
|
||||||
|
HostNightMessage::NextPage
|
||||||
|
},
|
||||||
)))
|
)))
|
||||||
});
|
});
|
||||||
html! {
|
html! {
|
||||||
|
|
@ -152,41 +159,29 @@ pub fn Prompt(props: &ActionPromptProps) -> Html {
|
||||||
ActionPrompt::RoleChange { .. }
|
ActionPrompt::RoleChange { .. }
|
||||||
| ActionPrompt::ElderReveal { .. }
|
| ActionPrompt::ElderReveal { .. }
|
||||||
| ActionPrompt::Insomniac { .. } => {
|
| ActionPrompt::Insomniac { .. } => {
|
||||||
if let Some(cb) = continue_callback {
|
if !props.big_screen {
|
||||||
cb.emit(());
|
props
|
||||||
|
.on_complete
|
||||||
|
.emit(HostMessage::InGame(HostGameMessage::Night(
|
||||||
|
HostNightMessage::ActionResponse(ActionResponse::ContinueToResult),
|
||||||
|
)));
|
||||||
}
|
}
|
||||||
return html! {};
|
return html! {
|
||||||
|
<CoverOfDarkness message={"oops".to_string()} />
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
ActionPrompt::Guardian {
|
ActionPrompt::Guardian {
|
||||||
character_id,
|
character_id,
|
||||||
previous,
|
|
||||||
living_players,
|
living_players,
|
||||||
marked,
|
marked,
|
||||||
|
..
|
||||||
} => {
|
} => {
|
||||||
let last_protect = previous.as_ref().map(|prev| match prev {
|
|
||||||
PreviousGuardianAction::Protect(target) => {
|
|
||||||
html! {
|
|
||||||
<>
|
|
||||||
<b>{"last night you protected: "}</b>
|
|
||||||
<Identity ident={Into::<PublicIdentity>::into(target)}/>
|
|
||||||
</>
|
|
||||||
}
|
|
||||||
}
|
|
||||||
PreviousGuardianAction::Guard(target) => html! {
|
|
||||||
<>
|
|
||||||
<b>{"last night you guarded: "}</b>
|
|
||||||
<Identity ident={Into::<PublicIdentity>::into(target)}/>
|
|
||||||
</>
|
|
||||||
},
|
|
||||||
});
|
|
||||||
let marked = marked.iter().cloned().collect::<Box<[CharacterId]>>();
|
let marked = marked.iter().cloned().collect::<Box<[CharacterId]>>();
|
||||||
|
|
||||||
return html! {
|
return html! {
|
||||||
<div>
|
<div class="guardian-select">
|
||||||
{identity_html(props, Some(character_id))}
|
{identity_html(props, Some(character_id))}
|
||||||
<h2>{"guardian"}</h2>
|
|
||||||
{last_protect}
|
|
||||||
<TargetPicker
|
<TargetPicker
|
||||||
targets={living_players.clone()}
|
targets={living_players.clone()}
|
||||||
marked={marked}
|
marked={marked}
|
||||||
|
|
|
||||||
|
|
@ -12,6 +12,7 @@
|
||||||
//
|
//
|
||||||
// You should have received a copy of the GNU Affero General Public License
|
// You should have received a copy of the GNU Affero General Public License
|
||||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
use convert_case::{Case, Casing};
|
||||||
use werewolves_proto::{
|
use werewolves_proto::{
|
||||||
message::{CharacterIdentity, PublicIdentity},
|
message::{CharacterIdentity, PublicIdentity},
|
||||||
role::RoleTitle,
|
role::RoleTitle,
|
||||||
|
|
@ -42,7 +43,7 @@ pub fn WolvesIntro(props: &WolvesIntroProps) -> Html {
|
||||||
{
|
{
|
||||||
props.wolves.iter().map(|w| html!{
|
props.wolves.iter().map(|w| html!{
|
||||||
<div class="character wolves faint">
|
<div class="character wolves faint">
|
||||||
<p class="role">{w.1.to_string()}</p>
|
<p class="role yellow">{w.1.to_string().to_case(Case::Title)}</p>
|
||||||
<Identity ident={Into::<PublicIdentity>::into(&w.0)} />
|
<Identity ident={Into::<PublicIdentity>::into(&w.0)} />
|
||||||
</div>
|
</div>
|
||||||
}).collect::<Html>()
|
}).collect::<Html>()
|
||||||
|
|
|
||||||
|
|
@ -124,6 +124,8 @@ pub struct IconProps {
|
||||||
pub inactive: bool,
|
pub inactive: bool,
|
||||||
#[prop_or_default]
|
#[prop_or_default]
|
||||||
pub icon_type: IconType,
|
pub icon_type: IconType,
|
||||||
|
#[prop_or_default]
|
||||||
|
pub classes: Classes,
|
||||||
}
|
}
|
||||||
#[function_component]
|
#[function_component]
|
||||||
pub fn Icon(
|
pub fn Icon(
|
||||||
|
|
@ -131,12 +133,13 @@ pub fn Icon(
|
||||||
source,
|
source,
|
||||||
inactive,
|
inactive,
|
||||||
icon_type,
|
icon_type,
|
||||||
|
classes,
|
||||||
}: &IconProps,
|
}: &IconProps,
|
||||||
) -> Html {
|
) -> Html {
|
||||||
html! {
|
html! {
|
||||||
<img
|
<img
|
||||||
src={source.source()}
|
src={source.source()}
|
||||||
class={classes!(source.class(), icon_type.class(), inactive.then_some("inactive"))}
|
class={classes!(source.class(), icon_type.class(), inactive.then_some("inactive"), classes.clone())}
|
||||||
/>
|
/>
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -77,9 +77,7 @@ pub fn Story(StoryProps { story }: &StoryProps) -> Html {
|
||||||
.collect::<HashMap<_, _>>()));
|
.collect::<HashMap<_, _>>()));
|
||||||
let changes = match changes {
|
let changes = match changes {
|
||||||
GameActions::DayDetails(day_changes) => {
|
GameActions::DayDetails(day_changes) => {
|
||||||
let execute_list = if day_changes.is_empty() {
|
let execute_list =
|
||||||
html! {<span>{"no one was executed"}</span>}
|
|
||||||
} else {
|
|
||||||
day_changes
|
day_changes
|
||||||
.iter()
|
.iter()
|
||||||
.map(|c| match c {
|
.map(|c| match c {
|
||||||
|
|
@ -88,15 +86,12 @@ pub fn Story(StoryProps { story }: &StoryProps) -> Html {
|
||||||
.filter_map(|c| story.starting_village.character_by_id(c).ok())
|
.filter_map(|c| story.starting_village.character_by_id(c).ok())
|
||||||
.map(|c| {
|
.map(|c| {
|
||||||
html! {
|
html! {
|
||||||
// <span>
|
|
||||||
<CharacterCard faint=true char={c.clone()}/>
|
<CharacterCard faint=true char={c.clone()}/>
|
||||||
// </span>
|
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
.collect::<Html>()
|
.collect::<Html>();
|
||||||
};
|
|
||||||
|
|
||||||
Some(html! {
|
day_changes.is_empty().not().then_some(html! {
|
||||||
<div class="day">
|
<div class="day">
|
||||||
<h3>{"village executed"}</h3>
|
<h3>{"village executed"}</h3>
|
||||||
<div class="executed">
|
<div class="executed">
|
||||||
|
|
@ -121,8 +116,11 @@ pub fn Story(StoryProps { story }: &StoryProps) -> Html {
|
||||||
.iter()
|
.iter()
|
||||||
.map(|c| {
|
.map(|c| {
|
||||||
html! {
|
html! {
|
||||||
<li>
|
<li class="change">
|
||||||
<StoryNightChange change={c.clone()} characters={characters.clone()}/>
|
<StoryNightChange
|
||||||
|
change={c.clone()}
|
||||||
|
characters={characters.clone()}
|
||||||
|
/>
|
||||||
</li>
|
</li>
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
@ -174,7 +172,6 @@ struct StoryNightChangeProps {
|
||||||
#[function_component]
|
#[function_component]
|
||||||
fn StoryNightChange(StoryNightChangeProps { change, characters }: &StoryNightChangeProps) -> Html {
|
fn StoryNightChange(StoryNightChangeProps { change, characters }: &StoryNightChangeProps) -> Html {
|
||||||
match change {
|
match change {
|
||||||
|
|
||||||
NightChange::LostAura { character, aura } => characters.get(character).map(|character| html!{
|
NightChange::LostAura { character, aura } => characters.get(character).map(|character| html!{
|
||||||
<>
|
<>
|
||||||
<CharacterCard faint=true char={character.clone()}/>
|
<CharacterCard faint=true char={character.clone()}/>
|
||||||
|
|
@ -187,9 +184,9 @@ fn StoryNightChange(StoryNightChangeProps { change, characters }: &StoryNightCha
|
||||||
html!{
|
html!{
|
||||||
<>
|
<>
|
||||||
<CharacterCard faint=true char={target.clone()}/>
|
<CharacterCard faint=true char={target.clone()}/>
|
||||||
{"gained the"}
|
<span class="story-text">{"gained the"}</span>
|
||||||
<AuraSpan aura={aura.title()}/>
|
<AuraSpan aura={aura.title()}/>
|
||||||
{"aura from"}
|
<span class="story-text">{"aura from"}</span>
|
||||||
<CharacterCard faint=true char={source.clone()}/>
|
<CharacterCard faint=true char={source.clone()}/>
|
||||||
</>
|
</>
|
||||||
}
|
}
|
||||||
|
|
@ -203,26 +200,29 @@ fn StoryNightChange(StoryNightChangeProps { change, characters }: &StoryNightCha
|
||||||
html! {
|
html! {
|
||||||
<>
|
<>
|
||||||
<CharacterCard faint=true char={char.clone()}/>
|
<CharacterCard faint=true char={char.clone()}/>
|
||||||
{"is now"}
|
<span class="story-text">{"is now"}</span>
|
||||||
<CharacterCard faint=true char={new_char.clone()}/>
|
<CharacterCard faint=true char={new_char.clone()}/>
|
||||||
</>
|
</>
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
.unwrap_or_default(),
|
.unwrap_or_default(),
|
||||||
|
|
||||||
NightChange::Kill { target, died_to } => characters
|
NightChange::Kill { target, died_to } => {
|
||||||
|
|
||||||
|
characters
|
||||||
.get(target)
|
.get(target)
|
||||||
.map(|target| {
|
.map(|target| {
|
||||||
html! {
|
html! {
|
||||||
<>
|
<>
|
||||||
<Icon source={IconSource::Skull} icon_type={IconType::Small}/>
|
<Icon source={IconSource::Skull} icon_type={IconType::Small}/>
|
||||||
<CharacterCard faint=true char={target.clone()}/>
|
<CharacterCard faint=true char={target.clone()}/>
|
||||||
{"died to"}
|
<span class="story-text">{"died to"}</span>
|
||||||
<DiedToSpan died_to={died_to.title()}/>
|
<DiedToSpan died_to={died_to.title()}/>
|
||||||
</>
|
</>
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
.unwrap_or_default(),
|
.unwrap_or_default()
|
||||||
|
},
|
||||||
NightChange::RoleBlock { source, target, .. } => characters
|
NightChange::RoleBlock { source, target, .. } => characters
|
||||||
.get(source)
|
.get(source)
|
||||||
.and_then(|s| characters.get(target).map(|t| (s, t)))
|
.and_then(|s| characters.get(target).map(|t| (s, t)))
|
||||||
|
|
@ -230,7 +230,7 @@ fn StoryNightChange(StoryNightChangeProps { change, characters }: &StoryNightCha
|
||||||
html! {
|
html! {
|
||||||
<>
|
<>
|
||||||
<CharacterCard faint=true char={source.clone()}/>
|
<CharacterCard faint=true char={source.clone()}/>
|
||||||
{"role blocked"}
|
<span class="story-text">{"role blocked"}</span>
|
||||||
<CharacterCard faint=true char={target.clone()}/>
|
<CharacterCard faint=true char={target.clone()}/>
|
||||||
</>
|
</>
|
||||||
}
|
}
|
||||||
|
|
@ -243,7 +243,7 @@ fn StoryNightChange(StoryNightChangeProps { change, characters }: &StoryNightCha
|
||||||
html! {
|
html! {
|
||||||
<>
|
<>
|
||||||
<CharacterCard faint=true char={source.clone()}/>
|
<CharacterCard faint=true char={source.clone()}/>
|
||||||
{"shapeshifted into"}
|
<span class="story-text">{"shapeshifted into"}</span>
|
||||||
<CharacterCard faint=true char={into.clone()}/>
|
<CharacterCard faint=true char={into.clone()}/>
|
||||||
</>
|
</>
|
||||||
}
|
}
|
||||||
|
|
@ -256,7 +256,7 @@ fn StoryNightChange(StoryNightChangeProps { change, characters }: &StoryNightCha
|
||||||
html! {
|
html! {
|
||||||
<>
|
<>
|
||||||
<CharacterCard faint=true char={elder.clone()}/>
|
<CharacterCard faint=true char={elder.clone()}/>
|
||||||
{"learned they are the Elder"}
|
<span class="story-text">{"learned they are the Elder"}</span>
|
||||||
</>
|
</>
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
@ -268,9 +268,9 @@ fn StoryNightChange(StoryNightChangeProps { change, characters }: &StoryNightCha
|
||||||
html! {
|
html! {
|
||||||
<>
|
<>
|
||||||
<CharacterCard faint=true char={empath.clone()}/>
|
<CharacterCard faint=true char={empath.clone()}/>
|
||||||
{"found the scapegoat in"}
|
<span class="story-text">{"found the scapegoat in"}</span>
|
||||||
<CharacterCard faint=true char={scapegoat.clone()}/>
|
<CharacterCard faint=true char={scapegoat.clone()}/>
|
||||||
{"and took on their curse"}
|
<span class="story-text">{"and took on their curse"}</span>
|
||||||
</>
|
</>
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
@ -292,28 +292,28 @@ struct StoryNightResultProps {
|
||||||
fn StoryNightResult(StoryNightResultProps { result, characters }: &StoryNightResultProps) -> Html {
|
fn StoryNightResult(StoryNightResultProps { result, characters }: &StoryNightResultProps) -> Html {
|
||||||
match result {
|
match result {
|
||||||
StoryActionResult::ShiftFailed => html!{
|
StoryActionResult::ShiftFailed => html!{
|
||||||
<span>{"but it failed"}</span>
|
<span class="story-text">{"but it failed"}</span>
|
||||||
},
|
},
|
||||||
StoryActionResult::Drunk => html! {
|
StoryActionResult::Drunk => html! {
|
||||||
<span>
|
<>
|
||||||
{"but got "}
|
<span class="story-text">{"but got "}</span>
|
||||||
<AuraSpan aura={AuraTitle::Drunk}/>
|
<AuraSpan aura={AuraTitle::Drunk}/>
|
||||||
{" instead"}
|
<span class="story-text">{" instead"}</span>
|
||||||
</span>
|
</>
|
||||||
},
|
},
|
||||||
StoryActionResult::BeholderSawEverything => html!{
|
StoryActionResult::BeholderSawEverything => html!{
|
||||||
<span>{"and saw everything 👁️"}</span>
|
<span class="story-text">{"and saw everything 👁️"}</span>
|
||||||
},
|
},
|
||||||
StoryActionResult::BeholderSawNothing => html!{
|
StoryActionResult::BeholderSawNothing => html!{
|
||||||
<span>{"but saw nothing"}</span>
|
<span class="story-text">{"but saw nothing"}</span>
|
||||||
},
|
},
|
||||||
StoryActionResult::RoleBlocked => html! {
|
StoryActionResult::RoleBlocked => html! {
|
||||||
<span>{"but was role blocked"}</span>
|
<span class="story-text">{"but was role blocked"}</span>
|
||||||
},
|
},
|
||||||
StoryActionResult::Seer(alignment) => {
|
StoryActionResult::Seer(alignment) => {
|
||||||
html! {
|
html! {
|
||||||
<span>
|
<span>
|
||||||
<span>{"and saw"}</span>
|
<span class="story-text">{"and saw"}</span>
|
||||||
<AlignmentSpan alignment={*alignment}/>
|
<AlignmentSpan alignment={*alignment}/>
|
||||||
</span>
|
</span>
|
||||||
}
|
}
|
||||||
|
|
@ -321,25 +321,25 @@ fn StoryNightResult(StoryNightResultProps { result, characters }: &StoryNightRes
|
||||||
StoryActionResult::PowerSeer { powerful } => {
|
StoryActionResult::PowerSeer { powerful } => {
|
||||||
html! {
|
html! {
|
||||||
<span>
|
<span>
|
||||||
<span>{"and discovered they are"}</span>
|
<span class="story-text">{"and discovered they are"}</span>
|
||||||
<PowerfulSpan powerful={*powerful}/>
|
<PowerfulSpan powerful={*powerful}/>
|
||||||
</span>
|
</span>
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
StoryActionResult::Adjudicator { killer } => html! {
|
StoryActionResult::Adjudicator { killer } => html! {
|
||||||
<span>
|
<span>
|
||||||
<span>{"and saw"}</span>
|
<span class="story-text">{"and saw"}</span>
|
||||||
<KillerSpan killer={*killer}/>
|
<KillerSpan killer={*killer}/>
|
||||||
</span>
|
</span>
|
||||||
},
|
},
|
||||||
StoryActionResult::Arcanist(same) => html! {
|
StoryActionResult::Arcanist(same) => html! {
|
||||||
<span>
|
<span>
|
||||||
<span>{"and saw"}</span>
|
<span class="story-text">{"and saw"}</span>
|
||||||
<AlignmentComparisonSpan comparison={*same}/>
|
<AlignmentComparisonSpan comparison={*same}/>
|
||||||
</span>
|
</span>
|
||||||
},
|
},
|
||||||
StoryActionResult::GraveDigger(None) => html! {
|
StoryActionResult::GraveDigger(None) => html! {
|
||||||
<span>
|
<span class="story-text">
|
||||||
{"found an empty grave"}
|
{"found an empty grave"}
|
||||||
</span>
|
</span>
|
||||||
},
|
},
|
||||||
|
|
@ -347,7 +347,7 @@ fn StoryNightResult(StoryNightResultProps { result, characters }: &StoryNightRes
|
||||||
let category = Into::<SetupRole>::into(*role_title).category();
|
let category = Into::<SetupRole>::into(*role_title).category();
|
||||||
html! {
|
html! {
|
||||||
<span>
|
<span>
|
||||||
<span>{"found the body of a"}</span>
|
<span class="story-text">{"found the body of a"}</span>
|
||||||
<CategorySpan category={category} icon={role_title.icon()}>
|
<CategorySpan category={category} icon={role_title.icon()}>
|
||||||
{role_title.to_string().to_case(Case::Title)}
|
{role_title.to_string().to_case(Case::Title)}
|
||||||
</CategorySpan>
|
</CategorySpan>
|
||||||
|
|
@ -356,7 +356,7 @@ fn StoryNightResult(StoryNightResultProps { result, characters }: &StoryNightRes
|
||||||
}
|
}
|
||||||
StoryActionResult::Mortician(died_to_title) => html! {
|
StoryActionResult::Mortician(died_to_title) => html! {
|
||||||
<>
|
<>
|
||||||
{"and found the cause of death to be"}
|
<span class="story-text">{"and found the cause of death to be"}</span>
|
||||||
<DiedToSpan died_to={*died_to_title}/>
|
<DiedToSpan died_to={*died_to_title}/>
|
||||||
</>
|
</>
|
||||||
},
|
},
|
||||||
|
|
@ -377,7 +377,7 @@ fn StoryNightResult(StoryNightResultProps { result, characters }: &StoryNightRes
|
||||||
|
|
||||||
StoryActionResult::Empath { scapegoat: false } => html! {
|
StoryActionResult::Empath { scapegoat: false } => html! {
|
||||||
<>
|
<>
|
||||||
{"and saw that they are"}
|
<span class="story-text">{"and saw that they are"}</span>
|
||||||
<span class="attribute-span faint">
|
<span class="attribute-span faint">
|
||||||
<div class="inactive">
|
<div class="inactive">
|
||||||
<Icon source={IconSource::Heart} icon_type={IconType::Small}/>
|
<Icon source={IconSource::Heart} icon_type={IconType::Small}/>
|
||||||
|
|
@ -388,7 +388,7 @@ fn StoryNightResult(StoryNightResultProps { result, characters }: &StoryNightRes
|
||||||
},
|
},
|
||||||
StoryActionResult::Empath { scapegoat: true } => html! {
|
StoryActionResult::Empath { scapegoat: true } => html! {
|
||||||
<>
|
<>
|
||||||
{"and saw that they are"}
|
<span class="story-text">{"and saw that they are"}</span>
|
||||||
<span class="attribute-span faint wolves">
|
<span class="attribute-span faint wolves">
|
||||||
<div>
|
<div>
|
||||||
<Icon source={IconSource::Heart} icon_type={IconType::Small}/>
|
<Icon source={IconSource::Heart} icon_type={IconType::Small}/>
|
||||||
|
|
@ -416,7 +416,7 @@ fn StoryNightChoice(StoryNightChoiceProps { choice, characters}: &StoryNightChoi
|
||||||
html! {
|
html! {
|
||||||
<>
|
<>
|
||||||
<CharacterCard faint=true char={char.clone()}/>
|
<CharacterCard faint=true char={char.clone()}/>
|
||||||
<span>{action}</span>
|
<span class="story-text">{action}</span>
|
||||||
<CharacterCard faint=true char={chosen.clone()}/>
|
<CharacterCard faint=true char={chosen.clone()}/>
|
||||||
</>
|
</>
|
||||||
}
|
}
|
||||||
|
|
@ -438,9 +438,9 @@ fn StoryNightChoice(StoryNightChoiceProps { choice, characters}: &StoryNightChoi
|
||||||
html! {
|
html! {
|
||||||
<>
|
<>
|
||||||
<CharacterCard faint=true char={arcanist.clone()}/>
|
<CharacterCard faint=true char={arcanist.clone()}/>
|
||||||
<span>{"compared"}</span>
|
<span class="story-text">{"compared"}</span>
|
||||||
<CharacterCard faint=true char={chosen1.clone()}/>
|
<CharacterCard faint=true char={chosen1.clone()}/>
|
||||||
<span>{"and"}</span>
|
<span class="story-text">{"and"}</span>
|
||||||
<CharacterCard faint=true char={chosen2.clone()}/>
|
<CharacterCard faint=true char={chosen2.clone()}/>
|
||||||
</>
|
</>
|
||||||
}
|
}
|
||||||
|
|
@ -458,9 +458,9 @@ fn StoryNightChoice(StoryNightChoiceProps { choice, characters}: &StoryNightChoi
|
||||||
html! {
|
html! {
|
||||||
<>
|
<>
|
||||||
<CharacterCard faint=true char={leader.clone()}/>
|
<CharacterCard faint=true char={leader.clone()}/>
|
||||||
<span>{"'s masons"}</span>
|
<span class="story-text">{"'s masons"}</span>
|
||||||
{masons}
|
{masons}
|
||||||
<span>{"convened in secret"}</span>
|
<span class="story-text">{"convened in secret"}</span>
|
||||||
</>
|
</>
|
||||||
}
|
}
|
||||||
}),
|
}),
|
||||||
|
|
@ -511,9 +511,9 @@ fn StoryNightChoice(StoryNightChoiceProps { choice, characters}: &StoryNightChoi
|
||||||
html! {
|
html! {
|
||||||
<>
|
<>
|
||||||
<CharacterCard faint=true char={char.clone()}/>
|
<CharacterCard faint=true char={char.clone()}/>
|
||||||
<span>{"invited"}</span>
|
<span class="story-text">{"invited"}</span>
|
||||||
<CharacterCard faint=true char={chosen.clone()}/>
|
<CharacterCard faint=true char={chosen.clone()}/>
|
||||||
<span>{"for dinner"}</span>
|
<span class="story-text">{"for dinner"}</span>
|
||||||
</>
|
</>
|
||||||
}
|
}
|
||||||
}),
|
}),
|
||||||
|
|
@ -548,7 +548,7 @@ fn StoryNightChoice(StoryNightChoiceProps { choice, characters}: &StoryNightChoi
|
||||||
html! {
|
html! {
|
||||||
<>
|
<>
|
||||||
<AlignmentSpan alignment={Alignment::Wolves}/>
|
<AlignmentSpan alignment={Alignment::Wolves}/>
|
||||||
<span>{"attempted a kill on"}</span>
|
<span class="story-text">{"attempted a kill on"}</span>
|
||||||
<CharacterCard faint=true char={chosen.clone()} />
|
<CharacterCard faint=true char={chosen.clone()} />
|
||||||
</>
|
</>
|
||||||
}
|
}
|
||||||
|
|
@ -562,7 +562,7 @@ fn StoryNightChoice(StoryNightChoiceProps { choice, characters}: &StoryNightChoi
|
||||||
html! {
|
html! {
|
||||||
<>
|
<>
|
||||||
<CharacterCard faint=true char={shifter.clone()} />
|
<CharacterCard faint=true char={shifter.clone()} />
|
||||||
<span>{"decided to shapeshift into the wolf kill target"}</span>
|
<span class="story-text">{"decided to shapeshift into the wolf kill target"}</span>
|
||||||
</>
|
</>
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
@ -584,7 +584,7 @@ fn StoryNightChoice(StoryNightChoiceProps { choice, characters}: &StoryNightChoi
|
||||||
html! {
|
html! {
|
||||||
<>
|
<>
|
||||||
<CharacterCard faint=true char={insomniac.clone()} />
|
<CharacterCard faint=true char={insomniac.clone()} />
|
||||||
<span>{"witnessed visits from"}</span>
|
<span class="story-text">{"witnessed visits from"}</span>
|
||||||
</>
|
</>
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
@ -598,8 +598,12 @@ fn StoryNightChoice(StoryNightChoiceProps { choice, characters}: &StoryNightChoi
|
||||||
choice_body
|
choice_body
|
||||||
.map(|choice_body| {
|
.map(|choice_body| {
|
||||||
html! {
|
html! {
|
||||||
<li>
|
<li class="choice">
|
||||||
<Icon source={IconSource::ListItem} icon_type={IconType::Small}/>
|
<Icon
|
||||||
|
source={IconSource::ListItem}
|
||||||
|
icon_type={IconType::Small}
|
||||||
|
classes={classes!("li-icon")}
|
||||||
|
/>
|
||||||
{choice_body}
|
{choice_body}
|
||||||
{result}
|
{result}
|
||||||
</li>
|
</li>
|
||||||
|
|
|
||||||
|
|
@ -11,9 +11,9 @@ pub fn DrunkPage() -> Html {
|
||||||
<h1 class="drunk">{"DRUNK"}</h1>
|
<h1 class="drunk">{"DRUNK"}</h1>
|
||||||
<div class="information drunk faint">
|
<div class="information drunk faint">
|
||||||
<h2>{"YOU GOT DRUNK INSTEAD"}</h2>
|
<h2>{"YOU GOT DRUNK INSTEAD"}</h2>
|
||||||
<h4 class="icons">
|
<div class="info-icon-grow">
|
||||||
<Icon source={icon} icon_type={IconType::Informational}/>
|
<Icon source={icon}/>
|
||||||
</h4>
|
</div>
|
||||||
<h3 class="yellow">{"YOUR NIGHT ACTION DID NOT TAKE PLACE"}</h3>
|
<h3 class="yellow">{"YOUR NIGHT ACTION DID NOT TAKE PLACE"}</h3>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
|
||||||
|
|
@ -12,8 +12,6 @@
|
||||||
//
|
//
|
||||||
// You should have received a copy of the GNU Affero General Public License
|
// You should have received a copy of the GNU Affero General Public License
|
||||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
use core::ops::Not;
|
|
||||||
|
|
||||||
use werewolves_proto::role::Killer;
|
use werewolves_proto::role::Killer;
|
||||||
use yew::prelude::*;
|
use yew::prelude::*;
|
||||||
|
|
||||||
|
|
@ -26,10 +24,9 @@ pub fn AdjudicatorPage1() -> Html {
|
||||||
<h1 class="defensive">{"ADJUDICATOR"}</h1>
|
<h1 class="defensive">{"ADJUDICATOR"}</h1>
|
||||||
<div class="information defensive faint">
|
<div class="information defensive faint">
|
||||||
<h2>{"PICK A PLAYER"}</h2>
|
<h2>{"PICK A PLAYER"}</h2>
|
||||||
<h4 class="icons">
|
<div class="info-icon-grow">
|
||||||
<Icon source={IconSource::Killer} icon_type={IconType::Informational}/>
|
<Icon source={IconSource::Killer}/>
|
||||||
<Icon source={IconSource::Killer} icon_type={IconType::Informational} inactive={true}/>
|
</div>
|
||||||
</h4>
|
|
||||||
<h3 class="yellow">{"YOU WILL CHECK IF THEY APPEAR AS A KILLER"}</h3>
|
<h3 class="yellow">{"YOU WILL CHECK IF THEY APPEAR AS A KILLER"}</h3>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
@ -51,13 +48,11 @@ pub fn AdjudicatorResult(AdjudicatorResultProps { killer }: &AdjudicatorResultPr
|
||||||
Killer::Killer => html! {
|
Killer::Killer => html! {
|
||||||
<Icon
|
<Icon
|
||||||
source={IconSource::Killer}
|
source={IconSource::Killer}
|
||||||
icon_type={IconType::Informational}
|
|
||||||
/>
|
/>
|
||||||
},
|
},
|
||||||
Killer::NotKiller => html! {
|
Killer::NotKiller => html! {
|
||||||
<Icon
|
<Icon
|
||||||
source={IconSource::RedX}
|
source={IconSource::RedX}
|
||||||
icon_type={IconType::Informational}
|
|
||||||
/>
|
/>
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
@ -66,7 +61,7 @@ pub fn AdjudicatorResult(AdjudicatorResultProps { killer }: &AdjudicatorResultPr
|
||||||
<h1 class="defensive">{"ADJUDICATOR"}</h1>
|
<h1 class="defensive">{"ADJUDICATOR"}</h1>
|
||||||
<div class="information defensive faint">
|
<div class="information defensive faint">
|
||||||
<h2>{"YOUR TARGET"}</h2>
|
<h2>{"YOUR TARGET"}</h2>
|
||||||
<h4>{icon}</h4>
|
<div class="info-icon-grow">{icon}</div>
|
||||||
<h3 class="yellow">{text}</h3>
|
<h3 class="yellow">{text}</h3>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
|
||||||
|
|
@ -25,10 +25,10 @@ pub fn AlphaWolfPage1() -> Html {
|
||||||
<span class="yellow">{"ONCE PER GAME"}</span>
|
<span class="yellow">{"ONCE PER GAME"}</span>
|
||||||
{" KILL ABILITY"}
|
{" KILL ABILITY"}
|
||||||
</h2>
|
</h2>
|
||||||
<h3 class="yellow">
|
<h2>
|
||||||
{"POINT AT YOUR TARGET "}
|
{"POINT AT YOUR TARGET "}
|
||||||
{"OR GO BACK TO SLEEP"}
|
{"OR GO BACK TO SLEEP"}
|
||||||
</h3>
|
</h2>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -49,22 +49,12 @@ pub fn ArcanistResult(ArcanistResultProps { alignment_eq }: &ArcanistResultProps
|
||||||
};
|
};
|
||||||
let icons = match alignment_eq {
|
let icons = match alignment_eq {
|
||||||
AlignmentEq::Same => html! {
|
AlignmentEq::Same => html! {
|
||||||
<>
|
<Icon source={IconSource::Equal} />
|
||||||
// <Icon source={IconSource::Village} icon_type={IconType::Informational}/>
|
|
||||||
// <Icon source={IconSource::Village} icon_type={IconType::Informational}/>
|
|
||||||
// <span>{"OR"}</span>
|
|
||||||
// <Icon source={IconSource::Wolves} icon_type={IconType::Informational}/>
|
|
||||||
// <Icon source={IconSource::Wolves} icon_type={IconType::Informational}/>
|
|
||||||
<Icon source={IconSource::Equal} icon_type={IconType::Informational} />
|
|
||||||
</>
|
|
||||||
},
|
},
|
||||||
AlignmentEq::Different => html! {
|
AlignmentEq::Different => html! {
|
||||||
<>
|
<>
|
||||||
<Icon source={IconSource::Village} icon_type={IconType::Informational}/>
|
<Icon source={IconSource::Village} />
|
||||||
<Icon source={IconSource::Wolves} icon_type={IconType::Informational}/>
|
<Icon source={IconSource::Wolves} />
|
||||||
// {"OR"}
|
|
||||||
// <Icon source={IconSource::Wolves} icon_type={IconType::Informational}/>
|
|
||||||
// <Icon source={IconSource::Village} icon_type={IconType::Informational}/>
|
|
||||||
</>
|
</>
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
@ -73,9 +63,9 @@ pub fn ArcanistResult(ArcanistResultProps { alignment_eq }: &ArcanistResultProps
|
||||||
<h1 class="intel">{"ARCANIST"}</h1>
|
<h1 class="intel">{"ARCANIST"}</h1>
|
||||||
<div class="information intel faint">
|
<div class="information intel faint">
|
||||||
<h2>{"YOUR TARGETS APPEAR AS"}</h2>
|
<h2>{"YOUR TARGETS APPEAR AS"}</h2>
|
||||||
<h4 class="icons">
|
<div class="info-icon-list-grow">
|
||||||
{icons}
|
{icons}
|
||||||
</h4>
|
</div>
|
||||||
<h1 class="yellow">{text}</h1>
|
<h1 class="yellow">{text}</h1>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
|
||||||
|
|
@ -24,9 +24,8 @@ pub fn BloodletterPage1() -> Html {
|
||||||
<div class="information wolves faint">
|
<div class="information wolves faint">
|
||||||
<h2>{"PICK A PLAYER"}</h2>
|
<h2>{"PICK A PLAYER"}</h2>
|
||||||
<h3>{"THEY WILL BE COVERED IN WOLF BLOOD"}</h3>
|
<h3>{"THEY WILL BE COVERED IN WOLF BLOOD"}</h3>
|
||||||
<h4>{"AND"}</h4>
|
|
||||||
<h2 class="yellow inline-icons">
|
<h2 class="yellow inline-icons">
|
||||||
{"APPEAR AS A WOLF "}
|
{"AND APPEAR AS A WOLF "}
|
||||||
<Icon source={IconSource::Wolves} icon_type={IconType::Fit}/>
|
<Icon source={IconSource::Wolves} icon_type={IconType::Fit}/>
|
||||||
{" KILLER "}
|
{" KILLER "}
|
||||||
<Icon source={IconSource::Killer} icon_type={IconType::Fit}/>
|
<Icon source={IconSource::Killer} icon_type={IconType::Fit}/>
|
||||||
|
|
|
||||||
|
|
@ -26,7 +26,7 @@ pub fn EmpathPage1() -> Html {
|
||||||
<div class="information intel faint">
|
<div class="information intel faint">
|
||||||
<h2>{"PICK A PLAYER"}</h2>
|
<h2>{"PICK A PLAYER"}</h2>
|
||||||
<h3 class="yellow">{"YOU WILL CHECK IF THEY ARE THE SCAPEGOAT"}</h3>
|
<h3 class="yellow">{"YOU WILL CHECK IF THEY ARE THE SCAPEGOAT"}</h3>
|
||||||
<h3>{"AND IF THEY ARE, TAKE ON THEIR CURSE"}</h3>
|
<h3>{"IF THEY ARE, YOU WILL TAKE ON THEIR CURSE"}</h3>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
}
|
}
|
||||||
|
|
@ -43,18 +43,26 @@ pub fn EmpathResult(EmpathResultProps { scapegoat }: &EmpathResultProps) -> Html
|
||||||
true => "THE SCAPEGOAT",
|
true => "THE SCAPEGOAT",
|
||||||
false => "NOT THE SCAPEGOAT",
|
false => "NOT THE SCAPEGOAT",
|
||||||
};
|
};
|
||||||
|
let icon = match scapegoat {
|
||||||
|
true => html! {
|
||||||
|
<Icon
|
||||||
|
source={IconSource::Scapegoat}
|
||||||
|
/>
|
||||||
|
},
|
||||||
|
false => html! {
|
||||||
|
<Icon
|
||||||
|
source={IconSource::RedX}
|
||||||
|
/>
|
||||||
|
},
|
||||||
|
};
|
||||||
html! {
|
html! {
|
||||||
<div class="role-page">
|
<div class="role-page">
|
||||||
<h1 class="intel">{"EMPATH"}</h1>
|
<h1 class="intel">{"EMPATH"}</h1>
|
||||||
<div class="information intel faint">
|
<div class="information intel faint">
|
||||||
<h2>{"YOUR TARGET IS"}</h2>
|
<h2>{"YOUR TARGET IS"}</h2>
|
||||||
<h4>
|
<div class="info-icon-grow">
|
||||||
<Icon
|
{icon}
|
||||||
source={IconSource::Scapegoat}
|
</div>
|
||||||
icon_type={IconType::Informational}
|
|
||||||
inactive={scapegoat.not()}
|
|
||||||
/>
|
|
||||||
</h4>
|
|
||||||
<h3 class="yellow">{text}</h3>
|
<h3 class="yellow">{text}</h3>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
|
||||||
|
|
@ -29,8 +29,8 @@ pub fn GravediggerPage1() -> Html {
|
||||||
<span class="yellow">{"DEAD"}</span>
|
<span class="yellow">{"DEAD"}</span>
|
||||||
{" PLAYER"}
|
{" PLAYER"}
|
||||||
</h2>
|
</h2>
|
||||||
<div class="icons">
|
<div class="info-icon-grow">
|
||||||
<Icon source={IconSource::Gravedigger} icon_type={IconType::Informational}/>
|
<Icon source={IconSource::Gravedigger}/>
|
||||||
</div>
|
</div>
|
||||||
<h3 class="yellow">
|
<h3 class="yellow">
|
||||||
{"YOU WILL LEARN THEIR ROLE"}
|
{"YOU WILL LEARN THEIR ROLE"}
|
||||||
|
|
@ -54,7 +54,7 @@ pub fn GravediggerResultPage(
|
||||||
.map(|r| {
|
.map(|r| {
|
||||||
html! {
|
html! {
|
||||||
<h4>
|
<h4>
|
||||||
{"YOU DIG UP THE BODY OF A "}
|
{"AND FIND A "}
|
||||||
<span class="yellow">
|
<span class="yellow">
|
||||||
{r.to_string().to_case(Case::Upper)}
|
{r.to_string().to_case(Case::Upper)}
|
||||||
</span>
|
</span>
|
||||||
|
|
@ -75,12 +75,9 @@ pub fn GravediggerResultPage(
|
||||||
<h1 class="intel">{"GRAVEDIGGER"}</h1>
|
<h1 class="intel">{"GRAVEDIGGER"}</h1>
|
||||||
<div class="information intel faint">
|
<div class="information intel faint">
|
||||||
<h2>{"YOU CHECK THE ROLE OF YOUR TARGET"}</h2>
|
<h2>{"YOU CHECK THE ROLE OF YOUR TARGET"}</h2>
|
||||||
<h4>
|
<div class="info-icon-grow">
|
||||||
<Icon
|
<Icon source={icon} />
|
||||||
source={icon}
|
</div>
|
||||||
icon_type={IconType::Informational}
|
|
||||||
/>
|
|
||||||
</h4>
|
|
||||||
{text}
|
{text}
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
|
||||||
|
|
@ -29,9 +29,9 @@ pub fn GuardianPageNoPrevProtect() -> Html {
|
||||||
<h1 class="defensive">{"GUARDIAN"}</h1>
|
<h1 class="defensive">{"GUARDIAN"}</h1>
|
||||||
<div class="information defensive faint">
|
<div class="information defensive faint">
|
||||||
<h2>{"PICK A PLAYER"}</h2>
|
<h2>{"PICK A PLAYER"}</h2>
|
||||||
<h4 class="icons">
|
<div class="info-icon-grow">
|
||||||
<Icon source={IconSource::ShieldAndSword} icon_type={IconType::Informational}/>
|
<Icon source={IconSource::ShieldAndSword}/>
|
||||||
</h4>
|
</div>
|
||||||
<h3 class="yellow">{"CHOOSE SOMEONE TO PROTECT FROM DEATH"}</h3>
|
<h3 class="yellow">{"CHOOSE SOMEONE TO PROTECT FROM DEATH"}</h3>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
@ -90,12 +90,12 @@ pub fn GuardianPagePreviousGuard(GuardianPageProps { previous }: &GuardianPagePr
|
||||||
<h1 class="defensive">{"GUARDIAN"}</h1>
|
<h1 class="defensive">{"GUARDIAN"}</h1>
|
||||||
<div class="information defensive faint">
|
<div class="information defensive faint">
|
||||||
<h2>{"LAST TIME YOU GUARDED"}</h2>
|
<h2>{"LAST TIME YOU GUARDED"}</h2>
|
||||||
|
<div class="info-icon-grow">
|
||||||
|
<Icon source={IconSource::ShieldAndSword} />
|
||||||
|
</div>
|
||||||
<div class="info-player-list">
|
<div class="info-player-list">
|
||||||
<CharacterTargetCard ident={previous.clone()} />
|
<CharacterTargetCard ident={previous.clone()} />
|
||||||
</div>
|
</div>
|
||||||
<h4 class="icons">
|
|
||||||
<Icon source={IconSource::ShieldAndSword} icon_type={IconType::Informational}/>
|
|
||||||
</h4>
|
|
||||||
<h3 class="yellow">{"YOU CANNOT PROTECT THEM TONIGHT"}</h3>
|
<h3 class="yellow">{"YOU CANNOT PROTECT THEM TONIGHT"}</h3>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
|
||||||
|
|
@ -23,12 +23,12 @@ pub fn HunterPage1() -> Html {
|
||||||
<h1 class="offensive">{"HUNTER"}</h1>
|
<h1 class="offensive">{"HUNTER"}</h1>
|
||||||
<div class="information offensive faint">
|
<div class="information offensive faint">
|
||||||
<h2>{"SET A HUNTER'S TRAP ON A PLAYER"}</h2>
|
<h2>{"SET A HUNTER'S TRAP ON A PLAYER"}</h2>
|
||||||
<div class="icons">
|
<div class="info-icon-grow">
|
||||||
<Icon source={IconSource::Hunter} icon_type={IconType::Informational}/>
|
<Icon source={IconSource::Hunter}/>
|
||||||
</div>
|
</div>
|
||||||
<h3 class="yellow">
|
<h3 class="yellow">
|
||||||
{"IF YOU DIE TONIGHT, OR ARE EXECUTED TOMORROW "}
|
{"IF YOU DIE TONIGHT, OR ARE EXECUTED TOMORROW "}
|
||||||
{"THIS PLAYER WILL DIE AT NIGHT AS WELL"}
|
{"THIS PLAYER WILL DIE AT NIGHT"}
|
||||||
</h3>
|
</h3>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
|
||||||
|
|
@ -15,7 +15,7 @@
|
||||||
use werewolves_proto::message::night::Visits;
|
use werewolves_proto::message::night::Visits;
|
||||||
use yew::prelude::*;
|
use yew::prelude::*;
|
||||||
|
|
||||||
use crate::components::CharacterTargetCard;
|
use crate::components::{CharacterTargetCard, Icon, IconSource};
|
||||||
|
|
||||||
#[function_component]
|
#[function_component]
|
||||||
pub fn InsomniacPage1() -> Html {
|
pub fn InsomniacPage1() -> Html {
|
||||||
|
|
@ -23,9 +23,12 @@ pub fn InsomniacPage1() -> Html {
|
||||||
<div class="role-page">
|
<div class="role-page">
|
||||||
<h1 class="intel">{"INSOMNIAC"}</h1>
|
<h1 class="intel">{"INSOMNIAC"}</h1>
|
||||||
<div class="information intel faint">
|
<div class="information intel faint">
|
||||||
<h2>{"YOUR POOR SLEEP RESULTS IN BEING WOKEN BY VISITORS IN THE NIGHT"}</h2>
|
<h2>{"YOUR SLEEP IS INTERRUPTED"}</h2>
|
||||||
|
<div class="info-icon-grow">
|
||||||
|
<Icon source={IconSource::Insomniac}/>
|
||||||
|
</div>
|
||||||
<h3 class="yellow">
|
<h3 class="yellow">
|
||||||
{"YOU WILL REMEMBER WHO VISITED YOU TONIGHT"}
|
{"THE FOLLOWING PEOPLE VISITED YOU TONIGHT"}
|
||||||
</h3>
|
</h3>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
@ -52,7 +55,7 @@ pub fn InsomniacResult(InsomniacResultProps { visits }: &InsomniacResultProps) -
|
||||||
<h1 class="intel">{"INSOMNIAC"}</h1>
|
<h1 class="intel">{"INSOMNIAC"}</h1>
|
||||||
<div class="information intel faint">
|
<div class="information intel faint">
|
||||||
<h2>{"YOU WERE VISITED IN THE NIGHT BY:"}</h2>
|
<h2>{"YOU WERE VISITED IN THE NIGHT BY:"}</h2>
|
||||||
<div class="info-player-list">
|
<div class="info-player-list large">
|
||||||
{visitors}
|
{visitors}
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
|
||||||
|
|
@ -53,7 +53,7 @@ pub fn MasonRecruitPage1(
|
||||||
<span class="yellow">{"EVERY NIGHT"}</span>
|
<span class="yellow">{"EVERY NIGHT"}</span>
|
||||||
{", AS LONG AS THEY ARE ALIVE AND REMAIN VILLAGE ALIGNED"}
|
{", AS LONG AS THEY ARE ALIVE AND REMAIN VILLAGE ALIGNED"}
|
||||||
</h4>
|
</h4>
|
||||||
<h3 class="yellow">{"WOULD YOU LIKE TO RECRUIT TONIGHT?"}</h3>
|
<h2 class="yellow">{"WOULD YOU LIKE TO RECRUIT TONIGHT?"}</h2>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -27,8 +27,8 @@ pub fn MilitiaPage1() -> Html {
|
||||||
<span class="yellow">{"ONCE PER GAME"}</span>
|
<span class="yellow">{"ONCE PER GAME"}</span>
|
||||||
{" KILL ABILITY"}
|
{" KILL ABILITY"}
|
||||||
</h2>
|
</h2>
|
||||||
<div class="icons">
|
<div class="info-icon-grow">
|
||||||
<Icon source={IconSource::Sword} icon_type={IconType::Informational}/>
|
<Icon source={IconSource::Sword}/>
|
||||||
</div>
|
</div>
|
||||||
<h3 class="yellow">
|
<h3 class="yellow">
|
||||||
{"POINT AT YOUR TARGET "}
|
{"POINT AT YOUR TARGET "}
|
||||||
|
|
|
||||||
|
|
@ -16,7 +16,7 @@
|
||||||
use werewolves_proto::role::Powerful;
|
use werewolves_proto::role::Powerful;
|
||||||
use yew::prelude::*;
|
use yew::prelude::*;
|
||||||
|
|
||||||
use crate::components::{Icon, IconSource, IconType};
|
use crate::components::{Icon, IconSource};
|
||||||
|
|
||||||
#[function_component]
|
#[function_component]
|
||||||
pub fn PowerSeerPage1() -> Html {
|
pub fn PowerSeerPage1() -> Html {
|
||||||
|
|
@ -26,7 +26,7 @@ pub fn PowerSeerPage1() -> Html {
|
||||||
<div class="information intel faint">
|
<div class="information intel faint">
|
||||||
<h2>{"PICK A PLAYER"}</h2>
|
<h2>{"PICK A PLAYER"}</h2>
|
||||||
<div class="info-icon-grow">
|
<div class="info-icon-grow">
|
||||||
<Icon source={IconSource::PowerSeer} />
|
<Icon source={IconSource::Powerful} />
|
||||||
</div>
|
</div>
|
||||||
<h3 class="yellow">{"YOU WILL CHECK IF THEY ARE POWERFUL"}</h3>
|
<h3 class="yellow">{"YOU WILL CHECK IF THEY ARE POWERFUL"}</h3>
|
||||||
</div>
|
</div>
|
||||||
|
|
@ -49,13 +49,13 @@ pub fn PowerSeerResult(PowerSeerResultProps { powerful }: &PowerSeerResultProps)
|
||||||
Powerful::Powerful => html! {
|
Powerful::Powerful => html! {
|
||||||
<Icon
|
<Icon
|
||||||
source={IconSource::Powerful}
|
source={IconSource::Powerful}
|
||||||
icon_type={IconType::Informational}
|
// icon_type={IconType::Informational}
|
||||||
/>
|
/>
|
||||||
},
|
},
|
||||||
Powerful::NotPowerful => html! {
|
Powerful::NotPowerful => html! {
|
||||||
<Icon
|
<Icon
|
||||||
source={IconSource::RedX}
|
source={IconSource::RedX}
|
||||||
icon_type={IconType::Informational}
|
// icon_type={IconType::Informational}
|
||||||
/>
|
/>
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
@ -64,7 +64,7 @@ pub fn PowerSeerResult(PowerSeerResultProps { powerful }: &PowerSeerResultProps)
|
||||||
<h1 class="intel">{"POWER SEER"}</h1>
|
<h1 class="intel">{"POWER SEER"}</h1>
|
||||||
<div class="information intel faint">
|
<div class="information intel faint">
|
||||||
<h2>{"YOUR TARGET APPEARS AS"}</h2>
|
<h2>{"YOUR TARGET APPEARS AS"}</h2>
|
||||||
<h4>{icon}</h4>
|
<div class="info-icon-grow">{icon}</div>
|
||||||
<h3 class="yellow">{text}</h3>
|
<h3 class="yellow">{text}</h3>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
|
||||||
|
|
@ -22,12 +22,14 @@ pub fn PyremasterPage1() -> Html {
|
||||||
<div class="role-page">
|
<div class="role-page">
|
||||||
<h1 class="offensive">{"PYREMASTER"}</h1>
|
<h1 class="offensive">{"PYREMASTER"}</h1>
|
||||||
<div class="information offensive faint">
|
<div class="information offensive faint">
|
||||||
<h2>{"IF YOU WISH TO THROW A PLAYER ON THE PYRE"}</h2>
|
<h3>{"YOU CAN CHOOSE TO THROW A PLAYER ON THE PYRE"}</h3>
|
||||||
<div class="icons">
|
<div class="info-icon-grow">
|
||||||
<Icon source={IconSource::Pyremaster} icon_type={IconType::Informational}/>
|
<Icon source={IconSource::Pyremaster}/>
|
||||||
</div>
|
</div>
|
||||||
<h3 class="yellow">
|
<h3>
|
||||||
{"IF YOU KILL TWO GOOD VILLAGERS LIKE THIS "}
|
{"IF YOU KILL "}
|
||||||
|
<span class="yellow">{"TWO"}</span>
|
||||||
|
{" GOOD VILLAGERS LIKE THIS "}
|
||||||
{"YOU WILL DIE AS WELL"}
|
{"YOU WILL DIE AS WELL"}
|
||||||
</h3>
|
</h3>
|
||||||
</div>
|
</div>
|
||||||
|
|
|
||||||
|
|
@ -26,10 +26,10 @@ pub fn SeerPage1() -> Html {
|
||||||
<h1 class="intel">{"SEER"}</h1>
|
<h1 class="intel">{"SEER"}</h1>
|
||||||
<div class="information intel faint">
|
<div class="information intel faint">
|
||||||
<h2>{"PICK A PLAYER"}</h2>
|
<h2>{"PICK A PLAYER"}</h2>
|
||||||
<h4 class="icons">
|
<div class="info-icon-list-grow">
|
||||||
<Icon source={IconSource::Village} icon_type={IconType::Informational}/>
|
<Icon source={IconSource::Village} />
|
||||||
<Icon source={IconSource::Wolves} icon_type={IconType::Informational}/>
|
<Icon source={IconSource::Wolves} />
|
||||||
</h4>
|
</div>
|
||||||
<h3 class="yellow">{"YOU WILL CHECK IF THEY APPEAR AS A VILLAGER OR PART OF THE WOLFPACK"}</h3>
|
<h3 class="yellow">{"YOU WILL CHECK IF THEY APPEAR AS A VILLAGER OR PART OF THE WOLFPACK"}</h3>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
|
||||||
|
|
@ -24,9 +24,9 @@ pub fn VindicatorPage1() -> Html {
|
||||||
<div class="information defensive faint">
|
<div class="information defensive faint">
|
||||||
<h3>{"A VILLAGER WAS EXECUTED"}</h3>
|
<h3>{"A VILLAGER WAS EXECUTED"}</h3>
|
||||||
<h2>{"PICK A PLAYER"}</h2>
|
<h2>{"PICK A PLAYER"}</h2>
|
||||||
<h4 class="icons">
|
<div class="info-icon-grow">
|
||||||
<Icon source={IconSource::Shield} icon_type={IconType::Informational}/>
|
<Icon source={IconSource::Vindicator} />
|
||||||
</h4>
|
</div>
|
||||||
<h3 class="yellow">{"YOU WILL PROTECT THEM FROM A DEATH TONIGHT"}</h3>
|
<h3 class="yellow">{"YOU WILL PROTECT THEM FROM A DEATH TONIGHT"}</h3>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
|
||||||
|
|
@ -26,9 +26,9 @@ pub fn WolfpackKillPage() -> Html {
|
||||||
<h1 class="wolves">{"WOLF PACK KILL"}</h1>
|
<h1 class="wolves">{"WOLF PACK KILL"}</h1>
|
||||||
<div class="information wolves faint">
|
<div class="information wolves faint">
|
||||||
<h2>{"CHOOSE A TARGET TO EAT TONIGHT"}</h2>
|
<h2>{"CHOOSE A TARGET TO EAT TONIGHT"}</h2>
|
||||||
<h4 class="icons">
|
<div class="info-icon-grow">
|
||||||
<Icon source={IconSource::Wolves} icon_type={IconType::Informational}/>
|
<Icon source={IconSource::Wolves} />
|
||||||
</h4>
|
</div>
|
||||||
<h3 class="yellow">{"WOLVES MUST BE UNANIMOUS"}</h3>
|
<h3 class="yellow">{"WOLVES MUST BE UNANIMOUS"}</h3>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
|
||||||