weightlifter role and test

This commit is contained in:
emilis 2025-10-06 22:36:58 +01:00
parent da580a459e
commit f034656bef
No known key found for this signature in database
4 changed files with 54 additions and 5 deletions

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@ -59,11 +59,6 @@ impl GameSettings {
}
pub fn village_roles_count(&self) -> usize {
log::warn!(
"wolves: {} total: {}",
self.wolves_count(),
self.roles.len()
);
self.roles.len() - self.wolves_count()
}

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@ -111,6 +111,12 @@ impl Village {
pub fn is_game_over(&self) -> Option<GameOver> {
let wolves = self.living_wolves_count();
let villagers = self.living_villager_count();
let weightlifters = self
.living_characters_by_role(RoleTitle::Weightlifter)
.len();
if weightlifters > 0 && wolves == 1 && villagers == 1 {
return Some(GameOver::VillageWins);
}
if wolves == 0 {
return Some(GameOver::VillageWins);

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@ -7,3 +7,4 @@ mod mason;
mod pyremaster;
mod scapegoat;
mod shapeshifter;
mod weightlifter;

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@ -0,0 +1,47 @@
use core::num::NonZeroU8;
#[allow(unused)]
use pretty_assertions::{assert_eq, assert_ne, assert_str_eq};
use crate::{
diedto::DiedTo,
game::{Game, GameSettings, OrRandom, SetupRole},
game_test::{
ActionPromptTitleExt, ActionResultExt, AlignmentExt, GameExt, ServerToHostMessageExt,
SettingsExt, gen_players,
},
message::{
host::{HostDayMessage, HostGameMessage, ServerToHostMessage},
night::{ActionPrompt, ActionPromptTitle, ActionResult},
},
role::Role,
};
#[test]
fn mayor_win() {
let players = gen_players(1..4);
let weightlifter_player_id = players[0].player_id;
let wolf_player_id = players[1].player_id;
let mut settings = GameSettings::empty();
settings.add_and_assign(SetupRole::Weightlifter, weightlifter_player_id);
settings.add_and_assign(SetupRole::Werewolf, wolf_player_id);
settings.fill_remaining_slots_with_villagers(3);
let mut game = Game::new(&players, settings).unwrap();
game.r#continue().r#continue();
assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro);
game.r#continue().sleep();
game.next_expect_day();
game.execute().title().wolf_pack_kill();
game.mark(game.living_villager().character_id());
game.r#continue().sleep();
assert_eq!(
game.process(HostGameMessage::Night(
crate::message::host::HostNightMessage::Next
))
.unwrap(),
ServerToHostMessage::GameOver(crate::game::GameOver::VillageWins)
);
}