// Copyright (C) 2025 Emilis Bliūdžius // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #[allow(unused)] use pretty_assertions::{assert_eq, assert_ne, assert_str_eq}; use crate::{ aura::{Aura, AuraTitle}, game::{Game, GameSettings, SetupRole}, game_test::{ ActionPromptTitleExt, ActionResultExt, GameExt, SettingsExt, gen_players, init_log, }, message::night::{ActionPrompt, ActionPromptTitle}, player::RoleChange, role::{Alignment, Killer, Role, RoleTitle}, }; #[test] fn redeemable_scapegoat() { init_log(); let players = gen_players(1..21); let mut player_ids = players.iter().map(|p| p.player_id); let seer = player_ids.next().unwrap(); let wolf = player_ids.next().unwrap(); let scapegoat = player_ids.next().unwrap(); let mut settings = GameSettings::empty(); settings.add_and_assign(SetupRole::Werewolf, wolf); settings.add_and_assign(SetupRole::Seer, seer); let mut scapegoat_slot = settings.add_and_assign(SetupRole::Villager, scapegoat); scapegoat_slot.auras.push(AuraTitle::RedeemableScapegoat); settings.update_slot(scapegoat_slot); settings.fill_remaining_slots_with_villagers(players.len()); let mut game = Game::new(&players, settings).unwrap(); game.r#continue().r#continue(); assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro); game.r#continue().sleep(); game.next().title().seer(); game.mark(game.character_by_player_id(scapegoat).character_id()); assert!(game.r#continue().seer().wolves()); game.r#continue().sleep(); game.next_expect_day(); assert_eq!( game.character_by_player_id(scapegoat).auras(), &[Aura::RedeemableScapegoat] ); game.mark_for_execution(game.character_by_player_id(seer).character_id()); game.execute().title().wolf_pack_kill(); game.mark(game.living_villager_excl(scapegoat).character_id()); game.r#continue().sleep(); game.next_expect_day(); game.execute().title().wolf_pack_kill(); game.mark(game.living_villager_excl(scapegoat).character_id()); game.r#continue().sleep(); assert_eq!( game.next(), ActionPrompt::RoleChange { character_id: game.character_by_player_id(scapegoat).identity(), new_role: RoleTitle::Seer } ); game.r#continue().r#continue(); game.next().title().seer(); game.mark(game.character_by_player_id(wolf).character_id()); assert!(game.r#continue().seer().wolves()); game.r#continue().sleep(); game.next_expect_day(); let scapegoat = game.character_by_player_id(scapegoat); assert_eq!( scapegoat.role_changes(), &[RoleChange { role: Role::Villager, new_role: RoleTitle::Seer, changed_on_night: 2, }] ); assert_eq!(scapegoat.auras(), &[Aura::Scapegoat]); assert_eq!(scapegoat.role(), &Role::Seer); } #[test] fn inevitable_scapegoat_targeting_black_knight() { init_log(); let players = gen_players(1..21); let mut player_ids = players.iter().map(|p| p.player_id); let seer = player_ids.next().unwrap(); let wolf = player_ids.next().unwrap(); let black_knight = player_ids.next().unwrap(); let mut settings = GameSettings::empty(); settings.add_and_assign(SetupRole::Werewolf, wolf); settings.add_and_assign(SetupRole::BlackKnight, black_knight); let mut seer_slot = settings.add_and_assign(SetupRole::Seer, seer); seer_slot.auras.push(AuraTitle::InevitableScapegoat); settings.update_slot(seer_slot); settings.fill_remaining_slots_with_villagers(players.len()); let mut game = Game::new(&players, settings).unwrap(); game.r#continue().r#continue(); assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro); game.r#continue().sleep(); assert_eq!( game.character_by_player_id(seer).auras(), &[Aura::InevitableScapegoat] ); game.next().title().seer(); game.mark(game.character_by_player_id(black_knight).character_id()); assert!(game.r#continue().seer().wolves()); game.r#continue().sleep(); game.next_expect_day(); assert_eq!( game.character_by_player_id(black_knight).auras(), &[Aura::Scapegoat] ); assert_eq!(game.character_by_player_id(seer).auras(), &[]); game.execute().title().wolf_pack_kill(); let next_target = game.village().characters().into_iter().last().unwrap(); game.mark( game.living_villager_excl(next_target.player_id()) .character_id(), ); game.r#continue().sleep(); game.next().title().seer(); game.mark(next_target.character_id()); assert!(game.r#continue().seer().village()); game.r#continue().sleep(); game.next_expect_day(); assert_eq!(game.character_by_player_id(seer).auras(), &[]); assert_eq!( game.character_by_player_id(next_target.player_id()).auras(), &[] ); } #[test] fn vindictive_scapegoat() { init_log(); let players = gen_players(1..21); let mut player_ids = players.iter().map(|p| p.player_id); let scapegoat = player_ids.next().unwrap(); let wolf = player_ids.next().unwrap(); let mut settings = GameSettings::empty(); settings.add_and_assign(SetupRole::Werewolf, wolf); let mut scapegoat_slot = settings.add_and_assign(SetupRole::Villager, scapegoat); scapegoat_slot.auras.push(AuraTitle::VindictiveScapegoat); settings.update_slot(scapegoat_slot); settings.fill_remaining_slots_with_villagers(players.len()); let mut game = Game::new(&players, settings).unwrap(); game.r#continue().r#continue(); assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro); game.r#continue().sleep(); game.next_expect_day(); game.mark_for_execution(game.character_by_player_id(scapegoat).character_id()); game.execute().title().wolf_pack_kill(); game.mark_villager(); game.r#continue().sleep(); game.next_expect_day(); assert_eq!(game.character_by_player_id(scapegoat).auras(), &[]); assert!( game.village() .characters() .into_iter() .filter(|c| c.alive() && c.is_village()) .any(|c| c.auras() == [Aura::Scapegoat]) ); } #[test] fn spiteful_scapegoat_chosen_by_adjudicator() { init_log(); let players = gen_players(1..21); let mut player_ids = players.iter().map(|p| p.player_id); let seer = player_ids.next().unwrap(); let wolf = player_ids.next().unwrap(); let adjudicator = player_ids.next().unwrap(); let mut settings = GameSettings::empty(); settings.add_and_assign(SetupRole::Werewolf, wolf); settings.add_and_assign(SetupRole::Adjudicator, adjudicator); let mut seer_slot = settings.add_and_assign(SetupRole::Seer, seer); seer_slot.auras.push(AuraTitle::SpitefulScapegoat); settings.update_slot(seer_slot); settings.fill_remaining_slots_with_villagers(players.len()); let mut game = Game::new(&players, settings).unwrap(); game.r#continue().r#continue(); assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro); game.r#continue().sleep(); assert_eq!( game.character_by_player_id(seer).auras(), &[Aura::SpitefulScapegoat] ); game.next().title().seer(); game.mark(game.character_by_player_id(adjudicator).character_id()); assert_eq!(game.r#continue().seer(), Alignment::Village); game.r#continue().sleep(); game.next().title().adjudicator(); game.mark(game.character_by_player_id(seer).character_id()); assert_eq!(game.r#continue().adjudicator(), Killer::NotKiller); game.r#continue().sleep(); game.next_expect_day(); assert_eq!(game.character_by_player_id(seer).auras(), &[]); assert_eq!( game.character_by_player_id(adjudicator).auras(), &[Aura::Scapegoat] ); game.execute().title().wolf_pack_kill(); game.mark_villager(); game.r#continue().sleep(); game.next().title().seer(); game.mark(game.character_by_player_id(adjudicator).character_id()); assert_eq!(game.r#continue().seer(), Alignment::Wolves); game.r#continue().sleep(); game.next().title().adjudicator(); game.mark(game.character_by_player_id(seer).character_id()); assert_eq!(game.r#continue().adjudicator(), Killer::NotKiller); game.r#continue().sleep(); game.next_expect_day(); } #[test] fn inevitable_scapegoat_chosen_by_adjudicator() { init_log(); let players = gen_players(1..21); let mut player_ids = players.iter().map(|p| p.player_id); let seer = player_ids.next().unwrap(); let wolf = player_ids.next().unwrap(); let adjudicator = player_ids.next().unwrap(); let mut settings = GameSettings::empty(); settings.add_and_assign(SetupRole::Werewolf, wolf); settings.add_and_assign(SetupRole::Adjudicator, adjudicator); let mut seer_slot = settings.add_and_assign(SetupRole::Seer, seer); seer_slot.auras.push(AuraTitle::InevitableScapegoat); settings.update_slot(seer_slot); settings.fill_remaining_slots_with_villagers(players.len()); let mut game = Game::new(&players, settings).unwrap(); game.r#continue().r#continue(); assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro); game.r#continue().sleep(); assert_eq!( game.character_by_player_id(seer).auras(), &[Aura::InevitableScapegoat] ); game.next().title().seer(); game.mark(game.character_by_player_id(adjudicator).character_id()); assert_eq!(game.r#continue().seer(), Alignment::Wolves); game.r#continue().sleep(); game.next().title().adjudicator(); game.mark(game.character_by_player_id(seer).character_id()); assert_eq!(game.r#continue().adjudicator(), Killer::NotKiller); game.r#continue().sleep(); game.next_expect_day(); assert_eq!(game.character_by_player_id(seer).auras(), &[]); assert_eq!( game.character_by_player_id(adjudicator).auras(), &[Aura::Scapegoat] ); game.execute().title().wolf_pack_kill(); game.mark_villager(); game.r#continue().sleep(); game.next().title().seer(); game.mark(game.character_by_player_id(adjudicator).character_id()); assert_eq!(game.r#continue().seer(), Alignment::Wolves); game.r#continue().sleep(); game.next().title().adjudicator(); game.mark(game.character_by_player_id(seer).character_id()); assert_eq!(game.r#continue().adjudicator(), Killer::NotKiller); game.r#continue().sleep(); game.next_expect_day(); }