// Copyright (C) 2025 Emilis Bliūdžius // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #[allow(unused)] use pretty_assertions::{assert_eq, assert_ne, assert_str_eq}; use crate::{ game::{Game, GameSettings, SetupRole}, game_test::{ActionPromptTitleExt, ActionResultExt, GameExt, SettingsExt, gen_players}, message::night::{ActionPrompt, ActionPromptTitle}, role::RoleTitle, }; #[test] fn beholder_appropriate_prompt_position() { let players = gen_players(1..10); let apprentice = players[0].player_id; let beholder = players[1].player_id; let wolf_player_id = players[2].player_id; let mut settings = GameSettings::empty(); settings.add_and_assign( SetupRole::Apprentice { to: Some(RoleTitle::Beholder), }, apprentice, ); settings.add_and_assign(SetupRole::Beholder, beholder); settings.add_and_assign(SetupRole::Werewolf, wolf_player_id); settings.fill_remaining_slots_with_villagers(9); let mut game = Game::new(&players, settings).unwrap(); game.r#continue().r#continue(); assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro); game.r#continue().sleep(); game.next_expect_day(); game.execute().title().wolf_pack_kill(); game.mark(game.character_by_player_id(beholder).character_id()); game.r#continue().sleep(); game.next().title().beholder(); game.mark(game.character_by_player_id(wolf_player_id).character_id()); game.r#continue().sleep(); game.next_expect_day(); game.execute().title().wolf_pack_kill(); game.mark(game.living_villager().character_id()); game.r#continue().sleep(); assert_eq!( game.next(), ActionPrompt::RoleChange { character_id: game.character_by_player_id(apprentice).identity(), new_role: RoleTitle::Beholder } ); game.r#continue().r#continue(); game.next().title().beholder(); }