use core::num::NonZeroU8; use crate::{ diedto::DiedTo, error::GameError, game::{Game, GameSettings, SetupRole}, game_test::{ ActionPromptTitleExt, ActionResultExt, GameExt, SettingsExt, gen_players, init_log, }, message::{ host::{HostGameMessage, HostNightMessage}, night::{ActionPromptTitle, ActionResponse}, }, role::{PreviousGuardianAction, Role}, }; #[test] fn can_change_targets() { init_log(); let players = gen_players(1..10); let hunter = players[0].player_id; let wolf = players[1].player_id; let mut settings = GameSettings::empty(); settings.add_and_assign(SetupRole::Werewolf, wolf); settings.add_and_assign(SetupRole::Hunter, hunter); settings.fill_remaining_slots_with_villagers(9); let mut game = Game::new(&players, settings).unwrap(); game.r#continue().r#continue(); assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro); game.r#continue().sleep(); game.next_expect_day(); let hunt_target = game.living_villager(); game.execute().title().wolf_pack_kill(); game.mark( game.living_villager_excl(hunt_target.player_id()) .character_id(), ); game.r#continue().sleep(); game.next().title().hunter(); game.mark(hunt_target.character_id()); game.r#continue().sleep(); game.next_expect_day(); match game.character_by_player_id(hunter).role() { Role::Hunter { target: Some(target), } => assert_eq!(*target, hunt_target.character_id()), Role::Hunter { target: None } => panic!("did not record target"), _ => panic!("not a guardian?"), } let hunt_target = game.living_villager_excl(hunt_target.player_id()); game.execute().title().wolf_pack_kill(); game.mark( game.living_villager_excl(hunt_target.player_id()) .character_id(), ); game.r#continue().sleep(); game.next().title().hunter(); game.mark(hunt_target.character_id()); game.r#continue().sleep(); game.next_expect_day(); match game.character_by_player_id(hunter).role() { Role::Hunter { target: Some(target), } => assert_eq!(*target, hunt_target.character_id()), Role::Hunter { target: None } => panic!("did not record target"), _ => panic!("not a guardian?"), } }