// Copyright (C) 2025 Emilis Bliūdžius // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #[allow(unused)] use pretty_assertions::{assert_eq, assert_ne, assert_str_eq}; use crate::{ game::{Game, GameSettings, SetupRole}, game_test::{ActionPromptTitleExt, ActionResultExt, GameExt, SettingsExt, gen_players}, message::night::{ActionPromptTitle, Visits}, role::{AlignmentEq, Role, RoleTitle}, }; #[test] fn is_told_theyre_villager() { assert_eq!(Role::Insomniac.initial_shown_role(), RoleTitle::Villager); } #[test] fn sees_visits() { let players = gen_players(1..21); let insomniac_player_id = players[0].player_id; let wolf_player_id = players[1].player_id; let seer_player_id = players[2].player_id; let arcanist_player_id = players[3].player_id; let mut settings = GameSettings::empty(); settings.add_and_assign(SetupRole::Insomniac, insomniac_player_id); settings.add_and_assign(SetupRole::Werewolf, wolf_player_id); settings.add_and_assign(SetupRole::Seer, seer_player_id); settings.add_and_assign(SetupRole::Arcanist, arcanist_player_id); settings.fill_remaining_slots_with_villagers(20); let mut game = Game::new(&players, settings).unwrap(); game.r#continue().r#continue(); assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro); game.r#continue().sleep(); game.next().title().seer(); game.mark(game.living_villager().character_id()); game.r#continue().seer().village(); game.r#continue().sleep(); game.next().title().arcanist(); let mut villagers = game.villager_character_ids().into_iter(); game.mark(villagers.next().unwrap()); game.mark(villagers.next().unwrap()); assert_eq!(game.r#continue().arcanist(), AlignmentEq::Same); game.r#continue().sleep(); game.next_expect_day(); game.execute().title().wolf_pack_kill(); game.mark(game.living_villager().character_id()); game.r#continue().sleep(); game.next().title().seer(); game.mark( game.character_by_player_id(insomniac_player_id) .character_id(), ); game.r#continue().seer().village(); game.r#continue().sleep(); game.next().title().arcanist(); game.mark(game.character_by_player_id(seer_player_id).character_id()); game.mark( game.character_by_player_id(insomniac_player_id) .character_id(), ); assert_eq!(game.r#continue().arcanist(), AlignmentEq::Same); game.r#continue().sleep(); game.next().title().insomniac(); assert_eq!( game.r#continue().insomniac(), Visits::new(Box::new([ game.character_by_player_id(seer_player_id).identity(), game.character_by_player_id(arcanist_player_id).identity() ])) ); } #[test] fn direwolf_block_prevents_visits_so_they_are_not_seen() { let players = gen_players(1..21); let mut player_ids = players.iter().map(|p| p.player_id); let insomniac = player_ids.next().unwrap(); let wolf = player_ids.next().unwrap(); let seer = player_ids.next().unwrap(); let arcanist = player_ids.next().unwrap(); let direwolf = player_ids.next().unwrap(); let mut settings = GameSettings::empty(); settings.add_and_assign(SetupRole::Insomniac, insomniac); settings.add_and_assign(SetupRole::Werewolf, wolf); settings.add_and_assign(SetupRole::Seer, seer); settings.add_and_assign(SetupRole::Arcanist, arcanist); settings.add_and_assign(SetupRole::DireWolf, direwolf); settings.fill_remaining_slots_with_villagers(players.len()); let mut game = Game::new(&players, settings).unwrap(); game.r#continue().r#continue(); assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro); game.r#continue().r#continue(); game.next().title().direwolf(); game.mark(game.character_by_player_id(seer).character_id()); game.r#continue().sleep(); game.next().title().seer(); game.mark(game.living_villager().character_id()); game.r#continue().seer().village(); game.r#continue().sleep(); game.next().title().arcanist(); let mut villagers = game.villager_character_ids().into_iter(); game.mark(villagers.next().unwrap()); game.mark(villagers.next().unwrap()); assert_eq!(game.r#continue().arcanist(), AlignmentEq::Same); game.r#continue().sleep(); game.next_expect_day(); game.execute().title().wolf_pack_kill(); game.mark(game.living_villager().character_id()); game.r#continue().r#continue(); game.next().title().direwolf(); game.mark(game.character_by_player_id(insomniac).character_id()); game.r#continue().sleep(); game.next().title().seer(); game.mark(game.character_by_player_id(insomniac).character_id()); game.r#continue().role_blocked(); game.r#continue().sleep(); game.next().title().arcanist(); game.mark(game.character_by_player_id(seer).character_id()); game.mark(game.character_by_player_id(insomniac).character_id()); game.r#continue().role_blocked(); game.r#continue().sleep(); game.next().title().insomniac(); assert_eq!( game.r#continue().insomniac(), Visits::new(Box::new( [game.character_by_player_id(direwolf).identity(),] )) ); } #[test] fn dead_people_still_get_prompts_to_trigger_visits() { let players = gen_players(1..21); let mut player_ids = players.iter().map(|p| p.player_id); let insomniac = player_ids.next().unwrap(); let wolf = player_ids.next().unwrap(); let seer = player_ids.next().unwrap(); let arcanist = player_ids.next().unwrap(); let mut settings = GameSettings::empty(); settings.add_and_assign(SetupRole::Insomniac, insomniac); settings.add_and_assign(SetupRole::Werewolf, wolf); settings.add_and_assign(SetupRole::Seer, seer); settings.add_and_assign(SetupRole::Arcanist, arcanist); settings.fill_remaining_slots_with_villagers(players.len()); let mut game = Game::new(&players, settings).unwrap(); game.r#continue().r#continue(); assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro); game.r#continue().sleep(); game.next().title().seer(); game.mark(game.living_villager().character_id()); game.r#continue().seer().village(); game.r#continue().sleep(); game.next().title().arcanist(); let mut villagers = game.villager_character_ids().into_iter(); game.mark(villagers.next().unwrap()); game.mark(villagers.next().unwrap()); assert_eq!(game.r#continue().arcanist(), AlignmentEq::Same); game.r#continue().sleep(); game.next_expect_day(); game.execute().title().wolf_pack_kill(); game.mark(game.character_by_player_id(seer).character_id()); game.r#continue().sleep(); game.next().title().seer(); game.mark(game.character_by_player_id(insomniac).character_id()); game.r#continue().seer().village(); game.r#continue().sleep(); game.next().title().arcanist(); game.mark(game.character_by_player_id(seer).character_id()); game.mark(game.character_by_player_id(insomniac).character_id()); assert_eq!(game.r#continue().arcanist(), AlignmentEq::Same); game.r#continue().sleep(); game.next().title().insomniac(); assert_eq!( game.r#continue().insomniac(), Visits::new(Box::new([ game.character_by_player_id(seer).identity(), game.character_by_player_id(arcanist).identity() ])) ); }