// Copyright (C) 2025 Emilis Bliūdžius // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . use core::num::NonZeroU8; #[allow(unused)] use pretty_assertions::{assert_eq, assert_ne, assert_str_eq}; use crate::{ diedto::DiedTo, game::{Game, GameSettings, SetupRole}, game_test::{ ActionPromptTitleExt, ActionResultExt, GameExt, SettingsExt, gen_players, init_log, }, message::night::ActionPromptTitle, }; #[test] fn direwolf_kill_activates() { init_log(); let players = gen_players(1..21); let mut player_ids = players.iter().map(|p| p.player_id); let vindicator = player_ids.next().unwrap(); let wolf = player_ids.next().unwrap(); let direwolf = player_ids.next().unwrap(); let mut settings = GameSettings::empty(); settings.add_and_assign(SetupRole::Werewolf, wolf); settings.add_and_assign(SetupRole::DireWolf, direwolf); settings.add_and_assign(SetupRole::Vindicator, vindicator); settings.fill_remaining_slots_with_villagers(players.len()); let mut game = Game::new(&players, settings).unwrap(); game.r#continue().r#continue(); assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro); game.r#continue().r#continue(); game.next().title().direwolf(); game.mark_villager(); game.r#continue().sleep(); game.next_expect_day(); game.mark_for_execution(game.character_by_player_id(direwolf).character_id()); game.execute().title().vindicator(); let prot = game.living_villager(); game.mark(prot.character_id()); game.r#continue().sleep(); game.next().title().wolf_pack_kill(); game.mark(prot.character_id()); game.r#continue().sleep(); game.next_expect_day(); assert_eq!( game.character_by_player_id(prot.player_id()) .died_to() .cloned(), None ); } #[test] fn maplewolf_kill_does_not_activate() { init_log(); let players = gen_players(1..21); let mut player_ids = players.iter().map(|p| p.player_id); let vindicator = player_ids.next().unwrap(); let wolf = player_ids.next().unwrap(); let maplewolf = player_ids.next().unwrap(); let mut settings = GameSettings::empty(); settings.add_and_assign(SetupRole::Werewolf, wolf); settings.add_and_assign(SetupRole::MapleWolf, maplewolf); settings.add_and_assign(SetupRole::Vindicator, vindicator); settings.fill_remaining_slots_with_villagers(players.len()); let mut game = Game::new(&players, settings).unwrap(); game.r#continue().r#continue(); assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro); game.r#continue().sleep(); game.next_expect_day(); game.mark_for_execution(game.character_by_player_id(maplewolf).character_id()); game.execute().title().wolf_pack_kill(); let target = game.living_villager(); game.mark(target.character_id()); game.r#continue().sleep(); game.next_expect_day(); assert_eq!( game.character_by_player_id(target.player_id()) .died_to() .cloned(), Some(DiedTo::Wolfpack { killing_wolf: game.character_by_player_id(wolf).character_id(), night: NonZeroU8::new(1).unwrap() }) ); }