// Copyright (C) 2025 Emilis Bliūdžius // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #[allow(unused)] use pretty_assertions::{assert_eq, assert_ne, assert_str_eq}; use crate::{ game::{Game, GameSettings, SetupRole}, game_test::{ ActionPromptTitleExt, ActionResultExt, GameExt, SettingsExt, gen_players, init_log, }, message::night::{ActionPrompt, ActionPromptTitle}, }; #[test] fn cannot_protect_same_target() { init_log(); let players = gen_players(1..21); let mut player_ids = players.iter().map(|p| p.player_id); let protector = player_ids.next().unwrap(); let wolf = player_ids.next().unwrap(); let mut settings = GameSettings::empty(); settings.add_and_assign(SetupRole::Protector, protector); settings.add_and_assign(SetupRole::Werewolf, wolf); settings.fill_remaining_slots_with_villagers(20); let mut game = Game::new(&players, settings).unwrap(); game.r#continue().r#continue(); assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro); game.r#continue().sleep(); game.next_expect_day(); game.execute().title().protector(); let prot = game.living_villager(); game.mark(prot.character_id()); game.r#continue().sleep(); game.next().title().wolf_pack_kill(); game.mark(prot.character_id()); game.r#continue().sleep(); game.next_expect_day(); assert_eq!( game.character_by_player_id(protector) .protector_mut() .unwrap() .clone(), Some(prot.character_id()) ); match game.execute() { ActionPrompt::Protector { targets, .. } => { assert!( !targets .into_iter() .any(|c| c.character_id == prot.character_id()) ); } prompt => panic!("expected protector prompt, got {:?}", prompt.title()), } } #[test] fn can_self_protect() { init_log(); let players = gen_players(1..21); let mut player_ids = players.iter().map(|p| p.player_id); let protector = player_ids.next().unwrap(); let wolf = player_ids.next().unwrap(); let mut settings = GameSettings::empty(); settings.add_and_assign(SetupRole::Protector, protector); settings.add_and_assign(SetupRole::Werewolf, wolf); settings.fill_remaining_slots_with_villagers(20); let mut game = Game::new(&players, settings).unwrap(); game.r#continue().r#continue(); assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro); game.r#continue().sleep(); game.next_expect_day(); game.execute().title().protector(); game.mark(game.character_by_player_id(protector).character_id()); game.r#continue().sleep(); game.next().title().wolf_pack_kill(); game.mark(game.character_by_player_id(protector).character_id()); game.r#continue().sleep(); game.next_expect_day(); assert_eq!( game.character_by_player_id(protector).died_to().cloned(), None ); }