// Copyright (C) 2025 Emilis Bliūdžius // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . use core::num::NonZeroU8; #[allow(unused)] use pretty_assertions::{assert_eq, assert_ne, assert_str_eq}; use crate::{ game::{Game, GameSettings, OrRandom, SetupRole}, game_test::{ ActionPromptTitleExt, ActionResultExt, AlignmentExt, GameExt, SettingsExt, gen_players, }, message::night::{ActionPrompt, ActionPromptTitle, ActionResult}, role::Role, }; #[test] fn nothing_on_wolf() { let players = gen_players(1..10); let empath_player_id = players[0].player_id; let wolf_player_id = players[1].player_id; let mut settings = GameSettings::empty(); settings.add_and_assign(SetupRole::Empath, empath_player_id); settings.add_and_assign(SetupRole::Werewolf, wolf_player_id); settings.fill_remaining_slots_with_villagers(9); let mut game = Game::new(&players, settings).unwrap(); game.r#continue().r#continue(); assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro); game.r#continue().sleep(); game.next_expect_day(); game.execute().title().wolf_pack_kill(); game.mark(game.living_villager_excl(empath_player_id).character_id()); game.r#continue().sleep(); game.next().title().empath(); game.mark(game.character_by_player_id(wolf_player_id).character_id()); assert_eq!(game.r#continue(), ActionResult::Empath { scapegoat: false }); game.r#continue().sleep(); game.next_expect_day(); assert_eq!( *game.character_by_player_id(empath_player_id).role(), Role::Empath { cursed: false } ); } #[test] fn takes_on_scapegoats_curse() { let players = gen_players(1..10); let empath_player_id = players[0].player_id; let wolf_player_id = players[1].player_id; let scapegoat_player_id = players[2].player_id; let seer_1_player_id = players[3].player_id; let seer_2_player_id = players[4].player_id; let mut settings = GameSettings::empty(); settings.add_and_assign(SetupRole::Empath, empath_player_id); settings.add_and_assign(SetupRole::Werewolf, wolf_player_id); settings.add_and_assign(SetupRole::Seer, seer_1_player_id); settings.add_and_assign(SetupRole::Seer, seer_2_player_id); settings.add_and_assign( SetupRole::Scapegoat { redeemed: OrRandom::Random, }, scapegoat_player_id, ); settings.fill_remaining_slots_with_villagers(9); let mut game = Game::new(&players, settings).unwrap(); game.r#continue().r#continue(); assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro); game.r#continue().sleep(); game.next().title().seer(); game.mark( game.character_by_player_id(scapegoat_player_id) .character_id(), ); game.r#continue().seer().wolves(); game.r#continue().sleep(); game.next().title().seer(); game.mark(game.character_by_player_id(empath_player_id).character_id()); game.r#continue().seer().village(); game.r#continue().sleep(); game.next_expect_day(); game.execute().title().wolf_pack_kill(); game.mark(game.living_villager_excl(empath_player_id).character_id()); game.r#continue().sleep(); game.next().title().empath(); game.mark( game.character_by_player_id(scapegoat_player_id) .character_id(), ); assert_eq!(game.r#continue(), ActionResult::Empath { scapegoat: true }); game.r#continue().sleep(); game.next().title().seer(); game.mark( game.character_by_player_id(scapegoat_player_id) .character_id(), ); game.r#continue().seer().wolves(); game.r#continue().sleep(); game.next().title().seer(); game.mark(game.character_by_player_id(empath_player_id).character_id()); game.r#continue().seer().village(); game.r#continue().sleep(); game.next_expect_day(); assert_eq!( *game.character_by_player_id(empath_player_id).role(), Role::Empath { cursed: true } ); assert_eq!( *game.character_by_player_id(scapegoat_player_id).role(), Role::Villager ); game.execute().title().wolf_pack_kill(); game.mark(game.villager_character_ids().into_iter().next().unwrap()); game.r#continue().sleep(); game.next().title().seer(); game.mark( game.character_by_player_id(scapegoat_player_id) .character_id(), ); game.r#continue().seer().village(); game.r#continue().sleep(); game.next().title().seer(); game.mark(game.character_by_player_id(empath_player_id).character_id()); game.r#continue().seer().wolves(); game.r#continue().sleep(); game.next_expect_day(); }