// Copyright (C) 2025 Emilis Bliūdžius // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . use core::num::NonZeroU8; #[allow(unused)] use pretty_assertions::{assert_eq, assert_ne, assert_str_eq}; use crate::{ diedto::DiedTo, game::{Game, GameSettings, SetupRole}, game_test::{ActionPromptTitleExt, ActionResultExt, GameExt, SettingsExt, gen_players}, message::night::{ActionPrompt, ActionPromptTitle}, }; #[test] fn recruits_decrement() { let players = gen_players(1..10); let mason_leader_player_id = players[0].player_id; let wolf_player_id = players[1].player_id; let sacrificial_wolf_player_id = players[2].player_id; let mut settings = GameSettings::empty(); settings.add_and_assign( SetupRole::MasonLeader { recruits_available: NonZeroU8::new(1).unwrap(), }, mason_leader_player_id, ); settings.add_and_assign(SetupRole::Werewolf, wolf_player_id); settings.add_and_assign(SetupRole::Werewolf, sacrificial_wolf_player_id); settings.fill_remaining_slots_with_villagers(9); let mut game = Game::new(&players, settings).unwrap(); game.r#continue().r#continue(); assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro); game.r#continue().sleep(); game.next_expect_day(); assert_eq!(game.execute().title(), ActionPromptTitle::WolfPackKill); game.mark( game.living_villager_excl(mason_leader_player_id) .character_id(), ); game.r#continue().sleep(); let recruited = game.living_villager_excl(mason_leader_player_id); assert_eq!(game.next().title(), ActionPromptTitle::MasonLeaderRecruit); game.mark(recruited.character_id()); game.r#continue().r#continue(); assert_eq!( game.next(), ActionPrompt::MasonsWake { leader: game .character_by_player_id(mason_leader_player_id) .identity(), masons: Box::new([ game.character_by_player_id(mason_leader_player_id) .identity(), game.character_by_player_id(recruited.player_id()) .identity(), ]) } ); game.r#continue().sleep(); game.next_expect_day(); assert_eq!(game.execute().title(), ActionPromptTitle::WolfPackKill); game.mark( game.living_villager_excl(recruited.player_id()) .character_id(), ); game.r#continue().sleep(); game.next().title().masons_wake(); game.r#continue().sleep(); game.next_expect_day(); } #[test] fn dies_recruiting_wolf() { let players = gen_players(1..10); let mason_leader_player_id = players[0].player_id; let wolf_player_id = players[1].player_id; let mut settings = GameSettings::empty(); settings.add_and_assign( SetupRole::MasonLeader { recruits_available: NonZeroU8::new(1).unwrap(), }, mason_leader_player_id, ); settings.add_and_assign(SetupRole::Werewolf, wolf_player_id); settings.fill_remaining_slots_with_villagers(9); let mut game = Game::new(&players, settings).unwrap(); game.r#continue().r#continue(); assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro); game.r#continue().sleep(); game.next_expect_day(); assert_eq!(game.execute().title(), ActionPromptTitle::WolfPackKill); game.mark(game.living_villager().character_id()); game.r#continue().sleep(); assert_eq!(game.next().title(), ActionPromptTitle::MasonLeaderRecruit); game.mark(game.character_by_player_id(wolf_player_id).character_id()); game.r#continue().sleep(); assert_eq!( game.next(), ActionPrompt::MasonsWake { leader: game .character_by_player_id(mason_leader_player_id) .identity(), masons: Box::new([game .character_by_player_id(mason_leader_player_id) .identity()]) } ); game.r#continue().sleep(); game.next_expect_day(); assert_eq!( game.character_by_player_id(mason_leader_player_id) .died_to() .cloned(), Some(DiedTo::MasonLeaderRecruitFail { tried_recruiting: game.character_by_player_id(wolf_player_id).character_id(), night: 1, }) ); } // todo: masons wake even if leader dead #[test] fn masons_wake_even_if_leader_died() { let players = gen_players(1..10); let mason_leader_player_id = players[0].player_id; let wolf_player_id = players[1].player_id; let black_knight_player_id = players[2].player_id; let mut settings = GameSettings::empty(); settings.add_and_assign( SetupRole::MasonLeader { recruits_available: NonZeroU8::new(3).unwrap(), }, mason_leader_player_id, ); settings.add_and_assign(SetupRole::Werewolf, wolf_player_id); settings.add_and_assign(SetupRole::BlackKnight, black_knight_player_id); settings.fill_remaining_slots_with_villagers(9); let mut game = Game::new(&players, settings).unwrap(); let blk_knight_cid = game .character_by_player_id(black_knight_player_id) .character_id(); game.r#continue().r#continue(); assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro); game.r#continue().sleep(); game.next_expect_day(); assert_eq!(game.execute().title(), ActionPromptTitle::WolfPackKill); game.mark(blk_knight_cid); game.r#continue().sleep(); assert_eq!(game.next().title(), ActionPromptTitle::MasonLeaderRecruit); game.mark(blk_knight_cid); game.r#continue().r#continue(); assert_eq!( game.next(), ActionPrompt::MasonsWake { leader: game .character_by_player_id(mason_leader_player_id) .identity(), masons: Box::new([ game.character_by_player_id(mason_leader_player_id) .identity(), game.character_by_player_id(black_knight_player_id) .identity() ]) } ); game.r#continue().sleep(); game.next_expect_day(); game.execute().title().wolf_pack_kill(); game.mark(blk_knight_cid); game.r#continue().sleep(); let second_recruit = game.living_villager(); assert_eq!(game.next().title(), ActionPromptTitle::MasonLeaderRecruit); game.mark(second_recruit.character_id()); game.r#continue().r#continue(); assert_eq!( game.next(), ActionPrompt::MasonsWake { leader: game .character_by_player_id(mason_leader_player_id) .identity(), masons: Box::new([ game.character_by_player_id(black_knight_player_id) .identity(), game.character_by_player_id(mason_leader_player_id) .identity(), second_recruit.identity() ]) } ); game.r#continue().sleep(); game.next_expect_day(); game.mark_for_execution( game.character_by_player_id(mason_leader_player_id) .character_id(), ); game.execute().title().wolf_pack_kill(); game.mark(blk_knight_cid); game.r#continue().sleep(); assert_eq!( game.next(), ActionPrompt::MasonsWake { leader: game .character_by_player_id(mason_leader_player_id) .identity(), masons: Box::new([ game.character_by_player_id(black_knight_player_id) .identity(), second_recruit.identity() ]) } ); }