// Copyright (C) 2025 Emilis Bliūdžius // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . use core::num::NonZeroU8; use crate::{ diedto::DiedTo, game::{Game, GameSettings, SetupRole}, game_test::{ActionPromptTitleExt, ActionResultExt, GameExt, SettingsExt, gen_players}, message::night::ActionPromptTitle, role::{Alignment, Role}, }; #[allow(unused)] use pretty_assertions::{assert_eq, assert_ne, assert_str_eq}; #[test] fn doesnt_die_first_try_night_doesnt_know() { let players = gen_players(1..10); let elder_player_id = players[0].player_id; let wolf_player_id = players[2].player_id; let mut settings = GameSettings::empty(); settings.add_role( SetupRole::Elder { knows_on_night: NonZeroU8::new(3).unwrap(), }, |slot| { slot.assign_to = Some(elder_player_id); }, ); settings.add_role(SetupRole::Werewolf, |slot| { slot.assign_to = Some(wolf_player_id) }); settings.fill_remaining_slots_with_villagers(players.len()); let mut game = Game::new(&players, settings).unwrap(); game.r#continue().r#continue(); assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro); game.r#continue().sleep(); game.next_expect_day(); game.execute().title().wolf_pack_kill(); let elder = game.character_by_player_id(elder_player_id); game.mark_and_check(elder.character_id()); game.r#continue().sleep(); game.next_expect_day(); let elder = game.character_by_player_id(elder_player_id); assert_eq!(elder.died_to().cloned(), None); game.execute().title().wolf_pack_kill(); game.mark_and_check(elder.character_id()); game.r#continue().sleep(); game.next_expect_day(); assert_eq!( game.character_by_player_id(elder_player_id) .died_to() .cloned(), Some(DiedTo::Wolfpack { killing_wolf: game.character_by_player_id(wolf_player_id).character_id(), night: NonZeroU8::new(2).unwrap(), }) ); } #[test] fn doesnt_die_first_try_night_knows() { let players = gen_players(1..10); let elder_player_id = players[0].player_id; let wolf_player_id = players[2].player_id; let mut settings = GameSettings::empty(); settings.add_role( SetupRole::Elder { knows_on_night: NonZeroU8::new(1).unwrap(), }, |slot| { slot.assign_to = Some(elder_player_id); }, ); settings.add_role(SetupRole::Werewolf, |slot| { slot.assign_to = Some(wolf_player_id) }); settings.fill_remaining_slots_with_villagers(players.len()); let mut game = Game::new(&players, settings).unwrap(); game.r#continue().r#continue(); assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro); game.r#continue().sleep(); game.next_expect_day(); game.execute().title().elder_reveal(); game.r#continue().sleep(); game.next().title().wolf_pack_kill(); let elder = game.character_by_player_id(elder_player_id); game.mark_and_check(elder.character_id()); game.r#continue().sleep(); game.next_expect_day(); let elder = game.character_by_player_id(elder_player_id); assert_eq!(elder.died_to().cloned(), None); game.execute().title().wolf_pack_kill(); game.mark_and_check(elder.character_id()); game.r#continue().sleep(); game.next_expect_day(); assert_eq!( game.character_by_player_id(elder_player_id) .died_to() .cloned(), Some(DiedTo::Wolfpack { killing_wolf: game.character_by_player_id(wolf_player_id).character_id(), night: NonZeroU8::new(2).unwrap(), }) ); } #[test] fn executed_doesnt_know() { let players = gen_players(1..10); let elder_player_id = players[0].player_id; let seer_player_id = players[1].player_id; let wolf_player_id = players[2].player_id; let mut settings = GameSettings::empty(); settings.add_role( SetupRole::Elder { knows_on_night: NonZeroU8::new(3).unwrap(), }, |slot| { slot.assign_to = Some(elder_player_id); }, ); settings.add_and_assign(SetupRole::Seer, seer_player_id); settings.add_role(SetupRole::Werewolf, |slot| { slot.assign_to = Some(wolf_player_id) }); settings.fill_remaining_slots_with_villagers(players.len()); let mut game = Game::new(&players, settings).unwrap(); let mut villagers = game.villager_character_ids().into_iter(); game.r#continue().r#continue(); assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro); game.r#continue().sleep(); game.next().title().seer(); game.mark(villagers.next().unwrap()); assert_eq!(game.r#continue().seer(), Alignment::Village); game.r#continue().sleep(); game.next_expect_day(); let elder = game.character_by_player_id(elder_player_id); game.mark_for_execution(elder.character_id()); game.execute().title().wolf_pack_kill(); assert_eq!( game.character_by_player_id(elder_player_id) .died_to() .cloned(), Some(DiedTo::Execution { day: NonZeroU8::new(1).unwrap() }) ); assert_eq!( game.character_by_player_id(elder_player_id).role().clone(), Role::Elder { knows_on_night: NonZeroU8::new(3).unwrap(), woken_for_reveal: false, lost_protection_night: None } ); game.mark(villagers.next().unwrap()); game.r#continue().sleep(); game.next().title().seer(); game.mark(villagers.next().unwrap()); assert_eq!(game.r#continue().seer(), Alignment::Village); game.r#continue().sleep(); game.next_expect_day(); } #[test] fn elder_executed_knows_no_powers_incl_hunter_activation() { let players = gen_players(1..10); let elder_player_id = players[0].player_id; let seer_player_id = players[1].player_id; let wolf_player_id = players[2].player_id; let hunter_player_id = players[3].player_id; let mut settings = GameSettings::empty(); settings.add_role( SetupRole::Elder { knows_on_night: NonZeroU8::new(1).unwrap(), }, |slot| { slot.assign_to = Some(elder_player_id); }, ); settings.add_and_assign(SetupRole::Seer, seer_player_id); settings.add_role(SetupRole::Werewolf, |slot| { slot.assign_to = Some(wolf_player_id) }); settings.add_and_assign(SetupRole::Hunter, hunter_player_id); settings.fill_remaining_slots_with_villagers(players.len()); let mut game = Game::new(&players, settings).unwrap(); let mut villagers = game.villager_character_ids().into_iter(); game.r#continue().r#continue(); assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro); game.r#continue().sleep(); game.next().title().seer(); game.mark(game.living_villager_excl(seer_player_id).character_id()); assert_eq!(game.r#continue().seer(), Alignment::Village); game.r#continue().sleep(); game.next_expect_day(); game.execute().title().elder_reveal(); game.r#continue().sleep(); game.next().title().wolf_pack_kill(); game.mark(villagers.next().unwrap()); game.r#continue().sleep(); game.next().title().seer(); game.mark(game.living_villager_excl(seer_player_id).character_id()); assert_eq!(game.r#continue().seer(), Alignment::Village); game.r#continue().sleep(); game.next().title().hunter(); game.mark(game.character_by_player_id(wolf_player_id).character_id()); game.r#continue().sleep(); game.next_expect_day(); assert_eq!( game.character_by_player_id(elder_player_id).role().clone(), Role::Elder { knows_on_night: NonZeroU8::new(1).unwrap(), woken_for_reveal: true, lost_protection_night: None } ); game.mark_for_execution(game.character_by_player_id(elder_player_id).character_id()); game.execute().title().wolf_pack_kill(); game.mark(game.character_by_player_id(hunter_player_id).character_id()); game.r#continue().sleep(); game.next_expect_day(); assert_eq!( game.character_by_player_id(hunter_player_id) .died_to() .cloned(), Some(DiedTo::Wolfpack { killing_wolf: game.character_by_player_id(wolf_player_id).character_id(), night: NonZeroU8::new(2).unwrap() }) ); assert_eq!( game.character_by_player_id(wolf_player_id) .died_to() .cloned(), None ); }