werewolves/werewolves-proto/src/game_test/role/protector.rs

107 lines
3.6 KiB
Rust

// Copyright (C) 2025 Emilis Bliūdžius
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#[allow(unused)]
use pretty_assertions::{assert_eq, assert_ne, assert_str_eq};
use crate::{
game::{Game, GameSettings, SetupRole},
game_test::{
ActionPromptTitleExt, ActionResultExt, GameExt, SettingsExt, gen_players, init_log,
},
message::night::{ActionPrompt, ActionPromptTitle},
};
#[test]
fn cannot_protect_same_target() {
init_log();
let players = gen_players(1..21);
let mut player_ids = players.iter().map(|p| p.player_id);
let protector = player_ids.next().unwrap();
let wolf = player_ids.next().unwrap();
let mut settings = GameSettings::empty();
settings.add_and_assign(SetupRole::Protector, protector);
settings.add_and_assign(SetupRole::Werewolf, wolf);
settings.fill_remaining_slots_with_villagers(20);
let mut game = Game::new(&players, settings).unwrap();
game.r#continue().r#continue();
assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro);
game.r#continue().sleep();
game.next_expect_day();
game.execute().title().protector();
let prot = game.living_villager();
game.mark(prot.character_id());
game.r#continue().sleep();
game.next().title().wolf_pack_kill();
game.mark(prot.character_id());
game.r#continue().sleep();
game.next_expect_day();
assert_eq!(
game.character_by_player_id(protector)
.protector_mut()
.unwrap()
.last_protected
.clone(),
Some(prot.character_id())
);
match game.execute() {
ActionPrompt::Protector { targets, .. } => {
assert!(
!targets
.into_iter()
.any(|c| c.character_id == prot.character_id())
);
}
prompt => panic!("expected protector prompt, got {:?}", prompt.title()),
}
}
#[test]
fn can_self_protect() {
init_log();
let players = gen_players(1..21);
let mut player_ids = players.iter().map(|p| p.player_id);
let protector = player_ids.next().unwrap();
let wolf = player_ids.next().unwrap();
let mut settings = GameSettings::empty();
settings.add_and_assign(SetupRole::Protector, protector);
settings.add_and_assign(SetupRole::Werewolf, wolf);
settings.fill_remaining_slots_with_villagers(20);
let mut game = Game::new(&players, settings).unwrap();
game.r#continue().r#continue();
assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro);
game.r#continue().sleep();
game.next_expect_day();
game.execute().title().protector();
game.mark(game.character_by_player_id(protector).character_id());
game.r#continue().sleep();
game.next().title().wolf_pack_kill();
game.mark(game.character_by_player_id(protector).character_id());
game.r#continue().sleep();
game.next_expect_day();
assert_eq!(
game.character_by_player_id(protector).died_to().cloned(),
None
);
}