werewolves/werewolves-proto/src/game_test/role/maple_wolf.rs

334 lines
9.2 KiB
Rust

// Copyright (C) 2025 Emilis Bliūdžius
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
use core::num::NonZeroU8;
#[allow(unused)]
use pretty_assertions::{assert_eq, assert_ne, assert_str_eq};
use crate::{
aura::Aura,
bag::DrunkBag,
diedto::DiedTo,
game::{Game, GameSettings, SetupRole},
game_test::{
ActionPromptTitleExt, ActionResultExt, GameExt, SettingsExt, gen_players, init_log,
},
message::night::ActionPromptTitle,
};
#[test]
fn maple_starves() {
init_log();
let players = gen_players(1..21);
let mut player_ids = players.iter().map(|p| p.player_id);
let maple = player_ids.next().unwrap();
let wolf = player_ids.next().unwrap();
let mut settings = GameSettings::empty();
settings.add_and_assign(SetupRole::MapleWolf, maple);
settings.add_and_assign(SetupRole::Werewolf, wolf);
settings.fill_remaining_slots_with_villagers(20);
let mut game = Game::new(&players, settings).unwrap();
game.r#continue().r#continue();
assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro);
game.r#continue().sleep();
game.next_expect_day();
game.execute().title().wolf_pack_kill();
game.mark_villager();
game.r#continue().sleep();
game.next().title().maple_wolf();
game.r#continue().sleep();
game.next_expect_day();
assert_eq!(
*game.character_by_player_id(maple).maple_wolf_mut().unwrap(),
0
);
game.execute().title().wolf_pack_kill();
game.mark_villager();
game.r#continue().sleep();
game.next().title().maple_wolf();
game.r#continue().sleep();
game.next_expect_day();
game.execute().title().wolf_pack_kill();
game.mark_villager();
game.r#continue().sleep();
game.next().title().maple_wolf();
game.r#continue().sleep();
game.next_expect_day();
game.execute().title().wolf_pack_kill();
game.mark_villager();
game.r#continue().sleep();
game.next_expect_day();
assert_eq!(
game.character_by_player_id(maple).died_to().cloned(),
Some(DiedTo::MapleWolfStarved {
night: NonZeroU8::new(3).unwrap()
})
);
}
#[test]
fn maple_last_eat_counter_increments() {
init_log();
let players = gen_players(1..21);
let mut player_ids = players.iter().map(|p| p.player_id);
let maple = player_ids.next().unwrap();
let wolf = player_ids.next().unwrap();
let mut settings = GameSettings::empty();
settings.add_and_assign(SetupRole::MapleWolf, maple);
settings.add_and_assign(SetupRole::Werewolf, wolf);
settings.fill_remaining_slots_with_villagers(20);
let mut game = Game::new(&players, settings).unwrap();
game.r#continue().r#continue();
assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro);
game.r#continue().sleep();
game.next_expect_day();
assert_eq!(
*game.character_by_player_id(maple).maple_wolf_mut().unwrap(),
0
);
let (maple_kill, wolf_kill) = {
let mut cid = game
.villager_character_ids()
.into_iter()
.filter(|c| game.village().character_by_id(*c).unwrap().alive());
(cid.next().unwrap(), cid.next().unwrap())
};
game.execute().title().wolf_pack_kill();
game.mark(wolf_kill);
game.r#continue().sleep();
game.next().title().maple_wolf();
game.mark(maple_kill);
game.r#continue().sleep();
game.next_expect_day();
assert_eq!(
*game.character_by_player_id(maple).maple_wolf_mut().unwrap(),
1
);
let (maple_kill, wolf_kill) = {
let mut cid = game
.villager_character_ids()
.into_iter()
.filter(|c| game.village().character_by_id(*c).unwrap().alive());
(cid.next().unwrap(), cid.next().unwrap())
};
game.execute().title().wolf_pack_kill();
game.mark(wolf_kill);
game.r#continue().sleep();
game.next().title().maple_wolf();
game.mark(maple_kill);
game.r#continue().sleep();
game.next_expect_day();
assert_eq!(
*game.character_by_player_id(maple).maple_wolf_mut().unwrap(),
2
);
let (maple_kill, wolf_kill) = {
let mut cid = game
.villager_character_ids()
.into_iter()
.filter(|c| game.village().character_by_id(*c).unwrap().alive());
(cid.next().unwrap(), cid.next().unwrap())
};
game.execute().title().wolf_pack_kill();
game.mark(wolf_kill);
game.r#continue().sleep();
game.next().title().maple_wolf();
game.mark(maple_kill);
game.r#continue().sleep();
game.next_expect_day();
assert_eq!(
*game.character_by_player_id(maple).maple_wolf_mut().unwrap(),
3
);
let (maple_kill, wolf_kill) = {
let mut cid = game
.villager_character_ids()
.into_iter()
.filter(|c| game.village().character_by_id(*c).unwrap().alive());
(cid.next().unwrap(), cid.next().unwrap())
};
game.execute().title().wolf_pack_kill();
game.mark(wolf_kill);
game.r#continue().sleep();
game.next().title().maple_wolf();
game.mark(maple_kill);
game.r#continue().sleep();
game.next_expect_day();
assert_eq!(
*game.character_by_player_id(maple).maple_wolf_mut().unwrap(),
4
);
assert_eq!(game.character_by_player_id(maple).died_to().cloned(), None);
}
#[test]
fn drunk_maple_doesnt_eat() {
init_log();
let players = gen_players(1..21);
let mut player_ids = players.iter().map(|p| p.player_id);
let maple = player_ids.next().unwrap();
let wolf = player_ids.next().unwrap();
let mut settings = GameSettings::empty();
settings.add_and_assign(SetupRole::MapleWolf, maple);
settings.add_and_assign(SetupRole::Werewolf, wolf);
settings.fill_remaining_slots_with_villagers(20);
let mut game = Game::new(&players, settings).unwrap();
game.village_mut()
.characters_mut()
.into_iter()
.find(|c| c.player_id() == maple)
.unwrap()
.apply_aura(Aura::Drunk(DrunkBag::all_drunk()));
game.r#continue().r#continue();
assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro);
game.r#continue().sleep();
game.next_expect_day();
assert_eq!(
*game.character_by_player_id(maple).maple_wolf_mut().unwrap(),
0
);
let (maple_kill, wolf_kill) = {
let mut cid = game
.villager_character_ids()
.into_iter()
.filter(|c| game.village().character_by_id(*c).unwrap().alive());
(cid.next().unwrap(), cid.next().unwrap())
};
game.execute().title().wolf_pack_kill();
game.mark(wolf_kill);
game.r#continue().sleep();
game.next().title().maple_wolf();
game.mark(maple_kill);
game.r#continue().drunk();
game.r#continue().sleep();
game.next_expect_day();
assert_eq!(
*game.character_by_player_id(maple).maple_wolf_mut().unwrap(),
0
);
assert_eq!(
game.village()
.character_by_id(maple_kill)
.unwrap()
.died_to(),
None
);
let (maple_kill, wolf_kill) = {
let mut cid = game
.villager_character_ids()
.into_iter()
.filter(|c| game.village().character_by_id(*c).unwrap().alive());
(cid.next().unwrap(), cid.next().unwrap())
};
game.execute().title().wolf_pack_kill();
game.mark(wolf_kill);
game.r#continue().sleep();
game.next().title().maple_wolf();
game.mark(maple_kill);
game.r#continue().drunk();
game.r#continue().sleep();
game.next_expect_day();
assert_eq!(
*game.character_by_player_id(maple).maple_wolf_mut().unwrap(),
0
);
assert_eq!(
game.village()
.character_by_id(maple_kill)
.unwrap()
.died_to(),
None
);
let (maple_kill, wolf_kill) = {
let mut cid = game
.villager_character_ids()
.into_iter()
.filter(|c| game.village().character_by_id(*c).unwrap().alive());
(cid.next().unwrap(), cid.next().unwrap())
};
game.execute().title().wolf_pack_kill();
game.mark(wolf_kill);
game.r#continue().sleep();
game.next().title().maple_wolf();
game.mark(maple_kill);
game.r#continue().drunk();
game.r#continue().sleep();
game.next_expect_day();
assert_eq!(
*game.character_by_player_id(maple).maple_wolf_mut().unwrap(),
0
);
assert_eq!(
game.character_by_player_id(maple).died_to().cloned(),
Some(DiedTo::MapleWolfStarved {
night: NonZeroU8::new(3).unwrap()
})
);
}