285 lines
9.1 KiB
Rust
285 lines
9.1 KiB
Rust
// Copyright (C) 2025 Emilis Bliūdžius
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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use core::num::NonZeroU8;
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use crate::{
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diedto::DiedTo,
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game::{Game, GameSettings, SetupRole},
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game_test::{ActionPromptTitleExt, ActionResultExt, GameExt, SettingsExt, gen_players},
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message::night::{ActionPrompt, ActionPromptTitle},
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role::{Alignment, Role},
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};
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#[allow(unused)]
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use pretty_assertions::{assert_eq, assert_ne, assert_str_eq};
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#[test]
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fn doesnt_die_first_try_night_doesnt_know() {
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let players = gen_players(1..10);
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let elder_player_id = players[0].player_id;
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let wolf_player_id = players[2].player_id;
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let mut settings = GameSettings::empty();
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settings.add_role(
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SetupRole::Elder {
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knows_on_night: NonZeroU8::new(3).unwrap(),
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},
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|slot| {
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slot.assign_to = Some(elder_player_id);
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},
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);
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settings.add_role(SetupRole::Werewolf, |slot| {
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slot.assign_to = Some(wolf_player_id)
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});
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settings.fill_remaining_slots_with_villagers(players.len());
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let mut game = Game::new(&players, settings).unwrap();
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game.r#continue().r#continue();
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assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro);
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game.r#continue().sleep();
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game.next_expect_day();
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game.execute().title().wolf_pack_kill();
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let elder = game.character_by_player_id(elder_player_id);
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game.mark_and_check(elder.character_id());
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game.r#continue().sleep();
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game.next_expect_day();
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let elder = game.character_by_player_id(elder_player_id);
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assert_eq!(elder.died_to().cloned(), None);
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game.execute().title().wolf_pack_kill();
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game.mark_and_check(elder.character_id());
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game.r#continue().sleep();
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game.next_expect_day();
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assert_eq!(
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game.character_by_player_id(elder_player_id)
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.died_to()
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.cloned(),
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Some(DiedTo::Wolfpack {
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killing_wolf: game.character_by_player_id(wolf_player_id).character_id(),
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night: NonZeroU8::new(2).unwrap(),
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})
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);
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}
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#[test]
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fn doesnt_die_first_try_night_knows() {
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let players = gen_players(1..10);
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let elder_player_id = players[0].player_id;
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let wolf_player_id = players[2].player_id;
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let mut settings = GameSettings::empty();
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settings.add_role(
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SetupRole::Elder {
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knows_on_night: NonZeroU8::new(1).unwrap(),
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},
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|slot| {
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slot.assign_to = Some(elder_player_id);
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},
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);
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settings.add_role(SetupRole::Werewolf, |slot| {
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slot.assign_to = Some(wolf_player_id)
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});
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settings.fill_remaining_slots_with_villagers(players.len());
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let mut game = Game::new(&players, settings).unwrap();
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game.r#continue().r#continue();
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assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro);
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game.r#continue().sleep();
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game.next_expect_day();
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game.execute().title().elder_reveal();
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game.r#continue().sleep();
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game.next().title().wolf_pack_kill();
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let elder = game.character_by_player_id(elder_player_id);
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game.mark_and_check(elder.character_id());
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game.r#continue().sleep();
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game.next_expect_day();
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let elder = game.character_by_player_id(elder_player_id);
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assert_eq!(elder.died_to().cloned(), None);
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game.execute().title().wolf_pack_kill();
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game.mark_and_check(elder.character_id());
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game.r#continue().sleep();
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game.next_expect_day();
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assert_eq!(
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game.character_by_player_id(elder_player_id)
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.died_to()
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.cloned(),
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Some(DiedTo::Wolfpack {
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killing_wolf: game.character_by_player_id(wolf_player_id).character_id(),
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night: NonZeroU8::new(2).unwrap(),
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})
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);
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}
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#[test]
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fn executed_doesnt_know() {
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let players = gen_players(1..10);
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let elder_player_id = players[0].player_id;
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let seer_player_id = players[1].player_id;
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let wolf_player_id = players[2].player_id;
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let mut settings = GameSettings::empty();
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settings.add_role(
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SetupRole::Elder {
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knows_on_night: NonZeroU8::new(3).unwrap(),
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},
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|slot| {
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slot.assign_to = Some(elder_player_id);
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},
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);
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settings.add_and_assign(SetupRole::Seer, seer_player_id);
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settings.add_role(SetupRole::Werewolf, |slot| {
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slot.assign_to = Some(wolf_player_id)
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});
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settings.fill_remaining_slots_with_villagers(players.len());
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let mut game = Game::new(&players, settings).unwrap();
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let mut villagers = game.villager_character_ids().into_iter();
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game.r#continue().r#continue();
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assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro);
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game.r#continue().sleep();
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game.next().title().seer();
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game.mark(villagers.next().unwrap());
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assert_eq!(game.r#continue().seer(), Alignment::Village);
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game.r#continue().sleep();
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game.next_expect_day();
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let elder = game.character_by_player_id(elder_player_id);
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game.mark_for_execution(elder.character_id());
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game.execute().title().wolf_pack_kill();
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assert_eq!(
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game.character_by_player_id(elder_player_id)
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.died_to()
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.cloned(),
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Some(DiedTo::Execution {
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day: NonZeroU8::new(1).unwrap()
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})
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);
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assert_eq!(
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game.character_by_player_id(elder_player_id).role().clone(),
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Role::Elder {
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knows_on_night: NonZeroU8::new(3).unwrap(),
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woken_for_reveal: false,
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lost_protection_night: None
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}
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);
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game.mark(villagers.next().unwrap());
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game.r#continue().sleep();
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game.next().title().seer();
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game.mark(villagers.next().unwrap());
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assert_eq!(game.r#continue().seer(), Alignment::Village);
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game.r#continue().sleep();
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game.next_expect_day();
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}
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#[test]
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fn elder_executed_knows_no_powers_incl_hunter_activation() {
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let players = gen_players(1..10);
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let elder_player_id = players[0].player_id;
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let seer_player_id = players[1].player_id;
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let wolf_player_id = players[2].player_id;
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let hunter_player_id = players[3].player_id;
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let mut settings = GameSettings::empty();
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settings.add_role(
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SetupRole::Elder {
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knows_on_night: NonZeroU8::new(1).unwrap(),
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},
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|slot| {
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slot.assign_to = Some(elder_player_id);
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},
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);
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settings.add_and_assign(SetupRole::Seer, seer_player_id);
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settings.add_role(SetupRole::Werewolf, |slot| {
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slot.assign_to = Some(wolf_player_id)
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});
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settings.add_and_assign(SetupRole::Hunter, hunter_player_id);
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settings.fill_remaining_slots_with_villagers(players.len());
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let mut game = Game::new(&players, settings).unwrap();
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let mut villagers = game.villager_character_ids().into_iter();
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game.r#continue().r#continue();
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assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro);
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game.r#continue().sleep();
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game.next().title().seer();
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game.mark(game.living_villager_excl(seer_player_id).character_id());
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assert_eq!(game.r#continue().seer(), Alignment::Village);
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game.r#continue().sleep();
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game.next_expect_day();
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game.execute().title().elder_reveal();
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game.r#continue().sleep();
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game.next().title().wolf_pack_kill();
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game.mark(villagers.next().unwrap());
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game.r#continue().sleep();
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game.next().title().seer();
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game.mark(game.living_villager_excl(seer_player_id).character_id());
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assert_eq!(game.r#continue().seer(), Alignment::Village);
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game.r#continue().sleep();
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game.next().title().hunter();
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game.mark(game.character_by_player_id(wolf_player_id).character_id());
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game.r#continue().sleep();
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game.next_expect_day();
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assert_eq!(
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game.character_by_player_id(elder_player_id).role().clone(),
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Role::Elder {
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knows_on_night: NonZeroU8::new(1).unwrap(),
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woken_for_reveal: true,
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lost_protection_night: None
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}
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);
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game.mark_for_execution(game.character_by_player_id(elder_player_id).character_id());
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game.execute().title().wolf_pack_kill();
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game.mark(game.character_by_player_id(hunter_player_id).character_id());
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game.r#continue().sleep();
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game.next_expect_day();
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assert_eq!(
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game.character_by_player_id(hunter_player_id)
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.died_to()
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.cloned(),
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Some(DiedTo::Wolfpack {
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killing_wolf: game.character_by_player_id(wolf_player_id).character_id(),
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night: NonZeroU8::new(2).unwrap()
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})
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);
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assert_eq!(
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game.character_by_player_id(wolf_player_id)
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.died_to()
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.cloned(),
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None
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);
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}
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