werewolves/werewolves-proto/src/game_test/role/beholder.rs

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use core::num::NonZeroU8;
#[allow(unused)]
use pretty_assertions::{assert_eq, assert_ne, assert_str_eq};
use crate::{
game::{Game, GameSettings, SetupRole},
game_test::{
ActionPromptTitleExt, ActionResultExt, AlignmentExt, GameExt, SettingsExt, gen_players,
init_log,
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},
message::night::{ActionPrompt, ActionPromptTitle},
};
#[test]
fn beholding_seer() {
init_log();
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let players = gen_players(1..10);
let seer_player_id = players[0].player_id;
let wolf_player_id = players[1].player_id;
let beholder_player_id = players[2].player_id;
let mut settings = GameSettings::empty();
settings.add_and_assign(SetupRole::Seer, seer_player_id);
settings.add_and_assign(SetupRole::Werewolf, wolf_player_id);
settings.add_and_assign(SetupRole::Beholder, beholder_player_id);
settings.fill_remaining_slots_with_villagers(9);
let mut game = Game::new(&players, settings).unwrap();
game.r#continue().r#continue();
assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro);
game.r#continue().sleep();
game.next().title().seer();
game.mark(game.character_by_player_id(wolf_player_id).character_id());
game.r#continue().seer().wolves();
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game.r#continue().sleep();
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game.next_expect_day();
game.execute().title().wolf_pack_kill();
game.mark(game.living_villager().character_id());
game.r#continue().sleep();
game.next().title().seer();
game.mark(game.character_by_player_id(wolf_player_id).character_id());
game.r#continue().seer().wolves();
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game.r#continue().sleep();
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game.next().title().beholder();
game.mark(game.character_by_player_id(seer_player_id).character_id());
game.r#continue().seer().wolves();
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game.r#continue().sleep();
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game.next_expect_day();
}
#[test]
fn beholding_wolf() {
let players = gen_players(1..10);
let wolf_player_id = players[1].player_id;
let beholder_player_id = players[2].player_id;
let mut settings = GameSettings::empty();
settings.add_and_assign(SetupRole::Werewolf, wolf_player_id);
settings.add_and_assign(SetupRole::Beholder, beholder_player_id);
settings.fill_remaining_slots_with_villagers(9);
let mut game = Game::new(&players, settings).unwrap();
game.r#continue().r#continue();
assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro);
game.r#continue().sleep();
game.next_expect_day();
game.execute().title().wolf_pack_kill();
game.mark(game.living_villager_excl(beholder_player_id).character_id());
game.r#continue().sleep();
game.next().title().beholder();
game.mark(game.character_by_player_id(wolf_player_id).character_id());
game.r#continue().sleep();
game.next_expect_day();
}