werewolves/werewolves-proto/src/game_test/role/elder.rs

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// Copyright (C) 2025 Emilis Bliūdžius
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
use core::num::NonZeroU8;
use crate::{
diedto::DiedTo,
game::{Game, GameSettings, SetupRole},
game_test::{ActionPromptTitleExt, ActionResultExt, GameExt, SettingsExt, gen_players},
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message::night::ActionPromptTitle,
role::{Alignment, Role},
};
#[allow(unused)]
use pretty_assertions::{assert_eq, assert_ne, assert_str_eq};
#[test]
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fn doesnt_die_first_try_night_doesnt_know() {
let players = gen_players(1..10);
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let elder_player_id = players[0].player_id;
let wolf_player_id = players[2].player_id;
let mut settings = GameSettings::empty();
settings.add_role(
SetupRole::Elder {
knows_on_night: NonZeroU8::new(3).unwrap(),
},
|slot| {
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slot.assign_to = Some(elder_player_id);
},
);
settings.add_role(SetupRole::Werewolf, |slot| {
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slot.assign_to = Some(wolf_player_id)
});
settings.fill_remaining_slots_with_villagers(players.len());
let mut game = Game::new(&players, settings).unwrap();
game.r#continue().r#continue();
assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro);
game.r#continue().sleep();
game.next_expect_day();
game.execute().title().wolf_pack_kill();
let elder = game.character_by_player_id(elder_player_id);
game.mark_and_check(elder.character_id());
game.r#continue().sleep();
game.next_expect_day();
let elder = game.character_by_player_id(elder_player_id);
assert_eq!(elder.died_to().cloned(), None);
game.execute().title().wolf_pack_kill();
game.mark_and_check(elder.character_id());
game.r#continue().sleep();
game.next_expect_day();
assert_eq!(
game.character_by_player_id(elder_player_id)
.died_to()
.cloned(),
Some(DiedTo::Wolfpack {
killing_wolf: game.character_by_player_id(wolf_player_id).character_id(),
night: NonZeroU8::new(2).unwrap(),
})
);
}
#[test]
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fn doesnt_die_first_try_night_knows() {
let players = gen_players(1..10);
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let elder_player_id = players[0].player_id;
let wolf_player_id = players[2].player_id;
let mut settings = GameSettings::empty();
settings.add_role(
SetupRole::Elder {
knows_on_night: NonZeroU8::new(1).unwrap(),
},
|slot| {
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slot.assign_to = Some(elder_player_id);
},
);
settings.add_role(SetupRole::Werewolf, |slot| {
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slot.assign_to = Some(wolf_player_id)
});
settings.fill_remaining_slots_with_villagers(players.len());
let mut game = Game::new(&players, settings).unwrap();
game.r#continue().r#continue();
assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro);
game.r#continue().sleep();
game.next_expect_day();
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game.execute().title().elder_reveal();
game.r#continue().sleep();
game.next().title().wolf_pack_kill();
let elder = game.character_by_player_id(elder_player_id);
game.mark_and_check(elder.character_id());
game.r#continue().sleep();
game.next_expect_day();
let elder = game.character_by_player_id(elder_player_id);
assert_eq!(elder.died_to().cloned(), None);
game.execute().title().wolf_pack_kill();
game.mark_and_check(elder.character_id());
game.r#continue().sleep();
game.next_expect_day();
assert_eq!(
game.character_by_player_id(elder_player_id)
.died_to()
.cloned(),
Some(DiedTo::Wolfpack {
killing_wolf: game.character_by_player_id(wolf_player_id).character_id(),
night: NonZeroU8::new(2).unwrap(),
})
);
}
#[test]
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fn executed_doesnt_know() {
let players = gen_players(1..10);
let elder_player_id = players[0].player_id;
let seer_player_id = players[1].player_id;
let wolf_player_id = players[2].player_id;
let mut settings = GameSettings::empty();
settings.add_role(
SetupRole::Elder {
knows_on_night: NonZeroU8::new(3).unwrap(),
},
|slot| {
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slot.assign_to = Some(elder_player_id);
},
);
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settings.add_and_assign(SetupRole::Seer, seer_player_id);
settings.add_role(SetupRole::Werewolf, |slot| {
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slot.assign_to = Some(wolf_player_id)
});
settings.fill_remaining_slots_with_villagers(players.len());
let mut game = Game::new(&players, settings).unwrap();
let mut villagers = game.villager_character_ids().into_iter();
game.r#continue().r#continue();
assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro);
game.r#continue().sleep();
game.next().title().seer();
game.mark(villagers.next().unwrap());
assert_eq!(game.r#continue().seer(), Alignment::Village);
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game.r#continue().sleep();
game.next_expect_day();
let elder = game.character_by_player_id(elder_player_id);
game.mark_for_execution(elder.character_id());
game.execute().title().wolf_pack_kill();
assert_eq!(
game.character_by_player_id(elder_player_id)
.died_to()
.cloned(),
Some(DiedTo::Execution {
day: NonZeroU8::new(1).unwrap()
})
);
assert_eq!(
game.character_by_player_id(elder_player_id).role().clone(),
Role::Elder {
knows_on_night: NonZeroU8::new(3).unwrap(),
woken_for_reveal: false,
lost_protection_night: None
}
);
game.mark(villagers.next().unwrap());
game.r#continue().sleep();
game.next().title().seer();
game.mark(villagers.next().unwrap());
assert_eq!(game.r#continue().seer(), Alignment::Village);
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game.r#continue().sleep();
game.next_expect_day();
}
#[test]
fn elder_executed_knows_no_powers_incl_hunter_activation() {
let players = gen_players(1..10);
let elder_player_id = players[0].player_id;
let seer_player_id = players[1].player_id;
let wolf_player_id = players[2].player_id;
let hunter_player_id = players[3].player_id;
let mut settings = GameSettings::empty();
settings.add_role(
SetupRole::Elder {
knows_on_night: NonZeroU8::new(1).unwrap(),
},
|slot| {
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slot.assign_to = Some(elder_player_id);
},
);
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settings.add_and_assign(SetupRole::Seer, seer_player_id);
settings.add_role(SetupRole::Werewolf, |slot| {
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slot.assign_to = Some(wolf_player_id)
});
settings.add_and_assign(SetupRole::Hunter, hunter_player_id);
settings.fill_remaining_slots_with_villagers(players.len());
let mut game = Game::new(&players, settings).unwrap();
let mut villagers = game.villager_character_ids().into_iter();
game.r#continue().r#continue();
assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro);
game.r#continue().sleep();
game.next().title().seer();
game.mark(game.living_villager_excl(seer_player_id).character_id());
assert_eq!(game.r#continue().seer(), Alignment::Village);
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game.r#continue().sleep();
game.next_expect_day();
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game.execute().title().elder_reveal();
game.r#continue().sleep();
game.next().title().wolf_pack_kill();
game.mark(villagers.next().unwrap());
game.r#continue().sleep();
game.next().title().seer();
game.mark(game.living_villager_excl(seer_player_id).character_id());
assert_eq!(game.r#continue().seer(), Alignment::Village);
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game.r#continue().sleep();
game.next().title().hunter();
game.mark(game.character_by_player_id(wolf_player_id).character_id());
game.r#continue().sleep();
game.next_expect_day();
assert_eq!(
game.character_by_player_id(elder_player_id).role().clone(),
Role::Elder {
knows_on_night: NonZeroU8::new(1).unwrap(),
woken_for_reveal: true,
lost_protection_night: None
}
);
game.mark_for_execution(game.character_by_player_id(elder_player_id).character_id());
game.execute().title().wolf_pack_kill();
game.mark(game.character_by_player_id(hunter_player_id).character_id());
game.r#continue().sleep();
game.next_expect_day();
assert_eq!(
game.character_by_player_id(hunter_player_id)
.died_to()
.cloned(),
Some(DiedTo::Wolfpack {
killing_wolf: game.character_by_player_id(wolf_player_id).character_id(),
night: NonZeroU8::new(2).unwrap()
})
);
assert_eq!(
game.character_by_player_id(wolf_player_id)
.died_to()
.cloned(),
None
);
}