empath fix and tests
This commit is contained in:
parent
b1e80b5f4f
commit
153d39f0bb
|
|
@ -1064,7 +1064,7 @@ impl Night {
|
||||||
..
|
..
|
||||||
} => {
|
} => {
|
||||||
let marked = self.village.character_by_id(*marked)?;
|
let marked = self.village.character_by_id(*marked)?;
|
||||||
let scapegoat = marked.role_title() != RoleTitle::Scapegoat;
|
let scapegoat = marked.role_title() == RoleTitle::Scapegoat;
|
||||||
|
|
||||||
Ok(ActionComplete {
|
Ok(ActionComplete {
|
||||||
result: ActionResult::Empath { scapegoat },
|
result: ActionResult::Empath { scapegoat },
|
||||||
|
|
|
||||||
|
|
@ -58,6 +58,10 @@ pub trait ActionPromptTitleExt {
|
||||||
fn masons_wake(&self);
|
fn masons_wake(&self);
|
||||||
fn masons_leader_recruit(&self);
|
fn masons_leader_recruit(&self);
|
||||||
fn beholder(&self);
|
fn beholder(&self);
|
||||||
|
fn vindicator(&self);
|
||||||
|
fn pyremaster(&self);
|
||||||
|
fn empath(&self);
|
||||||
|
fn adjudicator(&self);
|
||||||
}
|
}
|
||||||
|
|
||||||
impl ActionPromptTitleExt for ActionPromptTitle {
|
impl ActionPromptTitleExt for ActionPromptTitle {
|
||||||
|
|
@ -115,6 +119,18 @@ impl ActionPromptTitleExt for ActionPromptTitle {
|
||||||
fn beholder(&self) {
|
fn beholder(&self) {
|
||||||
assert_eq!(*self, ActionPromptTitle::Beholder)
|
assert_eq!(*self, ActionPromptTitle::Beholder)
|
||||||
}
|
}
|
||||||
|
fn vindicator(&self) {
|
||||||
|
assert_eq!(*self, ActionPromptTitle::Vindicator)
|
||||||
|
}
|
||||||
|
fn pyremaster(&self) {
|
||||||
|
assert_eq!(*self, ActionPromptTitle::PyreMaster)
|
||||||
|
}
|
||||||
|
fn adjudicator(&self) {
|
||||||
|
assert_eq!(*self, ActionPromptTitle::Adjudicator)
|
||||||
|
}
|
||||||
|
fn empath(&self) {
|
||||||
|
assert_eq!(*self, ActionPromptTitle::Empath)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub trait ActionResultExt {
|
pub trait ActionResultExt {
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,134 @@
|
||||||
|
use core::num::NonZeroU8;
|
||||||
|
#[allow(unused)]
|
||||||
|
use pretty_assertions::{assert_eq, assert_ne, assert_str_eq};
|
||||||
|
|
||||||
|
use crate::{
|
||||||
|
game::{Game, GameSettings, OrRandom, SetupRole},
|
||||||
|
game_test::{
|
||||||
|
ActionPromptTitleExt, ActionResultExt, AlignmentExt, GameExt, SettingsExt, gen_players,
|
||||||
|
},
|
||||||
|
message::night::{ActionPrompt, ActionPromptTitle, ActionResult},
|
||||||
|
role::Role,
|
||||||
|
};
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn empath_nothing_on_wolf() {
|
||||||
|
let players = gen_players(1..10);
|
||||||
|
let empath_player_id = players[0].player_id;
|
||||||
|
let wolf_player_id = players[1].player_id;
|
||||||
|
let mut settings = GameSettings::empty();
|
||||||
|
settings.add_and_assign(SetupRole::Empath, empath_player_id);
|
||||||
|
settings.add_and_assign(SetupRole::Werewolf, wolf_player_id);
|
||||||
|
settings.fill_remaining_slots_with_villagers(9);
|
||||||
|
let mut game = Game::new(&players, settings).unwrap();
|
||||||
|
game.r#continue().r#continue();
|
||||||
|
assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro);
|
||||||
|
game.r#continue().sleep();
|
||||||
|
|
||||||
|
game.next_expect_day();
|
||||||
|
|
||||||
|
game.execute().title().wolf_pack_kill();
|
||||||
|
game.mark(game.living_villager_excl(empath_player_id).character_id());
|
||||||
|
game.r#continue().sleep();
|
||||||
|
|
||||||
|
game.next().title().empath();
|
||||||
|
game.mark(game.character_by_player_id(wolf_player_id).character_id());
|
||||||
|
assert_eq!(game.r#continue(), ActionResult::Empath { scapegoat: false });
|
||||||
|
|
||||||
|
game.next_expect_day();
|
||||||
|
|
||||||
|
assert_eq!(
|
||||||
|
*game.character_by_player_id(empath_player_id).role(),
|
||||||
|
Role::Empath { cursed: false }
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn empath_takes_on_scapegoats_curse() {
|
||||||
|
let players = gen_players(1..10);
|
||||||
|
let empath_player_id = players[0].player_id;
|
||||||
|
let wolf_player_id = players[1].player_id;
|
||||||
|
let scapegoat_player_id = players[2].player_id;
|
||||||
|
let seer_1_player_id = players[3].player_id;
|
||||||
|
let seer_2_player_id = players[4].player_id;
|
||||||
|
let mut settings = GameSettings::empty();
|
||||||
|
settings.add_and_assign(SetupRole::Empath, empath_player_id);
|
||||||
|
settings.add_and_assign(SetupRole::Werewolf, wolf_player_id);
|
||||||
|
settings.add_and_assign(SetupRole::Seer, seer_1_player_id);
|
||||||
|
settings.add_and_assign(SetupRole::Seer, seer_2_player_id);
|
||||||
|
settings.add_and_assign(
|
||||||
|
SetupRole::Scapegoat {
|
||||||
|
redeemed: OrRandom::Random,
|
||||||
|
},
|
||||||
|
scapegoat_player_id,
|
||||||
|
);
|
||||||
|
settings.fill_remaining_slots_with_villagers(9);
|
||||||
|
let mut game = Game::new(&players, settings).unwrap();
|
||||||
|
game.r#continue().r#continue();
|
||||||
|
assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro);
|
||||||
|
game.r#continue().sleep();
|
||||||
|
|
||||||
|
game.next().title().seer();
|
||||||
|
game.mark(
|
||||||
|
game.character_by_player_id(scapegoat_player_id)
|
||||||
|
.character_id(),
|
||||||
|
);
|
||||||
|
game.r#continue().seer().wolves();
|
||||||
|
|
||||||
|
game.next().title().seer();
|
||||||
|
game.mark(game.character_by_player_id(empath_player_id).character_id());
|
||||||
|
game.r#continue().seer().village();
|
||||||
|
|
||||||
|
game.next_expect_day();
|
||||||
|
|
||||||
|
game.execute().title().wolf_pack_kill();
|
||||||
|
game.mark(game.living_villager_excl(empath_player_id).character_id());
|
||||||
|
game.r#continue().sleep();
|
||||||
|
|
||||||
|
game.next().title().empath();
|
||||||
|
game.mark(
|
||||||
|
game.character_by_player_id(scapegoat_player_id)
|
||||||
|
.character_id(),
|
||||||
|
);
|
||||||
|
assert_eq!(game.r#continue(), ActionResult::Empath { scapegoat: true });
|
||||||
|
|
||||||
|
game.next().title().seer();
|
||||||
|
game.mark(
|
||||||
|
game.character_by_player_id(scapegoat_player_id)
|
||||||
|
.character_id(),
|
||||||
|
);
|
||||||
|
game.r#continue().seer().wolves();
|
||||||
|
|
||||||
|
game.next().title().seer();
|
||||||
|
game.mark(game.character_by_player_id(empath_player_id).character_id());
|
||||||
|
game.r#continue().seer().village();
|
||||||
|
|
||||||
|
game.next_expect_day();
|
||||||
|
|
||||||
|
assert_eq!(
|
||||||
|
*game.character_by_player_id(empath_player_id).role(),
|
||||||
|
Role::Empath { cursed: true }
|
||||||
|
);
|
||||||
|
|
||||||
|
assert_eq!(
|
||||||
|
*game.character_by_player_id(scapegoat_player_id).role(),
|
||||||
|
Role::Villager
|
||||||
|
);
|
||||||
|
|
||||||
|
game.execute().title().wolf_pack_kill();
|
||||||
|
game.mark(game.villager_character_ids().into_iter().next().unwrap());
|
||||||
|
game.r#continue().sleep();
|
||||||
|
|
||||||
|
game.next().title().seer();
|
||||||
|
game.mark(
|
||||||
|
game.character_by_player_id(scapegoat_player_id)
|
||||||
|
.character_id(),
|
||||||
|
);
|
||||||
|
game.r#continue().seer().village();
|
||||||
|
|
||||||
|
game.next().title().seer();
|
||||||
|
game.mark(game.character_by_player_id(empath_player_id).character_id());
|
||||||
|
game.r#continue().seer().wolves();
|
||||||
|
|
||||||
|
game.next_expect_day();
|
||||||
|
}
|
||||||
|
|
@ -1,5 +1,6 @@
|
||||||
mod beholder;
|
mod beholder;
|
||||||
mod elder;
|
mod elder;
|
||||||
|
mod empath;
|
||||||
mod mason;
|
mod mason;
|
||||||
mod scapegoat;
|
mod scapegoat;
|
||||||
mod shapeshifter;
|
mod shapeshifter;
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue