werewolves/werewolves-proto/src/game_test/role/insomniac.rs

217 lines
7.9 KiB
Rust

// Copyright (C) 2025 Emilis Bliūdžius
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#[allow(unused)]
use pretty_assertions::{assert_eq, assert_ne, assert_str_eq};
use crate::{
game::{Game, GameSettings, SetupRole},
game_test::{ActionPromptTitleExt, ActionResultExt, GameExt, SettingsExt, gen_players},
message::night::{ActionPromptTitle, Visits},
role::{AlignmentEq, Role, RoleTitle},
};
#[test]
fn is_told_theyre_villager() {
assert_eq!(Role::Insomniac.initial_shown_role(), RoleTitle::Villager);
}
#[test]
fn sees_visits() {
let players = gen_players(1..21);
let insomniac_player_id = players[0].player_id;
let wolf_player_id = players[1].player_id;
let seer_player_id = players[2].player_id;
let arcanist_player_id = players[3].player_id;
let mut settings = GameSettings::empty();
settings.add_and_assign(SetupRole::Insomniac, insomniac_player_id);
settings.add_and_assign(SetupRole::Werewolf, wolf_player_id);
settings.add_and_assign(SetupRole::Seer, seer_player_id);
settings.add_and_assign(SetupRole::Arcanist, arcanist_player_id);
settings.fill_remaining_slots_with_villagers(20);
let mut game = Game::new(&players, settings).unwrap();
game.r#continue().r#continue();
assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro);
game.r#continue().sleep();
game.next().title().seer();
game.mark(game.living_villager().character_id());
game.r#continue().seer().village();
game.r#continue().sleep();
game.next().title().arcanist();
let mut villagers = game.villager_character_ids().into_iter();
game.mark(villagers.next().unwrap());
game.mark(villagers.next().unwrap());
assert_eq!(game.r#continue().arcanist(), AlignmentEq::Same);
game.r#continue().sleep();
game.next_expect_day();
game.execute().title().wolf_pack_kill();
game.mark(game.living_villager().character_id());
game.r#continue().sleep();
game.next().title().seer();
game.mark(
game.character_by_player_id(insomniac_player_id)
.character_id(),
);
game.r#continue().seer().village();
game.r#continue().sleep();
game.next().title().arcanist();
game.mark(game.character_by_player_id(seer_player_id).character_id());
game.mark(
game.character_by_player_id(insomniac_player_id)
.character_id(),
);
assert_eq!(game.r#continue().arcanist(), AlignmentEq::Same);
game.r#continue().sleep();
game.next().title().insomniac();
assert_eq!(
game.r#continue().insomniac(),
Visits::new(Box::new([
game.character_by_player_id(seer_player_id).identity(),
game.character_by_player_id(arcanist_player_id).identity()
]))
);
}
#[test]
fn direwolf_block_prevents_visits_so_they_are_not_seen() {
let players = gen_players(1..21);
let mut player_ids = players.iter().map(|p| p.player_id);
let insomniac = player_ids.next().unwrap();
let wolf = player_ids.next().unwrap();
let seer = player_ids.next().unwrap();
let arcanist = player_ids.next().unwrap();
let direwolf = player_ids.next().unwrap();
let mut settings = GameSettings::empty();
settings.add_and_assign(SetupRole::Insomniac, insomniac);
settings.add_and_assign(SetupRole::Werewolf, wolf);
settings.add_and_assign(SetupRole::Seer, seer);
settings.add_and_assign(SetupRole::Arcanist, arcanist);
settings.add_and_assign(SetupRole::DireWolf, direwolf);
settings.fill_remaining_slots_with_villagers(players.len());
let mut game = Game::new(&players, settings).unwrap();
game.r#continue().r#continue();
assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro);
game.r#continue().r#continue();
game.next().title().direwolf();
game.mark(game.character_by_player_id(seer).character_id());
game.r#continue().sleep();
game.next().title().seer();
game.mark(game.living_villager().character_id());
game.r#continue().seer().village();
game.r#continue().sleep();
game.next().title().arcanist();
let mut villagers = game.villager_character_ids().into_iter();
game.mark(villagers.next().unwrap());
game.mark(villagers.next().unwrap());
assert_eq!(game.r#continue().arcanist(), AlignmentEq::Same);
game.r#continue().sleep();
game.next_expect_day();
game.execute().title().wolf_pack_kill();
game.mark(game.living_villager().character_id());
game.r#continue().r#continue();
game.next().title().direwolf();
game.mark(game.character_by_player_id(insomniac).character_id());
game.r#continue().sleep();
game.next().title().seer();
game.mark(game.character_by_player_id(insomniac).character_id());
game.r#continue().role_blocked();
game.r#continue().sleep();
game.next().title().arcanist();
game.mark(game.character_by_player_id(seer).character_id());
game.mark(game.character_by_player_id(insomniac).character_id());
game.r#continue().role_blocked();
game.r#continue().sleep();
game.next().title().insomniac();
assert_eq!(
game.r#continue().insomniac(),
Visits::new(Box::new(
[game.character_by_player_id(direwolf).identity(),]
))
);
}
#[test]
fn dead_people_still_get_prompts_to_trigger_visits() {
let players = gen_players(1..21);
let mut player_ids = players.iter().map(|p| p.player_id);
let insomniac = player_ids.next().unwrap();
let wolf = player_ids.next().unwrap();
let seer = player_ids.next().unwrap();
let arcanist = player_ids.next().unwrap();
let mut settings = GameSettings::empty();
settings.add_and_assign(SetupRole::Insomniac, insomniac);
settings.add_and_assign(SetupRole::Werewolf, wolf);
settings.add_and_assign(SetupRole::Seer, seer);
settings.add_and_assign(SetupRole::Arcanist, arcanist);
settings.fill_remaining_slots_with_villagers(players.len());
let mut game = Game::new(&players, settings).unwrap();
game.r#continue().r#continue();
assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro);
game.r#continue().sleep();
game.next().title().seer();
game.mark(game.living_villager().character_id());
game.r#continue().seer().village();
game.r#continue().sleep();
game.next().title().arcanist();
let mut villagers = game.villager_character_ids().into_iter();
game.mark(villagers.next().unwrap());
game.mark(villagers.next().unwrap());
assert_eq!(game.r#continue().arcanist(), AlignmentEq::Same);
game.r#continue().sleep();
game.next_expect_day();
game.execute().title().wolf_pack_kill();
game.mark(game.character_by_player_id(seer).character_id());
game.r#continue().sleep();
game.next().title().seer();
game.mark(game.character_by_player_id(insomniac).character_id());
game.r#continue().seer().village();
game.r#continue().sleep();
game.next().title().arcanist();
game.mark(game.character_by_player_id(seer).character_id());
game.mark(game.character_by_player_id(insomniac).character_id());
assert_eq!(game.r#continue().arcanist(), AlignmentEq::Same);
game.r#continue().sleep();
game.next().title().insomniac();
assert_eq!(
game.r#continue().insomniac(),
Visits::new(Box::new([
game.character_by_player_id(seer).identity(),
game.character_by_player_id(arcanist).identity()
]))
);
}