110 lines
3.8 KiB
Rust
110 lines
3.8 KiB
Rust
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// Copyright (C) 2025 Emilis Bliūdžius
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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use core::num::NonZeroU8;
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#[allow(unused)]
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use pretty_assertions::{assert_eq, assert_ne, assert_str_eq};
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use crate::{
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diedto::DiedTo,
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game::{Game, GameSettings, SetupRole},
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game_test::{
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ActionPromptTitleExt, ActionResultExt, GameExt, SettingsExt, gen_players, init_log,
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},
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message::night::ActionPromptTitle,
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};
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#[test]
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fn direwolf_kill_activates() {
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init_log();
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let players = gen_players(1..21);
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let mut player_ids = players.iter().map(|p| p.player_id);
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let vindicator = player_ids.next().unwrap();
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let wolf = player_ids.next().unwrap();
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let direwolf = player_ids.next().unwrap();
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let mut settings = GameSettings::empty();
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settings.add_and_assign(SetupRole::Werewolf, wolf);
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settings.add_and_assign(SetupRole::DireWolf, direwolf);
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settings.add_and_assign(SetupRole::Vindicator, vindicator);
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settings.fill_remaining_slots_with_villagers(players.len());
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let mut game = Game::new(&players, settings).unwrap();
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game.r#continue().r#continue();
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assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro);
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game.r#continue().r#continue();
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game.next().title().direwolf();
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game.mark_villager();
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game.r#continue().sleep();
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game.next_expect_day();
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game.mark_for_execution(game.character_by_player_id(direwolf).character_id());
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game.execute().title().vindicator();
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let prot = game.living_villager();
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game.mark(prot.character_id());
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game.r#continue().sleep();
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game.next().title().wolf_pack_kill();
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game.mark(prot.character_id());
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game.r#continue().sleep();
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game.next_expect_day();
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assert_eq!(
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game.character_by_player_id(prot.player_id())
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.died_to()
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.cloned(),
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None
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);
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}
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#[test]
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fn maplewolf_kill_does_not_activate() {
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init_log();
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let players = gen_players(1..21);
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let mut player_ids = players.iter().map(|p| p.player_id);
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let vindicator = player_ids.next().unwrap();
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let wolf = player_ids.next().unwrap();
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let maplewolf = player_ids.next().unwrap();
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let mut settings = GameSettings::empty();
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settings.add_and_assign(SetupRole::Werewolf, wolf);
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settings.add_and_assign(SetupRole::MapleWolf, maplewolf);
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settings.add_and_assign(SetupRole::Vindicator, vindicator);
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settings.fill_remaining_slots_with_villagers(players.len());
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let mut game = Game::new(&players, settings).unwrap();
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game.r#continue().r#continue();
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assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro);
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game.r#continue().sleep();
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game.next_expect_day();
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game.mark_for_execution(game.character_by_player_id(maplewolf).character_id());
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game.execute().title().wolf_pack_kill();
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let target = game.living_villager();
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game.mark(target.character_id());
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game.r#continue().sleep();
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game.next_expect_day();
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assert_eq!(
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game.character_by_player_id(target.player_id())
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.died_to()
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.cloned(),
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Some(DiedTo::Wolfpack {
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killing_wolf: game.character_by_player_id(wolf).character_id(),
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night: NonZeroU8::new(1).unwrap()
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})
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);
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}
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