werewolves/werewolves-proto/src/game_test/role/vindicator.rs

110 lines
3.8 KiB
Rust

// Copyright (C) 2025 Emilis Bliūdžius
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
use core::num::NonZeroU8;
#[allow(unused)]
use pretty_assertions::{assert_eq, assert_ne, assert_str_eq};
use crate::{
diedto::DiedTo,
game::{Game, GameSettings, SetupRole},
game_test::{
ActionPromptTitleExt, ActionResultExt, GameExt, SettingsExt, gen_players, init_log,
},
message::night::ActionPromptTitle,
};
#[test]
fn direwolf_kill_activates() {
init_log();
let players = gen_players(1..21);
let mut player_ids = players.iter().map(|p| p.player_id);
let vindicator = player_ids.next().unwrap();
let wolf = player_ids.next().unwrap();
let direwolf = player_ids.next().unwrap();
let mut settings = GameSettings::empty();
settings.add_and_assign(SetupRole::Werewolf, wolf);
settings.add_and_assign(SetupRole::DireWolf, direwolf);
settings.add_and_assign(SetupRole::Vindicator, vindicator);
settings.fill_remaining_slots_with_villagers(players.len());
let mut game = Game::new(&players, settings).unwrap();
game.r#continue().r#continue();
assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro);
game.r#continue().r#continue();
game.next().title().direwolf();
game.mark_villager();
game.r#continue().sleep();
game.next_expect_day();
game.mark_for_execution(game.character_by_player_id(direwolf).character_id());
game.execute().title().vindicator();
let prot = game.living_villager();
game.mark(prot.character_id());
game.r#continue().sleep();
game.next().title().wolf_pack_kill();
game.mark(prot.character_id());
game.r#continue().sleep();
game.next_expect_day();
assert_eq!(
game.character_by_player_id(prot.player_id())
.died_to()
.cloned(),
None
);
}
#[test]
fn maplewolf_kill_does_not_activate() {
init_log();
let players = gen_players(1..21);
let mut player_ids = players.iter().map(|p| p.player_id);
let vindicator = player_ids.next().unwrap();
let wolf = player_ids.next().unwrap();
let maplewolf = player_ids.next().unwrap();
let mut settings = GameSettings::empty();
settings.add_and_assign(SetupRole::Werewolf, wolf);
settings.add_and_assign(SetupRole::MapleWolf, maplewolf);
settings.add_and_assign(SetupRole::Vindicator, vindicator);
settings.fill_remaining_slots_with_villagers(players.len());
let mut game = Game::new(&players, settings).unwrap();
game.r#continue().r#continue();
assert_eq!(game.next().title(), ActionPromptTitle::WolvesIntro);
game.r#continue().sleep();
game.next_expect_day();
game.mark_for_execution(game.character_by_player_id(maplewolf).character_id());
game.execute().title().wolf_pack_kill();
let target = game.living_villager();
game.mark(target.character_id());
game.r#continue().sleep();
game.next_expect_day();
assert_eq!(
game.character_by_player_id(target.player_id())
.died_to()
.cloned(),
Some(DiedTo::Wolfpack {
killing_wolf: game.character_by_player_id(wolf).character_id(),
night: NonZeroU8::new(1).unwrap()
})
);
}